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Old 02-12-21, 04:38 AM   #151
Magic1111
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Quote:
Originally Posted by Fifi View Post
Volumetric clouds are in same scene.sim file
Just delete it, and you’ll be back with normal clouds & normal sky light.

Okay, I understand!


Many thanks for your work and support!
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Old 02-12-21, 04:38 AM   #152
ericlea
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You’ll understand i can not satisfy each player’s tastes!


Explanations on how to do yourself as you do is extra too !
Thanks Fifi !


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Old 02-12-21, 04:46 AM   #153
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Quote:
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Hi Magic,

With S3D, open my scene.sim, and in Light-MoonLight node raise a little bit the Attenuation value (it’s set on 0,1 but you can raise up to 0,5)
It should do the trick
If not enough, also raise your monitor gamma settings!

Nights are perfectly adjusted in my opinion & on my monitor rendering.
Very difficult to set values, depending on each one’s monitor!...

Overcast nights without rain, you should barely see the horizon line, not to say you shouldn’t see it with light fog! Corresponding to really dark nights in real. Ships could be only seen quite close. Very difficult to attack...

Overcast nights with rain, you shouldn’t see anything! No attacks possible...

Partially clouded and clear weather you should see the horizon line, but not as clear as no clouds at all of course.

In any way the sky should be other rendering than black! Except in Baltic area and Artic where the nights skies are more dark blue than black (on my monitor again)

Hope that helps!

Iirc, moonlight itself doesn't do anything in the game with the visual sensors () but would changing the light-moonlight node affect the sensors at all ?
Or is it the same thing (moonlight) ?
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Old 02-12-21, 05:04 AM   #154
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Originally Posted by John Pancoast View Post
Iirc, moonlight itself doesn't do anything in the game with the visual sensors () but would changing the light-moonlight node affect the sensors at all ?
Or is it the same thing (moonlight) ?
To me, Light_MoonLight node value doesn’t affect AI visuals or sensors, but the player ability to see better (or less).
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Old 02-12-21, 05:04 AM   #155
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Quote:
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To me, Light_MoonLight node value doesn’t affect AI visuals or sensors, but the player ability to see better (or less).
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Old 02-12-21, 06:42 AM   #156
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Thank you guys for your kind comments

I’m very happy you like my enhancements!

Currently working on making LSH3 2020 more harder & realistic...as beautiful as Ccom12 (maybe even more)

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Old 02-22-21, 12:52 PM   #157
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Post 1 updated with Enlarged 3D Waves rendering add-on

Might impact graphical card performance...

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Old 02-22-21, 02:05 PM   #158
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Quote:
Originally Posted by Fifi View Post
Post 1 updated with Enlarged 3D Waves rendering add-on

Might impact graphical card performance...




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Old 02-22-21, 11:19 PM   #159
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Fifi, thank you so much for this update!!! It is fantastic!!!
Just tried it and I didn't notice a significant impact in the performance (FPS wise)
I tried it with calm waters and 13 m/s winds, so far didn't have rain or faster winds in this test run, so I will wait until I see them with your update to let you know how it was...


So far it works splendid!


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Old 02-23-21, 02:13 AM   #160
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Thank you guys, always glad you like it

To make it clear, the last waves add-on does not change waves shapes nor height ...
It just enlarge the 3D waves rendering, to decrease the « flat & blurred » radius rendering around the sub when you look toward the horizon.
It is very noticeable when you take little height with external camera.

At first i thought it would impact PC perf, but it seems it’s very ok.

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Old 02-23-21, 08:03 AM   #161
FUBAR295
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Fifi,

Thanks for your efforts in rejuvenating this great mod.


Good hunting,
FUBAR295
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Old 02-23-21, 10:05 AM   #162
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Quote:
Originally Posted by FUBAR295 View Post
Fifi,

Thanks for your efforts in rejuvenating this great mod.


Good hunting,
FUBAR295
Fifi accomplished it successfully!!!
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Old 02-23-21, 11:07 AM   #163
CapZap1970
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Quote:
Originally Posted by Fifi View Post
Thank you guys, always glad you like it

To make it clear, the last waves add-on does not change waves shapes nor height ...
It just enlarge the 3D waves rendering, to decrease the « flat & blurred » radius rendering around the sub when you look toward the horizon.
It is very noticeable when you take little height with external camera.

At first i thought it would impact PC perf, but it seems it’s very ok.


Yes, I know it doesn't change the waves, but I was testing it with all weather types to see if there was a combination of weather conditions in which the performance was affected somehow, but everything is working perfect!!!


Once again, thanks a lot Fifi!!!
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Old 02-23-21, 11:23 AM   #164
ericlea
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Old 02-25-21, 10:27 AM   #165
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Testing new version of my mod actually, with longer sinking times and much better waves in scene.dat
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