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Old 08-23-11, 12:44 PM   #13
Zedi
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Join Date: Mar 2010
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Quote:
Originally Posted by aergistal View Post
One way it could work for now is to have a mission dispatcher in form of BdU throwing single or multiplayer generated missions. We could write an application that will download and install the mission for you, when you check your orders from BdU. At least that's how I see it working for now.

By writing a custom mission generator we could have entire campaigns running and make sure each capital ship is sunk only once etc. The experience will still be mostly single player, but you'd have a feeling you're part of something bigger. This way anyone can play on their own time and still inter-connect.
SH5 campaign engine works pretty different from the previous versions. No need to write custom missions, its enough to place few generators that will create random traffic. Then you get orders to patrol certain areas where these generators are placed.. pretty easy and cool.

But im not sure I understand how you wanna implement this idea. The player get a patrol area order from Bdu, he use TC to get there and sink stuff. How is this MP? Or the same message and map will be broadcasted to everyone online at that time?
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