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Old 02-21-16, 09:58 PM   #1
Crannogman
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Originally Posted by fitzcarraldo View Post
It´s normal. You need patience and do many searchs. There are ships. In early war is difficult: you don't have radar. When you obtain the radar, It´s a bit more easy.

BTW, I played for years with RSRDC and I don´t recommend it now, I´m in the "anti RSRDC" gang (with all the respect deserved to Lurker for all the hard work) . Too many scripted layers turn the game very previsible after some campaigns. You are noobie with RSRDC and don´t find ships (typical), after two or three campaigns you know all the positions and routes of the ships and convoys...

Be more agressive and good luck!

Best regards.

Fitzcarraldo
I understand your characterization, but cannot agree with the idea that it detracts from the game. The war was fought (and is simulated) by a very well-defined and limiting geography. Japanese had to where it did because that's where the stuff was. Maximum routing efficiency was required because their merchant marine was stretched to and beyond the breaking point. A decent captain should be able to look at the extent of the Japanese Empire and make a solid bet on where to look for enemy traffic.
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Old 02-22-16, 09:11 AM   #2
fitzcarraldo
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Quote:
Originally Posted by Crannogman View Post
I understand your characterization, but cannot agree with the idea that it detracts from the game. The war was fought (and is simulated) by a very well-defined and limiting geography. Japanese had to where it did because that's where the stuff was. Maximum routing efficiency was required because their merchant marine was stretched to and beyond the breaking point. A decent captain should be able to look at the extent of the Japanese Empire and make a solid bet on where to look for enemy traffic.
If you read, for example, "Clear the Bridge", by Dick O'Kane aboard USS Tang, you will see how imprevisible (and foolish) were the routes used by the Japanase Merchant Marine. There are memorable chapters were Ultra messages sent to Tang indicates some traffic routes between logical ports for commercial traffic and the submarine didn´t find nothing, except out the informed routes and making crazy manouvers between anothers ports.

But we can live with that. The most previsible traffic in RSRDC are the IJN routes. In war you have limited information about the mouvements of mans of war. You can´t know where is a carrier in the Leyte Gulf Battle, but playing the same battle in two or three campaigns, you know where to search warships in a determined historical battle, but...in your sub nothing is "historic", you are one of the guys making that history. RSRDC has heavily scripted layers for battles. Lurker leaves some random possitions for not-so-easy-to-localize warships, but the layers are so firmly implanted, so Lurker himself adverts in the readme "do not edit with Mission Editor the campaign" because you can destroy all the work.

I played RSRDC for years and it is a great mod, only I say for an oldie subsims player as me, the mod becomes very previsible and now I prefer a more random campaign, for example Spyron (a great and underrated campaign) or TMO or FOTRS "vanilla" campaigns, no so "historical" (I make the history).

Best regards!

Fitzcarraldo
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Old 02-27-16, 11:17 AM   #3
DigestedSine561
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*sigh*
You've probably guessed by now that I don't know what I'm doing.
Is there any way to stop the spawns of ships in the Mission Editor? I just tried to set up a mission off Cape Esperance between Scott's force and the Japanese group, then a second copy of Scott's group (spawned in by the computer) tried to intervene halfway through! Is there any way to disable these ships and yet keep all the units added by the modpack?
Many thanks,
Nagato
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Old 04-22-16, 09:06 AM   #4
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I`m having problems installing this mod, i have JSGME, put the files( downloaded the RSRDC_TMO_v502), downloaded trigger maru overhaul, put them both in the mods folder and activated in order. The game is at 99% loading on the first screen, and doesn't finish, if i alt tab out I get a notification "file not found: data/menu/data/black80.tga". sorry for being a noob, its my first sh4 mod
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Old 04-22-16, 10:21 AM   #5
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Welcome Biscuit409 to SubSim!

Your first order of business is making sure you have a copy of your clean game files of SH4 from the "Generate a Snapshot of your game files" feature within the "Tasks....." menu of JSGME:



You will use this Snapshot of the game files to compare at a later date any possible changes to them while adding/subtracting mods with JSGME. If you didn't take a Snapshot just after adding JSGME to your main game files, I think I would uninstall the game completly......then reinstall before going any further.

Next, you need to know what version of the game you have. Version 1.5 is the latest edition......comes with the Gold Edition, which also is known by the U-Boat Missions Add-On. Either way, your version is listed in the bottom right hand corner of the main game menu screen:




TMO 2.0 and the RSRDC v502 are both made for a version 1.5 game. Do not try modding a v1.4 (or less) SH4 game with these mods.

