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Old 12-18-12, 11:36 PM   #16
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Quote:
Originally Posted by Dive! Dive! Dive! View Post
Indeed it does.

Real shortage of subsims on the mobile platform.
yea there shore is,But there is one thats holding me over it is called U-48 on google market.
Silent Depth looks awsome I will be looking for it.
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Old 12-26-12, 05:19 AM   #17
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Merry christmas guys! And thanks for your continuous interest!

@Sonarman: You're right, we'll change that!

@subsearch87: There will be different missions. Due to the nature of mobile devices I can imagine no one wants to just drive around for a few hours so well will place the player right in front of some action.

I have U-48 on my phone as well and like it. It's a nice little game!
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Old 01-12-13, 04:54 PM   #18
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Looking good! U-48 is fun but limited. I'm sure Silent Depth will be fun to play!
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Old 06-10-13, 04:15 AM   #19
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Default Techdemo in the stores?

We think about a Techdemo for playing around and testing.
It's important for us to see how it works on different Smartphones.
But we are a little afraid that someone will hijack ideas before the game is ready.

Do you want a testing version, or better wait for the ready game?
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Old 07-16-13, 02:06 PM   #20
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It goes on.
Version 0.20a






(Samsung Galaxy S3)
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Last edited by Sung; 07-17-13 at 03:28 AM.
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Old 07-16-13, 11:39 PM   #21
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The Screenshot links are deleted? Hmmm

It seems to be a problem linking the screenshots from silentdepth.de in that thread.

Looking for that.

Ah it works now
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Last edited by Sung; 07-17-13 at 03:27 AM.
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Old 07-19-13, 03:32 AM   #22
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News update:

Target info included: distance, speed, heading
Rendered background on comand center included
Button target active
changed compass
Some other optical changes
...

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Old 07-20-13, 07:28 AM   #23
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Default First video

Here's a small video of SD today. There a lot of things need to do but it is going on. We hope you like it.



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Old 07-22-13, 11:42 PM   #24
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Xaron finished the torpedo firing solutions.
Choose front or back tubes.
After pressing the target marker it needs some seconds for a solution.
When it is finish the firing button will be green.
For a direct shoot choose the tube and press fire.

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Old 08-02-13, 05:47 AM   #25
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Some more shots:

We've discovered a freighter!



Target locked, torpedo fired...



...and running to its target...



Direct hit!



...burning...

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Old 08-02-13, 06:01 AM   #26
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Nice to see that another mobile sub sim is in the works now and it's funny that it also comes from germany. Another funny thing is I've bought one of your 3D models (SungMeta or what ever your profile name on turbosquid was in 2009) for an early version of my sub sim and I've always wondered if you are also working on a sub sim.

That's the current state of my graphics btw:
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Old 08-02-13, 06:18 AM   #27
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Oh well... now that looks awesome!
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Old 08-02-13, 06:23 AM   #28
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Thanks, it was a long way to go till it looked like this…
And when you look on the older screenshots on the website you will see that in the beginning it really looked comparable to yours.
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Old 08-02-13, 07:56 AM   #29
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Hehe, yes I see. Well we just go for a little less waves and not a full sim which might be a bit too heavy for smartphones.
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Old 08-02-13, 09:28 AM   #30
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Smartphones since the iPhone 3GS can handle a lot. The hard part is to learn and discover all the tricks and the traps of the hardware.
One problem is to support many different devices. If I would try to support android from the beginning I would run into way too much problems because of all the different hardware. That's why I'll release on iOS and then desktop first.

One of the benefits of cross platform games for mobile and desktop is that you could share the saved game status between devices. That's the plan that I have with WOTA: play at home, save and continue on the train or wherever you want. I'll guess you will do something similar?
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