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06-30-21, 04:57 PM | #1 |
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Join Date: Apr 2005
Location: TX
Posts: 73
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Fortsu: no clearly defined patrol area
My fourth patrol. I was tasked with patrolling two areas west of the Marshalls for 5 days each, which I completed. I was then ordered to a marker west of the Gilberts and told to await further orders. When I arrived, the marker was checked as completed and I was just told "Engage and destroy any enemy shipping in the area.
This time, there was no area designated. Do I just cruise around the Gilberts or patrol around the last marker (with completed the check mark). |
06-30-21, 05:05 PM | #2 | |
Admiral
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Hope this info helps to assist you, in understanding the orders you got... M. M.
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06-30-21, 07:05 PM | #3 | |
Silent Hunter
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that is what we call a "sink" mission. you sail to a specific area and when the pennant changes colors and you get additional orders, you may sail anywhere you please to sink shipping. a "patrol" mission is then you have to remain within a specific area for a specified period of time, hopefully sinking shipping.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-30-21, 08:21 PM | #4 |
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Join Date: Apr 2005
Location: TX
Posts: 73
Downloads: 142
Uploads: 0
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I figured that, but with no end date for the mission, and no ships in sight after an additional 3 weeks of traveling about the area, including heading towards Truk, I felt lost. Made me wonder if my surface search radar was working.
This game seems to be feast or famine with regard to shipping! Four patrols, nine ships sunk, but patrol 2 and patrol 4 left me empty handed! |
06-30-21, 10:19 PM | #5 | |
Admiral
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& I agree with you on that, though to be frank... on a couple of patrol logs I managed to find, plus 1 book I seem to recall reading some time back, that's about how it was... feast or famine, when it came to sinking targets... & it wasn't just relegated to 1 side or the other sub service wise, either. It was that way for the U.S./Brit sub fleet, as well as for the Uboat arm for Germany... though they did have that sweet time for a bit to which even Churchill got left with sleepless nights because of the success the Uboats had there for that time frame. All you can do, is just bore holes until you run into shipping, sink it & hope that its enough to ring that completion bell.. if not then is back on to trolling about until you find some more ship/s or a couple to sink. Any way, hope that this info has been helpful... Fair winds, smooth seas &... Good huntin'. M. M.
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06-30-21, 11:37 PM | #6 | ||
Silent Hunter
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you see, the game has a shipping simulator, what i refer to as the Random Generating Engine, which takes predefined groups of ships (convoys, task forces, small groups, single ships) and applies some rules and then generates the shipping traffic. these groups, referred to as RGG's are defined and stored in the Campaigns folder. the files contain the ships, their definitions and a bunch of rules as to when/where/how to generate shipping traffic. there are times when that engine seems to not run properly and result is a dearth of shipping for us-Kaleuns to sink. yes, it gets frustrating.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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