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Old 05-07-20, 07:02 AM   #1
Col7777
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Default Why do some models only work in certain mods?

Just as an example, I downloaded a playable ship but in the readme it says it will only work in XYZ mod, just out of curiosity I tried it without the mod.
It loaded up in a mission but wouldn't move, it just said, 'Can not comply' when given any orders.

So what stops that ship from working unless it is in the chosen mod?

Col.
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Old 05-07-20, 07:15 AM   #2
KaleunMarco
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Quote:
Originally Posted by Col7777 View Post
Just as an example, I downloaded a playable ship but in the readme it says it will only work in XYZ mod, just out of curiosity I tried it without the mod.
It loaded up in a mission but wouldn't move, it just said, 'Can not comply' when given any orders.

So what stops that ship from working unless it is in the chosen mod?

Col.
So what stops that ship from working unless it is in the chosen mod...the fact that no ship operates stand-alone. SH4 is a huge relational development with lots of interconnected files.
for example, just the other day, another user wanted to mod a Tench boat into the beginning of the war. we told him it would be deuce-difficult because of all of the related files that have to be synchronized. he wanted to find out for himself...so he tried to mod it himself. and he discovered it was not as easy as it might have seemed.
so, no one ship or sub operates independently within the program. one cannot build a ship.UPC and drop it into any mod-set.
this is the same reasoning behind the warnings you may have noticed with each mod or mod-set that tell the user (us) that a certain mod is compatible with this mod and that mod but it is not universal.

why do you want to drive a ship within a submarine simulator?
Good luck!
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Old 05-07-20, 10:10 AM   #3
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For the same reason Marco just said, it's probably also impossible to load the TMO mod, but revert to the stock campaign while maintaining all goodies of the TMO mod. I cannot just replace the campaign folder et voilà...no.


Or: I would like to have all nice features of the OTF mod like walking in the sub with cursor keys, the better optics, the new radio room and the captain compartement, all clickable items, and maybe the radar and sonar changes, but else I I would like to keep the stock game. Not possible, and simply loading the 'OTF mod for TMO' but without TMO, this will mess-up the game completly.


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Old 05-07-20, 11:23 AM   #4
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@Marco,

Thanks again for your help, you asked why I want to drive a ship in a sub sim, well because I like the change and directing it in battle etc.
Then I thought, why do they make drivable/playable ships if you are not meant to use them?

Col.
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Old 05-07-20, 02:00 PM   #5
KaleunMarco
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Originally Posted by Col7777 View Post
@Marco,

Thanks again for your help, you asked why I want to drive a ship in a sub sim, well because I like the change and directing it in battle etc.
Then I thought, why do they make drivable/playable ships if you are not meant to use them?

Col.
because someone figured out how to do it.
or
because.they.can.
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Old 05-08-20, 12:37 AM   #6
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@Marco,

Is that what the guys who modelled the ships to work said, 'Because we can' when you asked them the same question?

As you know not everyone is the same, some like absolute realism other like fictional, some like to play as Axis or Allies, some in the Pacific others in the Atlantic and so on, things like this make it more interesting.
I play as a sub more than I do as a ship but I like the change as I said, at this moment I'm in a patrol as a sub, maybe my next mission I may play as a ship depends how I feel.

Col.
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