Once the stock game is running as expected; with JSGME properly added (see the first image above....the JSGME files are circled), now you can add the correct version of mods to the game. Both TMO 2.0 and RSRDC v502 (its the only compatible version of RSRDC for TMO 2.0) should be extacted to a separate folder you create somewhere on your computer (I usually put them on my Desktop), then copy/paste the particular mod files directly into JSGME's "MODS" folder (its made whenever you first open JSGME). The "MODS" folder will be found in the games main file folder.....the default name of the folder is "Silent Hunter Wolves of the Pacific"

If properly added to the "MODS" folder, the TMO 2.0 mod will have this as a title...."1_TriggerMaru_Overhaul_2-5", opening this folder should show another folder named "Data". If this is the folder order......you should be good with "Activating" TMO to your game. Adding the "RSRDC_TMO_V502" should look the same with a "Data" folder as second folder within the mod. Don't forget to add the "RSRDC_V5xx_Patch1" to the other two:




Forget using the OTC mod as shown above, until you get the hang of playing the game.

You will notice JSGME will tell you that when adding RSRDC to TMO changes to the files will occur. It's OK in this instance since RSRDC v502 is "compatible" with TMO 2.0. Allow the changes to take place. When changes have taken place JSGME shows the original mod changed by "graying out" the mods name as above. As long as a mod states its compatible with another expect this to happen.

============

Oh ,I just re read your post "....if i alt tab out...."

Never Alt/Tab out of the game. Exit the game completely following the games instructions. There is no allowance within the game for Alt/Tabbing....that's a Windows thing, not to be used within the game. Bad things come from Alt/Tabbing out of the game.

AND, as another don't do it.....always remove mods from "Activation" by the order they were added. Last one in....first one out is the way to go. If you don't, JSGME may lose tract of what's been changed......That's why the creator added the "Compare Snapshot" feature to JSGME. He knows the App isn't fool proof if someone doesn't correctly add/remove mods.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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Old 04-22-16, 10:46 AM   #6
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thanks a lot CapnScurvy, it doesnt work because I have 1.4, dont think im going to be buying the u boat missions any time soon. probably going to look around for 1.4 compatible mods.
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Old 04-22-16, 11:18 AM   #7
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Originally Posted by Biscuit409 View Post
thanks a lot CapnScurvy, it doesnt work because I have 1.4, dont think im going to be buying the u boat missions any time soon. probably going to look around for 1.4 compatible mods.
Here's one of mine Optical Targeting Correction for SH 1.4, you should also download this patch "OTC 1.4 Patch1" which adds a Deck Gun correction and AA flack explosions to the game.

Also, there's an earlier TMO 1.4 version.

And, a Real Fleet Boat v1.4

You have some choices for a v1.4 game.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 04-22-16 at 11:34 AM.
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Old 04-29-20, 12:02 AM   #8
Stevedrummer21
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Quote:
Originally Posted by fitzcarraldo View Post
If you read, for example, "Clear the Bridge", by Dick O'Kane aboard USS Tang, you will see how imprevisible (and foolish) were the routes used by the Japanase Merchant Marine. There are memorable chapters were Ultra messages sent to Tang indicates some traffic routes between logical ports for commercial traffic and the submarine didn´t find nothing, except out the informed routes and making crazy manouvers between anothers ports.


Fitzcarraldo
Im getting ready to read that book. Just got done with Wahoo
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Old 04-29-20, 12:47 AM   #9
Aktungbby
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Default welcome aboard!

Stevedrummer21!
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Old 06-14-20, 10:14 PM   #10
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Default Sonja Yukon Sendan Shi Download?

I am doing research into Japanese convoys in WWII and made my way to this thread in a desperate search for the English translation of Shinshichiro Komamiya's "Wartime Transportation Convoys History." I was told that the RSRDC support folder contains a 3-part PDF of this document, but I am having trouble extracting the downloads and not sure if there is a better way to get the PDFs. Anyone happen to have a lead you can share? It would be much appreciated!

My apologies if this is posted in the wrong section.
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Old 06-14-20, 11:57 PM   #11
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Default Welcome aboard!

Shane! https://www.subsim.com/radioroom/showpost.php?p=469850&postcount=1
Quote:
Originally Posted by Donner
I have a translated copy of S. Komamiya's Wartime Transportation Convoys History on a CD. A fellow submarine researcher gave me this in 2005. It is an indespensable document (nearly 500 pages total in 3 files of MS Word) if you are interested in the subject. I am unsure who holds the copyright (if any) on this translation.

Komimaya's work contains the following (where available): depature/arrival times, merchant ship names, escorting warship names, and a brief and sometimes detailed account of the convoys journey...including which particular Allied submarine (or ship) inflicted the losses. There also on index to locate US submarines involved in attacks. The index isn't that great though...

You may PM me if you are interested in obtaining these files. All three files combined are about 3 megs.
Donner's site shows he is still currently active as of 7/2019; so...a PM to him may be advisable.
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Last edited by Aktungbby; 06-15-20 at 12:22 AM.
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Old 06-16-20, 06:25 PM   #12
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Originally Posted by Aktungbby View Post
Shane! https://www.subsim.com/radioroom/showpost.php?p=469850&postcount=1 Donner's site shows he is still currently active as of 7/2019; so...a PM to him may be advisable.
Thank you. I sent him a PM and will keep my fingers crossed!
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