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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Sonar Guy
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thanks kylania. i'll try that . i will turn the bright control up cause i cant see i damn thing on the conning tower at night. most of the other problems have all ready been listed on the bugs thread.I think I will load some mods off the download page tonight. I will give the game another chance. thanks for the help
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#152 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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If you tired of restless deck gun crew,press A key to remove them from it. This works only with key command mod installed.
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#153 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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I'm on my first mission: Sink 50,000 tons of allied shippings at the British coastline. I have not done it yet and I have only three torpedoes left (2 fwd, 1 rear). How the resupply works? I believe the last patch disabled the resupply option from the radio man. Do I have to go all the way back to Kiel?
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#154 | |
Watch
![]() Join Date: Feb 2010
Location: Down Under
Posts: 24
Downloads: 11
Uploads: 0
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![]() Quote:
You still need to line up the target and 'lead it' just like you do when it is close. So when its close you would put the number 1,2 or 3 over the ships 1,2 or 3 and then fire. Your torps range on steam can be up to 3km... so you can still fire at targets a long way way, however the accuracy will be down. Just lead the target and fire...... its better when the triangle is green... |
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#155 |
Swabbie
![]() Join Date: Nov 2009
Posts: 12
Downloads: 28
Uploads: 0
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OK, great news. I found how to have SH3/4 style auto targeting for torpedoes. I'll put it in this thread too for easier finding.
All you have to do is have the target ship in you're periscope/UZO, but do not lock on to the target. Keep ship in you're 'sights' and fire away. It's clearly seen in the mini-map, when you have target locked and centered in periscope, torpedo trajectory on the mini-map runs trough the ships current position, when you press space to unlock target, trajectory automatically shifts to an intercept course. It's important that you don't upgrade torpedoman's skills that affect torpedo speed. Game can't compensate for increased speed and you'll miss. |
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#156 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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I had notice that checking the manual targeting ws on no matter what you checked on the options screen. You saved me time trying to figure it out. Did you notice if having the watch officer turn the TDC on or off made any difference? I plan to experiment with that today so if I discover anything interesting I will post it.
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#157 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 75
Uploads: 0
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#158 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: Dublin, Ireland
Posts: 137
Downloads: 56
Uploads: 0
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Where do I see how much ammunition is left for the deck gun?
Also how do you switch ammo type? When I sailed back to Kiel I only have the options to click on Refit and Postpone, the End Patrol option cannot be clicked on. Why is that? Thanks! |
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#159 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Thats because Kiel is no longer your home port. check map for a blue square with a sub pic on it. That is now your home port. Would have been nice for the game to tell you this. I know! ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#160 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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#161 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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#162 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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I cannot see how to send nessages to bdu like sh3 saying status for example and I do not see the atena working on the conning tower, what actually does the wireless man do !!
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#163 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Dear god, is there an auto Kiel canal plot thingy like there is in GWX 3 for getting through that damn thing?
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#164 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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I wish! First three patrols I did it manually, 128x seems safe enough with enough waypoints, but for the latest one I just went north and around. You're not in Kiel as long as we were in SH3, so it's all good.
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#165 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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![]() ![]() Last edited by kylania; 03-15-10 at 07:00 PM. |
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