SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-28-24, 12:27 PM | #1 |
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Join Date: Apr 2024
Posts: 23
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By the way, I’ve been wanting to know for a long time: do my contact reports affect anything? Sometimes it turns out funny - I send a report about the contact, and later I get a message from BdU: radio contact was recently reported and investigate if suitable. And the place that I sent is indicated.
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04-29-24, 03:35 PM | #2 | |
Sea Lord
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Quote:
For the reports I don't proceed like you...the Bdu gives me these instructions...then I applied it if I did it a little depending on the conditions...after torpedoing I possibly make a report...but I don't do it contact report unless it is requested.. "The only complaint is that the map looks like it was taken from SH3 and looks bad, but I haven’t seen a replacement that would display the Kriegsmarine grid." The lack of reading provided in the documentation by the creator can alter the judgment... you have everything you need here watch... Reading the doc can answer a lot of questions sometimes..I know..people don't like reading anymore..lol So here it is for you.. |
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04-30-24, 01:42 AM | #3 |
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Join Date: Apr 2024
Posts: 23
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Hello, no no, I know about these tools, it’s just that the map itself is quite rough, with thick lines and large pixels, that’s what I meant. Although I'm almost used to it now. And I always sent a report about contacts when either I couldn’t attack myself, or the target was too fat. And then I often receive a yellow message from the BDU about radio contact in the same area - they say, investigate it out.
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04-30-24, 04:05 AM | #4 | |
Swabbie
Join Date: Jul 2002
Location: Veracruz, Mexico
Posts: 11
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Quote:
Take a look at this: https://www.german-navy.de/kriegsmar.../feature6.html Regarding the contact reports, if there are other submarines in the area, they will also attack, in a way like wolfpacks. Even if there are any allied air bases, they will also send some planes to attack the convoy. In the Atlantic it is less common to form a wolfpack derived from your contact report because the submarines are further away from each other, but in the Mediterrean campaign I have seen that it is much more common, since the space is smaller and the submarines are closer to each other.
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04-30-24, 02:04 PM | #5 |
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Join Date: Apr 2024
Posts: 23
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I still talked more about the interface, but oh well. On the good side, I met a whale and the cargo ship I attacked crashed into the destroyer and recorded it as a frag for me. A lot of good things happened here with SH3, but I'm a little confused by the color of the sea in this mod. I have already begun to miss the blue water, which does not exist anywhere and in any weather.
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04-30-24, 05:34 PM | #6 | |
Sea Lord
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Now for the water... there are loads of mods here.. when you give yourself the means to read lol... go to the screens shoot section you will see it for yourself the water is not always blue as you claim... We are not in SH3 here the graphics engine is much better...the problem and elsewhere for the modders here.. If you don't like the mod don't play it!!! return to sh3!!! ...Yet the modders here have done phenomenal work, especially with this damn graphics engine... Now the questions are over... read the documentation provided... the questions then... get to work... you have members here offering their soup of mods, there's plenty to do... Completing your profile would be a plus thank you..When you register on a forum we follow the rules thank you for your understanding have good fun... Last edited by Kal_Maximus_U669; 04-30-24 at 05:43 PM. |
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05-06-24, 03:45 PM | #7 |
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Join Date: Apr 2024
Posts: 23
Downloads: 5
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Playing for the third week and gradually complicating the task (while ful real without real nav), having solved many questions thanks to searching on this forum, I just can’t solve one annoying factor: when you sit down at the hydrophone, the crew always tramples and makes noise with their steps. Even in quiet mode F8. I want to drown them all for this, but I can’t. I tried different methods, started with the sober's mod, then made my own mod based on it, where there is silence instead of steps in all files, and not just on footstepsMetal. Finally, I went to GenericPatcher and found the Hydrophone background noise option, but I still had no success. The team stomps and rustles constantly. Is there any way out?
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