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Old 03-29-10, 05:30 PM   #2341
lurker_hlb3
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Quote:
Originally Posted by Fincuan View Post
Just had a CTD, conditions as following:

Date and time: 18.6.1941 at about 09.35
Location: 54.33N 18.54E
Type of Sub: IID
Flotilla: Unknown
Mods:
Code:
11_OpsMonsun_V705
12_OMv705_to_V720
13_OMv720_Patch2
21_OMEGU_v300
22_OMEGU_v300_Patch5A
24_OM_SH3_Command_Keys
Other relevant facts:
This happened in the first "War Patrol", the U-138 patrol taking place at the start of Operation Barbarossa. I hit the "Battle stations" button in the command bar and the crew went to battlestations as planned, but when I hit the button again to return them to normal stations I was thrown to the desktop.
will look into it
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Old 03-30-10, 08:51 AM   #2342
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Originally Posted by lurker_hlb3 View Post
will look into it
Unable to recreate your problem
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Old 03-30-10, 01:50 PM   #2343
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I just got me a strange mission ojective:

1st Flot type 2D from (brest)
Precise date not sure I think june or juli 1941

I got a mission to scout an photograph Perth Australia, I don't think I will comply to those orders

P.s. I just sank a Queen E BB took all 5 torps but I nailed her sailing at 17kn
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Old 03-30-10, 02:02 PM   #2344
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Quote:
Originally Posted by lurker_hlb3 View Post
will look into it
Quote:
Originally Posted by looney View Post
I just got me a strange mission ojective:

1st Flot type 2D from (brest)
Precise date not sure I think june or juli 1941

I got a mission to scout an photograph Perth Australia, I don't think I will comply to those orders

P.s. I just sank a Queen E BB took all 5 torps but I nailed her sailing at 17kn
Without the correct date I can't help you. FYI TypeIID exit the game on 1 July 1941
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Old 03-30-10, 03:16 PM   #2345
Fincuan
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Quote:
Originally Posted by lurker_hlb3 View Post
Unable to recreate your problem
Rgr that, and thanks.

I was finally able to recreate it by hitting the "Battlestations" button twice within a short period of time, almost double-clicking it. This suggests the problem isn't with OpMonsun but the SH4 engine or something with my system.
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Old 03-30-10, 03:39 PM   #2346
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Quote:
Originally Posted by lurker_hlb3 View Post
Without the correct date I can't help you. FYI TypeIID exit the game on 1 July 1941
I'll check.. the mission start date on the IID was on either 1 august or 2 august 1941.. I returned port 3 august and got me a type 7.. I leave on 1 sept and I get the same mission.

I'm gonna redo the mods.. tomorrow I think it got fouled up somewhere
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Old 03-30-10, 05:55 PM   #2347
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Quote:
Originally Posted by looney View Post
I'll check.. the mission start date on the IID was on either 1 august or 2 august 1941.. I returned port 3 august and got me a type 7.. I leave on 1 sept and I get the same mission.

I'm gonna redo the mods.. tomorrow I think it got fouled up somewhere
The system is telling you that it can't find a "valid mission". You just had the bad luck of returning at the wrong time. The last valid mission for the Type IID is 07-31-41.

For your Type VII to continue with a valid mission

To fix, go to c:\Documents and Settings\xxxx\My Documents\SH4\data\cfg\SaveGames\

find your last save and open CareerTrack.upc with wordpad

find the following entry

PlayerCurrentObjectiveCode=WAP_Coastal_2
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1

and change to

PlayerCurrentObjectiveCode=WesternApproach
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID256
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Old 03-31-10, 12:35 AM   #2348
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tnx.

that could be the problem indeed, I'll try it tonight.
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Old 03-31-10, 06:59 AM   #2349
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Can someone else confirm if enabling this mod somehow disables Anti Aliasing.

Without the mod it works, with it doesn't, how can that be?

Any suggestions appreciated.

