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Old 01-11-10, 01:40 PM   #61
Sailor Steve
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Originally Posted by Cheapskate View Post
Silent Hunter without Diving Duck......unthinkable!!
Inconcievable!
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Old 01-11-10, 03:37 PM   #62
lucagaeta
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Good job Luca. Keep going. When you draw level with me, I can hand over the OH business to you and go into retirement.

Regards,
DD
Absolutely must not do such a thing
You were a pioneer and to you all the honors of this great mod that created the
everything I do is only on your
I got inspiration from your file and I must say that the did a great job
Unfortunately I have great limitations and do not think I can do miracles
1) I have no doubt your constancy
2) problems with texture mapping for now (I'm studying)
3) with hex editor are zero
4) As you can see I can not write in English (I am a poor ignorant Italian)

I still have to grow much

we always need you because you're the best !!!!!!!

regarding the BBC boxes out of the turret just think there are problems
I've already watched yesterday afternoon I wanted to turn the telegraph and compass all the time but now I have to fix the textures in CT (I'm still learning about it, if it fails to ask some of you)

if any of you wish to use parts of my mod for them I'd be really happy and honored, thank you all for the compliments and appreciations cli I'm just having fun

Thanks to all
luca
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Old 01-13-10, 02:26 AM   #63
MG Mike
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hello Luca,

great work!! god job !! Well done !!

Finally i can watch from the tower down to cr.

But I´ve detected another little problem.

when I start a career in 39 at war beginning and I recieve a Type IIa boat I cannot go up to the bridge/conningtower only inside the tower but one step up does not function.

otherwise with the type IId i can.... mysteriously...

maybe you can fix this ? (I think there is need of a little change in cameras.dat) but i´m not an expert.

regards
MG Mike
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Old 01-13-10, 11:17 AM   #64
lucagaeta
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Originally Posted by MG Mike View Post
hello Luca,

great work!! god job !! Well done !!

Finally i can watch from the tower down to cr.

But I´ve detected another little problem.

when I start a career in 39 at war beginning and I recieve a Type IIa boat I cannot go up to the bridge/conningtower only inside the tower but one step up does not function.

otherwise with the type IId i can.... mysteriously...

maybe you can fix this ? (I think there is need of a little change in cameras.dat) but i´m not an expert.

regards
MG Mike

thank you for discovering this bug I can barely control

I wanted to post the 0.8.7 but then look

However you put these pictures




are not very happy with my work with the textures but for now it seems acceptable

regards
Luca
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Old 01-13-10, 03:12 PM   #65
lucagaeta
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Hi I have added another detail I wanted a mod to your thinking, let it deserves or not?

now on the surface of the turret hatch will remain open when you reached the 7-meter dive will close
when it emerges attained 7.5 meters will open

Attach photos of explanation, let me know if you find it a stupid idea or you can work in this direction




I must find a way to put something over the hole to simulate day and night and how to change it.

regads
luca
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Old 01-13-10, 03:37 PM   #66
MG Mike
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Hello Luca,

very great work. The floor texture for the tower looks good.

And your Idiea of the open hatch up to the conning tower is pretty good.

In our german Ubi-forum "Die Kapitänskajüte" is a modder who´s building the Type VII B new and he´s got a similar idea like you but a little different. Look at this thread:

http://forums-de.ubi.com/eve/forums/...2191020118/p/2

If you and Testpilot put your works together, we could watch from the CR through the tower up in the sky...

Very very very great work that you and our german modder "testpilot" are doing. i´m looking forward to it.

By the way, Have you the camera problem at the IIa already in progress ?

Greetz
MG Mike
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Old 01-14-10, 03:26 AM   #67
Duval
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Great work.


Grande Lavoro Luca.


Duval
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Old 01-14-10, 03:38 AM   #68
Magic1111
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Quote:
Originally Posted by lucagaeta View Post
Hi I have added another detail I wanted a mod to your thinking, let it deserves or not?

now on the surface of the turret hatch will remain open when you reached the 7-meter dive will close
when it emerges attained 7.5 meters will open

Attach photos of explanation, let me know if you find it a stupid idea or you can work in this direction




I must find a way to put something over the hole to simulate day and night and how to change it.

regads
luca
Hello !

Great work and very cool idea with the open hatch up to the conning tower !!!

Best regards,
Magic
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Old 01-14-10, 07:40 AM   #69
urfisch
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Quote:
Originally Posted by lucagaeta View Post

I must find a way to put something over the hole to simulate day and night and how to change it.

regads
luca
For example in the materials.dat there is a code string called "Texture modifier". It controls the textures on the gauges and changes them, if the boat gets damaged. I only know about the existance of these controller, but i do not know, how it depends and works in detail. hope that might help. Maybe the clouds change the same way...and maybe one can use this technique to place the sky textures even on a "small plate" above the hatch to simulate. And there is also a controller called "state machine controller", which let the engine change "states" in the boat. DivingDuck has a lot of experience with these...The best would be to have the original exterior above the hatch. But i dont know how this might work.

