SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-19, 01:36 AM   #1
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Quote:
Originally Posted by prozac919 View Post
In SH3, there are resting berths. Crew members get tired, u move them from their stations to the barracks. In SH4, I dont understand the levels I II III and who is resting and who isn't. Again, maybe I am over analyzing this
The crew are divided into three watch sections that automatically rotate. Crew members assigned to the deck or AA guns are only active when you give the order to man said guns. As far as the game is concerned all crew members eat, sleep, and stand watch in the compartment they're assigned to. What that means is that the Watch Crew on the Bridge will be injured by depth charges while submerged. Some mods have added another compartment for you to move external crew members so they don't take damage. However, all crew moves must be done one at a time by clicking on, dragging, and dropping the crew member into the new slot. There is no way that I'm aware of to move entire compartments like in SH3.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-04-20, 05:16 PM   #2
podunkpete
Sailor man
 
Join Date: Dec 2011
Location: Sub Capital of the World - Grotn Ct USA
Posts: 47
Downloads: 175
Uploads: 0
Default Command or Watch-standing?

Checking back in to the forums after an absence, I was glad to see this thread. A minor issue I've had is what specialty to put where. That is, should the conning tower be populated with watch standers, command, something else? Who best to assign topside? I assume the control room is best filled with command, until someone from the torpedo room (or sometimes engine room) suddenly shows up as a pro in diving? (An online course I suspect.) I've also been surprised that I can sometimes replace a seasoned officer with an e-6 who is more efficient and get a noticeable boost in the green bar next to that watch section. Is it a case of shuffle the players to find the best result or are there some pointers somewhere?
podunkpete is offline   Reply With Quote
Old 02-04-20, 06:55 PM   #3
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

Quote:
Originally Posted by podunkpete View Post
Checking back in to the forums after an absence, I was glad to see this thread. A minor issue I've had is what specialty to put where. That is, should the conning tower be populated with watch standers, command, something else? Who best to assign topside? I assume the control room is best filled with command, until someone from the torpedo room (or sometimes engine room) suddenly shows up as a pro in diving? (An online course I suspect.) I've also been surprised that I can sometimes replace a seasoned officer with an e-6 who is more efficient and get a noticeable boost in the green bar next to that watch section. Is it a case of shuffle the players to find the best result or are there some pointers somewhere?
This is the most useful I've found.

As for ratings by compartment: Command in Control, Sensors in the Conning Tower, and Guns or Watch on the AA and deck guns. Usually it's Guns but I have had a few Watch guys with high Gun values who do a fine job.
Mios 4Me is offline   Reply With Quote
Old 02-06-20, 06:06 AM   #4
gsand1
Nub
 
Join Date: Jan 2018
Location: 20nm S of Port Canaveral, FL
Posts: 2
Downloads: 38
Uploads: 0
Default

[QUOTE]

Guns:
50% Mechanical, 50% Electrical, 20% Guns and 50% watch


Thanks for this link, really useful. One question- I don't understand the above, seems to me Guns would be influenced most by Guns efficiency. When I have a two man gun I do try to find a #2 with both decent Gun and Mechanical as I do get the loading needing a better Mech rating. The Electrical part I don't get at all...but it's Ubi so who knows why I guess.
Thanks again for the useful info.
gsand1 is offline   Reply With Quote
Old 02-06-20, 09:16 AM   #5
Mios 4Me
Sonar Guy
 
Join Date: Feb 2019
Posts: 394
Downloads: 38
Uploads: 0


Default

I don't get the electrical aspect either and had indeed forgotten about it, going strictly by Gun and Watch values when selecting gun crew. Seems to work well enough.
Mios 4Me is offline   Reply With Quote
Old 02-06-20, 10:50 AM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,908
Downloads: 22
Uploads: 0


Default welcome aboard!

gsand1!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 02-13-20, 09:45 PM   #7
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,526
Downloads: 77
Uploads: 0
Default

For the engine room, you want high mechanical ability.
For the control room, you want high command ability. High mechanical helps.
For the conning tower, high electrical ability. Watch ability helps.
For the torpedo rooms, you want a combination of high mechanical and guns ability.
For watch, you want high watch ability.
For guns, you want high guns ability and high watch ability.
For the damage control crew, you want high mechanical ability. High electrical ability helps.
For every compartment, every shift, you want the leader to have high ability for the compartment and high command ability.
After taking time to get your crew set, then you don't need to mess with them again. Although, crew members will get promoted and/or gain special skills in which you may want to move them for the better benefit.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.