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Old 11-26-09, 02:52 AM   #1261
urfisch
Sea Lord
 
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great...simply: great
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Old 11-26-09, 05:47 AM   #1262
evan82
Samurai Navy
 
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Quote:
Originally Posted by Padvotke View Post
Is it finished already ? Can I download it.. like now ?!
DD still work on this and now I'm sure this will be much better mod than before.





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Old 11-26-09, 05:53 AM   #1263
makman94
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Absolutely fantastic mod !

congratulations DD !!!
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 11-26-09, 12:02 PM   #1264
U-48Kriegsmarine
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does this mean what I think it means?

That would BE SO AWESOME! AN ENGINE COMPARTMEN, oh MINE GOT!!!!


YOu should have seen my face during that video:

step 1:

step 2:

step 3:

step 4:

Freekin' Sweet!
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Old 11-26-09, 05:14 PM   #1265
Oberon
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Wow...you gents are pushing the boundaries of SHIII in what you are doing. You have my and the communities deepest gratitude for what you are doing.
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Old 11-27-09, 10:55 AM   #1266
Myxale
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Quote:
Originally Posted by Oberon View Post
Wow...you gents are pushing the boundaries of SHIII in what you are doing. You have my and the communities deepest gratitude for what you are doing.
A big fat Amen to that mate!
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Old 11-27-09, 12:33 PM   #1267
Commander Gizmo
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The new upgrades are looking great! It is awesome to still be getting these kinds of features from you this long after release!

Quick question: Doesn't the 3D engine handle shading on objects? I ask because it has always bugged me that the rotatable handles (hydrophone anyone?) have shading in the textures which look terrible when rotated. Why isn't the lighting in the room used for this? The gramophone record is a new example of this (since it never spun before).
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Old 11-27-09, 03:55 PM   #1268
DivingDuck
Grey Wolf
 
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Moin,

@Commander Gizmo:
computing the shadows in game would have been way too much for the GPU back in 2005. As the objects never had been planned to be animated, there was no need to either. Baked shadows don´t hurt the GPU on the other hand. In fact they lessen the workload.



btw 'FlakMonkey' has given his approval to use his fully reworked attack scope housing with OH. Thank you, mate





Regards,
DD
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Old 11-27-09, 06:13 PM   #1269
Commander Gizmo
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I guess now that you mention it, I haven't noticed too many shadows in the game. I have quite a few games that were older that had shadows although they had monster requirements. Thanks for the clarification.
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Old 11-28-09, 05:38 AM   #1270
urfisch
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yapp, but for outside rendering, there are dynamic shadows...right? someone found the lost strings for it in the code and activated them...i guess.
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Old 11-28-09, 06:32 AM   #1271
java`s revenge
Ace of the Deep
 
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Is it possible to use this mod together with the Manos gui (makman) ??
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Old 11-28-09, 09:44 AM   #1272
DivingDuck
Grey Wolf
 
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Moin,

@urfisch:
'Privateer' showed some shots with dynamic rendering enabled for a surface vessel. Interiors don´t use a SHD model. He had to use an older *.act file to make it happen. IIRC, after patch 1.4b this feature /the needed lines of code was / were withdrawn from the file.

@Commander Gizmo:
The crew uses another way to simulate lighting. They have bump mapping controllers tied to them. These controllers define direction, strength, angle of incidence, ..., ... of the light source affecting the respective crew member most. In conjunction with a bump map this gives the impression of real time rendered shadows. Never tried to link a bump map controller to a "static" object like the hatch. Might be possible to produce some nice effects. Will give it a try.


@java`s revenge:
it depends on what files are altered by this mod. If the 'cameras.dat' and 'command.cfg' files are unchanged, then there is a good chance it does work. If he´s taken them from OLC´s GOLD MkIId GUI and uses them without any change, then it should work with the fix for OLC´s GUI. Besides that any changes he made to the interior files will be overwritten by OH.

Regards,
DD
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Old 11-28-09, 10:57 AM   #1273
pkl75
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What is the current DL link? I cannot get mediafire working...

Thanks!
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Old 11-28-09, 02:00 PM   #1274
SeaWolf U-57
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How about giving SilentHunterMods.com a try Version 3.8 is in Diving Ducks thread .

need a link ........ http://www.silenthuntermods.com/foru....php?board=7.0
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Old 11-28-09, 04:59 PM   #1275
java`s revenge
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Quote:
Originally Posted by java`s revenge View Post
Is it possible to use this mod together with the Manos gui (makman) ??

I have tried it but with this mod it isn`t a good idea.
Periscope hasn`t 3x zoom anymore and the periscope graphics
are out of line...
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