SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-21-10, 10:57 AM   #811
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

TDW,

Is possible to re-define level of difficulty for units?
for example: veteran = elite * 0,8 sensors etc
__________________

PL_Andrev is offline   Reply With Quote
Old 09-21-10, 11:05 AM   #812
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
TDW,

Is possible to re-define level of difficulty for units?
for example: veteran = elite * 0,8 sensors etc
you want all veteran units to be elite units? Or ??
TheDarkWraith is offline   Reply With Quote
Old 09-21-10, 11:15 AM   #813
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

DW, do you test your AI Mod in the Campaign or just in Single Missions?
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-21-10, 11:43 AM   #814
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
DW, do you test your AI Mod in the Campaign or just in Single Missions?
I haven't 'played' the game yet if that answers your question
TheDarkWraith is offline   Reply With Quote
Old 09-21-10, 11:51 AM   #815
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
I haven't 'played' the game yet if that answers your question
Ok, I'm sorry to report that the surface vessel AI doesn't work very well
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-21-10, 12:30 PM   #816
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
Ok, I'm sorry to report that the surface vessel AI doesn't work very well
all surface AI uses the same tactics but depending on their crew level will determine how well they carry out those tactics. You are probably encountering crew that are competent or novice which would explain why you say the surface vessel AI doesn't work very well. If you encounter a veteran or elite surface vessel you'll wish you had novice or competent crew AI again.
TheDarkWraith is offline   Reply With Quote
Old 09-21-10, 12:34 PM   #817
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
all surface AI uses the same tactics but depending on their crew level will determine how well they carry out those tactics. You are probably encountering crew that are competent or novice which would explain why you say the surface vessel AI doesn't work very well. If you encounter a veteran or elite surface vessel you'll wish you had novice or competent crew AI again.
Actually I just encountered a Task Force (1940) that once it detected me could not be shook off. Even when I was at 175 meters and running silent. The Merchants don't react as they should either. Surely the overall objective of any AI mod is to have the enemy react in a realistic fashion, sadly that just isn't the case. The changes you've made to the aircraft AI is a definite improvement though.
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-21-10, 12:40 PM   #818
pascal4541
Officer
 
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
Default

pascal4541 is offline   Reply With Quote
Old 09-21-10, 01:09 PM   #819
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
Actually I just encountered a Task Force (1940) that once it detected me could not be shook off. Even when I was at 175 meters and running silent. The Merchants don't react as they should either. Surely the overall objective of any AI mod is to have the enemy react in a realistic fashion, sadly that just isn't the case. The changes you've made to the aircraft AI is a definite improvement though.
it would be great if you could tell me what you see is wrong. Also feedback from the AI debugger will greatly help me determine if there's a problem or not (what tactic was set, what each ship's role was, etc.)
TheDarkWraith is offline   Reply With Quote
Old 09-21-10, 01:54 PM   #820
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
it would be great if you could tell me what you see is wrong. Also feedback from the AI debugger will greatly help me determine if there's a problem or not (what tactic was set, what each ship's role was, etc.)
What do I do from here? I have loaded my Saved game where I am encountering the aforementioned unbeatable taskforce. I have turned on the AI Debugger(During Patrol), but when I select one of the Units it just says: Preconditions 1, Keep Conditions

__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-21-10, 02:03 PM   #821
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

...Wait, I selected one of the ships in the Debugger and the game crashed. How am I supposed to find out anything?
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-21-10, 04:06 PM   #822
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by The General View Post
...Wait, I selected one of the ships in the Debugger and the game crashed. How am I supposed to find out anything?
Maybe this unit was sunk?
My game crashed if I click on unit.
Select a ship, then click on strategy. Should works fine.
__________________

PL_Andrev is offline   Reply With Quote
Old 09-21-10, 04:16 PM   #823
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

This mod is gonna get me killed.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Old 09-21-10, 04:37 PM   #824
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
What do I do from here? I have loaded my Saved game where I am encountering the aforementioned unbeatable taskforce.
Is it possible that you can send me that saved game so I can load it up and see what's going on?
TheDarkWraith is offline   Reply With Quote
Old 09-21-10, 04:57 PM   #825
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by Robin40 View Post
no being stuck...just disable IRAI...escape...then return to IRAI

I deid this when I was stuck for 24 hrs by an escort

I slippped away...it slipped after me...I stopped...it stopped....I went to surface and it followed me...always at a distande 0f 9 km
This sounds like the stock bug that shows itself at times. If so, just save your game and restart and they will 'unstick' from you.
7thSeal is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.