SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-10, 06:30 AM   #1
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default [REL] Capthelms Lighting Effects mod for sh5

ok improved sunlight rays, fog light rays. night and moon ambient rays.
improved uboat interior lighting =little brighter , default imo was to dark.

screens here ,..not photoshopped ingame mod.











DOWNLOAD LINK HERE
http://www.mediafire.com/?u0eyy2hy5oq

video demo here



enjoy all.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by Webster; 03-09-10 at 01:28 PM.
capthelm is offline   Reply With Quote
Old 03-08-10, 06:35 AM   #2
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Wow, looks good !
I will give it a try. Thank you Sir !
__________________
McHibbins is offline   Reply With Quote
Old 03-08-10, 06:47 AM   #3
Michal788
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think only the red is too bright.
In real the red lights are very low and dark this is for nightseeing.
But the rest is great.
  Reply With Quote
Old 03-08-10, 07:36 AM   #4
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default

It looks very nice, you can show us how you do that?
I think that interest us all!
__________________
http://www.thegreywolves.com
Tomi_099 is offline   Reply With Quote
Old 03-08-10, 07:45 AM   #5
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Michal788 View Post
I think only the red is too bright.
In real the red lights are very low and dark this is for nightseeing.
But the rest is great.

if you dont like it dont use it. maybe your monitor is to bright ? my eyes it looks good.
red lighting was only really used in conning tower in real life.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 08:07 AM.
capthelm is offline   Reply With Quote
Old 03-08-10, 07:59 AM   #6
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Tomi_099 View Post
It looks very nice, you can show us how you do that?
I think that interest us all!
adjusting the [HDR Exterior] file Code effects night/ dawn / day/ dusk all at once. =Lights.Cfg file within SH5

no seperate editing on this.

took me a while to blend it all to the right amount that i liked.

this code below controls the outside lighting rays and bloom.

..................................
[HDR Exterior]
SunMultiplier=1.0 ; multiplier for the sun color
EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0.20; ; Scale for the stars effect
LightShaftsStrength=0.04
LightShaftsDensity=0.7
LightShaftsDecay=0.90
LightShaftsWeight=2.20;1.00
LensFlareBlur=1.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg
.................................................. .....................

inside the uboat light effects bloom
.................................................. ..............
[HDR Interior Submarine]
SunMultiplier=1.0 ; multiplier for the sun color
MiddleGray=1.0 ; regulates the scene exposure
MaxLuminanceScale=1.80 ; controls how much the eye adapts
LightOffset=0.103 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=2.15 ; Scale for the bloom effect
LightShaftsStrength=0.08
LightShaftsDensity=0.8
LightShaftsDecay=0.98
LightShaftsWeight=1.60
LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.05
LensFlareBlur=0.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg
.................................................. ......

uboat bunker pen
.................................................. .....................
[HDR Interior Bunker]
SunMultiplier=1 ; multiplier for the sun color
MiddleGray=0.1 ; regulates the scene exposure
MaxLuminanceScale=10.00 ; controls how much the eye adapts
LightOffset=0.2 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=0.183 ; Scale for the bloom effect
LightShaftsStrength=0.022
LightShaftsDensity=0.6
LightShaftsDecay=0.97
LightShaftsWeight=1.0
LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.3
LensFlareBlur=3.0
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg
......................


i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker.

...................... have fun tweaking, ...

i like mine

enjoy all.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 08:11 AM.
capthelm is offline   Reply With Quote
Old 03-08-10, 09:26 AM   #7
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Fine mod sir. I tweaked your files a little bit for myself. Your mod counters the nvidia problems with sun glares a little bit which is fine.
__________________
McHibbins is offline   Reply With Quote
Old 03-08-10, 10:00 AM   #8
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

nice lighting effects at last ..
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 03-08-10, 01:27 PM   #9
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

made another small video clip to show case the mod and screen below simply breathtaking now.

video clip


screen ...dawn, breaking through clouds.

__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 02:00 PM.
capthelm is offline   Reply With Quote
Old 03-08-10, 02:10 PM   #10
Maltro
Soundman
 
Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
Default

Very nice work! Shame that the sun always looks like a ball but it is really better than stock!
Thank you! We are waiting for next version!...
__________________
Erwin Rommel. 1890-1944.
La guerre sans haine - War without hate.
Maltro is offline   Reply With Quote
Old 03-08-10, 02:19 PM   #11
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

wont be any next version sorry, am happy on screen what i see.
last time i looked, planets and the sun where ball round.

looking at my screen above you can see the burning halo as well around the sun.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 03-08-10, 02:25 PM   #12
Maltro
Soundman
 
Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
Default

Yes I haven't seen it. I am impatient to test it. Is ti jsgme ready?
__________________
Erwin Rommel. 1890-1944.
La guerre sans haine - War without hate.
Maltro is offline   Reply With Quote
Old 03-08-10, 03:57 PM   #13
Baleur
A-ganger
 
Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
Default

I just tried this mod....
OH MY GOD....... So beautiful.. Sunsets are amazing behind the clouds, and the moon too.. Now the clouds actually appear darker when the sun / moon is behind it, rather than being as white as other clouds that recieve sunlight from an angle.

Amazing job. Maby the godrays are a BIT too long, they kinda flicker off when you pan your camera away from the sun, maby have them end at the exact distance where the camera "turns them off"?
Baleur is offline   Reply With Quote
Old 03-08-10, 05:31 PM   #14
Will-Rommel
Chief
 
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
Default

That looks really pretty. Can you resize your picture so it better fit as wallpaper?
__________________
-Fighting is a lifestyle-
Will-Rommel is offline   Reply With Quote
Old 03-08-10, 05:38 PM   #15
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by capthelm View Post
screen ...dawn, breaking through clouds.
That's beautiful, downloading pronto!

Great work Capthelm
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.