Thanks
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Old 03-31-10, 10:46 AM   #2350
Wilcke
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Quote:
Originally Posted by Gian View Post
Can someone else confirm if enabling this mod somehow disables Anti Aliasing.

Without the mod it works, with it doesn't, how can that be?

Any suggestions appreciated.

Thanks
I don't know about OM, but I do see this in RFB and I use the Nvidia Control Panel to take control of AA and force the issue when SH4 executes. It is a solution that works for me in this case.
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Old 03-31-10, 10:53 AM   #2351
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Quote:
Originally Posted by Wilcke View Post
I don't know about OM, but I do see this in RFB and I use the Nvidia Control Panel to take control of AA and force the issue when SH4 executes. It is a solution that works for me in this case.

That's how I do it now too. AAx4, AFx16, Gamma Off. Doesn't work with nHancer and the latest Nvidia drivers.

Never heard of a mod actually altering your ability to enable AA or not though. I get AA in all 3 installs of SH4. TMO. OM. RFB.
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Old 03-31-10, 11:48 AM   #2352
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Not going to scan through over 100 pages of text to find an answer to my question. Like wise I did a search and it didnt help.

I just downloaded all three parts to Operation Monsun, V705, V705 to V720, and V720 patch 2. I put each extrated folder into its own folder under mods (V705, V705 to V720, and V720 Patch 2) and I enabled them through JSGME one at a time starting with V705, V705 to V720, and then lastly V720 patch 2. I went into game and nothing was changed. Is there some special way of doing this with these three seperate downloads? First time doing a super mod and I am at a lost.

Folder layout appears as follows

Silent Hunter Wolves of the Pacific - MODS - then four folders under MODS, !BACKUP Operation Monsun V705, Operation Monsun V705 to V720, and Operation Monsun V705 to V720 Patch 2.

When I used JSGME to activate the three sections one at a time they are all in their own folder under the main SHIV directory. Is this how this is supposed to be?
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Old 03-31-10, 12:23 PM   #2353
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Quote:
Originally Posted by Rusty_S85 View Post
Not going to scan through over 100 pages of text to find an answer to my question. Like wise I did a search and it didnt help.

I just downloaded all three parts to Operation Monsun, V705, V705 to V720, and V720 patch 2. I put each extrated folder into its own folder under mods (V705, V705 to V720, and V720 Patch 2) and I enabled them through JSGME one at a time starting with V705, V705 to V720, and then lastly V720 patch 2. I went into game and nothing was changed. Is there some special way of doing this with these three seperate downloads? First time doing a super mod and I am at a lost.

Folder layout appears as follows

Silent Hunter Wolves of the Pacific - MODS - then four folders under MODS, !BACKUP Operation Monsun V705, Operation Monsun V705 to V720, and Operation Monsun V705 to V720 Patch 2.

When I used JSGME to activate the three sections one at a time they are all in their own folder under the main SHIV directory. Is this how this is supposed to be?
When you installed the mods with JMGME, did it generate any conflicts?

When you start a German campaign what do you see?
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Old 03-31-10, 12:25 PM   #2354
Rusty_S85
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Quote:
Originally Posted by lurker_hlb3 View Post
When you installed the mods with JMGME, did it generate any conflicts?

When you start a German campaign what do you see?
Nope no conflicts, the mods were activated with JSGME and never poped up saying there was a conflict.

When I go to german campaign it only has options for 1943 and 1944 with the IX U-boat.

I am currently looking through the readme files included in the mod but so far it appears I am doing everything right only thing is I might not be putting them into JSGME correctly.
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Old 03-31-10, 12:32 PM   #2355
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It sounds like you extracted them and it placed each one in a directory with the same name as the compressed file. In turn, within that directory is probably a similar directory for use with JSGME.

This is a common occurance with .RAR files if you use WinRAR to extract them. Though I could see it happening to .7z files if you use WinRAR for that as well.
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