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08-10-19, 04:06 AM | #1 |
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Question about sensors.txt file
1) Do the frequencies have any effect on gameplay? Like where you see in the file one sonar model operates at VL,L,M,H frequencies while another is only L,M
2) If it says SonarBaffle=150, does that mean a 150 degree angle behind the boat? 3) What does the SonarNoisePerKnot value do? 4) Is SonarOutput basically the "strength" of the active sonar ping? How far you can "see" if you go active? |
08-10-19, 05:31 AM | #2 |
Seasoned Skipper
Join Date: Jul 2007
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1) Don't remember
2) Yes 3) It determines how much ambient flow noise saturates the sensor as you speed up. 4) It is the sonars output in dB. |
08-10-19, 02:27 PM | #3 |
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Thank you.
Also, from the individual sub files, can you explain the difference between RudderTurnRate and TurnRate? |
08-10-19, 02:59 PM | #4 |
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Nevermind, I think it is the amount of time it takes to actually move the rudder.
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08-10-19, 04:12 PM | #5 |
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If anyone is interested, here is a spreadsheet I made from a bunch of the data. You can save a copy to your PC and sort fields, compare, etc.
Subs, Sensors, and Weapons data |
08-11-19, 05:32 PM | #6 | |
Swabbie
Join Date: Aug 2018
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Quote:
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11-02-19, 03:21 AM | #7 |
Bosun
Join Date: Jan 2012
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sensors, sensor_display_names, and sonarmodel
So...why when adding/modifying the sensor_dispaly_names file, then reflecting those in the sensors file, then editing/modifying the sonarmodel in an individual submarine file does any of the edited/changed/modified submarine files display the towed array output such that the towed array always displays zero (0) while all of the other sonar modes work as intended?
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Then out spoke brave Horatius, the Captain of the Gate: to every man upon this earth death come soon or late. And how can man die better than facing fearful odds, for the ashes of his fathers, and the temples of his gods. |
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