BUT

I discovered something interesting, when trying to get the additional compartment behind the open hatch (DD Open Hatch Mod, first steps). When flying around with the camera to see, if the compartment fits...i "glitched" out of the boat and was about 50m away from the 3d-boat on surface!

Maybe theres something useful in it.

The idea of an open hatch is extremly nice!!!



So far, well done!!
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Old 01-14-10, 04:30 PM   #70
lucagaeta
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Quote:
Originally Posted by urfisch View Post
For example in the materials.dat there is a code string called "Texture modifier". It controls the textures on the gauges and changes them, if the boat gets damaged. I only know about the existance of these controller, but i do not know, how it depends and works in detail. hope that might help. Maybe the clouds change the same way...and maybe one can use this technique to place the sky textures even on a "small plate" above the hatch to simulate. And there is also a controller called "state machine controller", which let the engine change "states" in the boat. DivingDuck has a lot of experience with these...The best would be to have the original exterior above the hatch. But i dont know how this might work.

BUT

I discovered something interesting, when trying to get the additional compartment behind the open hatch (DD Open Hatch Mod, first steps). When flying around with the camera to see, if the compartment fits...i "glitched" out of the boat and was about 50m away from the 3d-boat on surface!

Maybe theres something useful in it.

The idea of an open hatch is extremly nice!!!



So far, well done!!

hi
Thank you very much for the advice you follow the directions
If you do not succeed ask help from DD that much more experienced than I

your suggestions and criticisms are much appreciated because it helps to improve myself

forgetting between 30 minutes out version 0.8.7

thanks
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Old 01-14-10, 05:21 PM   #71
lucagaeta
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Quote:
Originally Posted by MG Mike View Post
Hello Luca,

very great work. The floor texture for the tower looks good.

And your Idiea of the open hatch up to the conning tower is pretty good.

In our german Ubi-forum "Die Kapitänskajüte" is a modder who´s building the Type VII B new and he´s got a similar idea like you but a little different. Look at this thread:

http://forums-de.ubi.com/eve/forums/...2191020118/p/2

If you and Testpilot put your works together, we could watch from the CR through the tower up in the sky...

Very very very great work that you and our german modder "testpilot" are doing. i´m looking forward to it.

By the way, Have you the camera problem at the IIa already in progress ?

Greetz
MG Mike
hi
very interesting site, thanks' s information
But I think outside with inner join is not possible

because if you add 's internal fate as the year on that site just up the level of' water you would see all the 'internal

this is my thought, I may be wrong are not very experienced

anyway thank you very much will explore in depth what

Regard
luca
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Old 01-15-10, 05:18 AM   #72
Magic1111
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Hello Luca !

I have a question about something that I do not like !

First please look to your 7th Screenshot from the top on the first page of the Thread (the Screen with TDC Dials in the CR).

On the Attack-Map of the Weapons officer (I mean the Attack-Map in the CR which is lying on the table) you can always see the TDC dials shown ! I do not like this ! Do you know what I mean ?

That´s must be a Bug, because the TDC Dials shown on the Attack-Map only when I enable your MOD !

Can you fix this please ?!

Best regards,
Magic
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Old 01-15-10, 09:04 AM   #73
Uber Gruber
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HI lucagaeta,

Do you intend to add mouse clickable "hard-port, hard-starboard, rudder-amidships" controls to the watch deck outside ?

Cheers, UG
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Old 01-15-10, 02:41 PM   #74
lucagaeta
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Quote:
Originally Posted by Magic1111 View Post
Hello Luca !

I have a question about something that I do not like !

First please look to your 7th Screenshot from the top on the first page of the Thread (the Screen with TDC Dials in the CR).

On the Attack-Map of the Weapons officer (I mean the Attack-Map in the CR which is lying on the table) you can always see the TDC dials shown ! I do not like this ! Do you know what I mean ?

That´s must be a Bug, because the TDC Dials shown on the Attack-Map only when I enable your MOD !

Can you fix this please ?!

Best regards,
Magic

Thank you for reporting this issue on the map
I will try to fix it in the new version


Quote:
Originally Posted by Uber Gruber View Post
HI lucagaeta,

Do you intend to add mouse clickable "hard-port, hard-starboard, rudder-amidships" controls to the watch deck outside ?

Cheers, UG
I will also implement the external

The problem is that we do the work on all types of towers and is a work rather that long

think of making a demo for the type VIIB, so I can try

I will see to settle soon, though now I'm working on two new projects du

1) the periscope of the CR wheel and seized the levers of the view when pressing numpad return 0 in free cam will find it rotated (is ready working)
2) rotating periscope CT working but must move many nodes: lights, switches, etc..
3) black hole solution found after opening hatch above CT (do something credible)

I see

Regards
luca
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Old 01-16-10, 05:27 AM   #75
urfisch
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cant wait for another success!

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