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Old 04-02-12, 09:35 AM   #3301
TorpLos
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Hey again guys. So ive been very careful with the patch update. Slowly proceeding with the steps in the readme. Now i am a bit confused.

I have installed NYGM 2.5 along with:

NYGM 3_NEW
NYGM 3.6
Harbour Traffic
Hitmans Optics

Now that i have the mods that i want installed i looked at the patch update and made it to step 3.1 (which talks about changing the txt files). I wanted to be absolutely certain what the language means so now i am asking you. By "Apphend" the files so they mean copy and past the language into the original de_menu txt. files and the other???
Thanks


::EDIT:: Question answered. thanks all. I prob should have just posted in this thread.

Last edited by TorpLos; 04-02-12 at 02:56 PM.
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Old 04-02-12, 01:43 PM   #3302
Wolfstriked
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Still wonder if the probability to dud is too harsh for choosing too shallow a depth.When the gyroscopic device got disoriented from surface running thru waves how far off did they then alter the depth?If you add 3 to 5m to chosen depth then you still have a chance.
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Old 04-02-12, 05:43 PM   #3303
Lleinad
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Ahoy
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Old 04-02-12, 09:40 PM   #3304
TorpLos
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Ok id like to ask one more thing about Step 3.1.

Seeing that i have NYGM updated to date. I checked the de_menu txt i grabbed from my original Sh3 and did necessary steps. Now that its in my supplement folder i need to copy and paste the "Append_to_de_menu .txt...".. When i copy the info from the append txt to the original txt do i just put it anywhere?? It seems there is some similar language in the original .txt menu so i dunno if i should copy it over that or what.

Sorry but to me these instructions arent entirely clear. I brought a few work freinds over and they didnt quite understand either..

AGH ok i downloaded the readme from the original first post and realized i didnt need the steps 3.1 and 3.2!!!! THANKS GUYS!!!
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Old 04-02-12, 10:50 PM   #3305
Wolfstriked
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Your adding more stuff to the original so paste in bottom.
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Old 04-03-12, 10:50 AM   #3306
Magic1111
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Quote:
Originally Posted by Lleinad View Post
Ahoy
Welcome aboard!!!
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Old 04-12-12, 03:03 AM   #3307
Hitman
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I don't know if this has been asked before (Probably so) but another nice fix if H.Sie returns somewhen or if Stiebler has the time for it, would be to replace in the pre-set orders for the crew when aircraft is sighted the "Dive to periscope depth" with a "Crash dive" order
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Old 04-12-12, 05:36 AM   #3308
Obltn Strand
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Quote:
Originally Posted by Hitman View Post
I don't know if this has been asked before (Probably so) but another nice fix if H.Sie returns somewhen or if Stiebler has the time for it, would be to replace in the pre-set orders for the crew when aircraft is sighted the "Dive to periscope depth" with a "Crash dive" order
Good suggestion.
Similar thought develops in my pretty little head during every aeroplane related crash dive.
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Old 04-14-12, 09:36 AM   #3309
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More wounded & less dead crew (for V16B1 only, JSGME ready)

This new little fix leads to 50% wounded / 50% dead crewman (instead of 1% wounded / 99% dead) in case of a shell hit. This could upvalue the medic qualification, because only the medic can heal the wounded crew.

I tested this fix only regarding stability (CTD), but not regarding gameplay, so I don't know whether it works well / makes sense in all situations. But I think so.

Download:

http://www.mediafire.com/?sd6ibs626wds9xb

By the way: I'm not returning to modding, but I had 2 days of vacation and thus some free time to program.
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Last edited by h.sie; 04-14-12 at 10:11 AM.
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Old 04-14-12, 10:20 AM   #3310
reaper7
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Thanks h.Sie any fix is much appreciated. Any more vacation time coming up
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Old 04-14-12, 11:24 AM   #3311
SquareSteelBar
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Quote:
Originally Posted by h.sie View Post
...I'm not returning to modding, but I had 2 days of vacation and thus some free time to program.
Characteristic alibi of an addict...
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Old 04-14-12, 11:25 AM   #3312
Fubar2Niner
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Quote:
Originally Posted by h.sie View Post
............ I had 2 days of vacation and thus some free time to program.

Kaleun by your own admission, you will always return to modding. I and many others salute you sir, for your tenacity, and generosity to this community. You surely rank among the 'supermod' Kaleuns.

My utmost respect and very best regards.

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Old 04-14-12, 02:13 PM   #3313
Wolfstriked
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Thanks again Hsie.
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Old 04-14-12, 02:17 PM   #3314
Magic1111
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Quote:
Originally Posted by h.sie View Post
More wounded & less dead crew (for V16B1 only, JSGME ready)
Wonderful little new Add-On!

But how to install it? And do I need the two .bin Files?

And works the Add-On with the Stiebler-Fix together?

Best regards,
Magic
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Old 04-15-12, 06:02 AM   #3315
SquareSteelBar
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Quote:
Originally Posted by Magic1111 View Post
...But how to install it?...
It's JSGME ready !


Quote:
Originally Posted by Magic1111 View Post
...And do I need the two .bin Files?...
No. They're intended to confuse you...


They're of course essential for the functionality of this mod...


Quote:
Originally Posted by Magic1111 View Post
...And works the Add-On with the Stiebler-Fix together?...
I think it doesn't affect Stiebler's addon.
Give it a try. If it won't work with Stiebler's addon disable it via JSGME...

Last edited by SquareSteelBar; 04-15-12 at 07:10 AM.
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