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Old 06-10-13, 04:50 PM   #46
Fifi
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Quote:
Originally Posted by u_tommy View Post
My crew have no voices. i.e they don't respond to any orders or when they spot traffic. They point and do as they are told but are all mute. Any idea what the cause might be?
No idea...could come from your sound card, or your sound file player.
Maybe open your game/data/sound, and try to play sounds files by clicking on it, and see if they read ok...
I know i had to change from windows mediaplayer to VLC to solve some sounds issue here.

Quote:
Also when in the bunker and i asked the office for a mission i got the start of war briefing and after i asked for a patrol, I was warned 'do you want to start a patrol with no mission'.? I asked for a mission again but could not see how to or if i need to select one. So went out on patrol anyway. Is this an issue.
When you ask for new mission, once in the map animation hit skip at top window (or wait the end of animation), go find the little iron cross small icon somewhere on the map (that's on your patrol area) and clic on it. Once opened clic ask mission (you should see other yellow icon appearing closeby), and then hit the little black cross at map window top right to exit.
Clic officer again, and ask for starting patrol
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Old 06-11-13, 01:58 AM   #47
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Quote:
Originally Posted by Sjizzle View Post
take a look here there are some video tutorials...

http://www.subsim.com/radioroom/showthread.php?t=181538

and there u can finde how to start a campaign
Excellent thanks a lot.

Quote:
Originally Posted by Fifi View Post
No idea...could come from your sound card, or your sound file player.
Maybe open your game/data/sound, and try to play sounds files by clicking on it, and see if they read ok...
I know i had to change from windows mediaplayer to VLC to solve some sounds issue here.
Very unlikely to be hardware related. I have 2 sound cards, one pci & one on board, but they both work flawlessly and all other game sounds seem to work. I have voices in the bunker, general sounds effects while on the boat can all be heard, its just the crew responses that are silent. Its odd, i assumed it was a mod issue.. I've always used VLC as my media player. Sounds in the sounds/voices folder player fine.

Present mods. No generic patcher.
Code:
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_patch
OPEN HORIZONS II_full v2.2
Reworked Morale and Abilities v.1.1
Quote:
Originally Posted by Fifi View Post
When you ask for new mission, once in the map animation hit skip at top window (or wait the end of animation), go find the little iron cross small icon somewhere on the map (that's on your patrol area) and clic on it. Once opened clic ask mission (you should see other yellow icon appearing closeby), and then hit the little black cross at map window top right to exit.
Clic officer again, and ask for starting patrol
Thank you! I'm such a nub!

EDIT: Well i reloaded the campaign for the bunker, correctly selected a mission and went on patrol, now voices are back and the game is running smoothly and as expected. Thanks all.

I'll slowly add mods and learn the basic mechanics. Like how to get the crew off the bridge to dive!
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Old 06-11-13, 03:11 AM   #48
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^^ Restart campaign everytime you add mods
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Old 06-11-13, 03:38 AM   #49
Bathrone
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Tommy you need the generic patcher heres my gps file for my profile of the generic patcher

http://s000.tinyupload.com/?file_id=...58703939952557

It doesnt have torpedo failures or the prevent from dissapearing underwater ships/aircraft and also only does part of the drm blocking so I have missions increasing as I do them

Make sure you use the latest generic patcher and always disable all patches before upgrading and checking patch dependencies
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Old 06-11-13, 03:44 AM   #50
u_tommy
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Thanks lads.

I have the latest generic patcher made into a mod. But i removed it as an error checking process. I'm gonna do the 1st mission and then return to the bunker and get the generic patcher on and few more mods.

I'm just doing the 1st mission as a sea trial, getting the hang of the basic commands via NewUI etc etc.
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Old 07-02-13, 11:57 AM   #51
rolandslaw
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Default gret lists

Gents:

Thnk u for posting your working lists:<) I just received my hard ddvd copy of SH5 ... installed and ready to mod and practice TEC's lessons....

Rol
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Old 07-02-13, 02:00 PM   #52
rolandslaw
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Default "Rel Battery Life ime Fix by Divingplusfing

Gents:

I have been reviewing the lists of mods set forth in this forum thread.

I can not locate Real Battery Life TIme Fix in any of them. It was first created on May 27, 2013.

Is it included in a larger mod? Has anyone tried it with their lists to test for compatibility?

I am checking to see if i have enough of the mods dl'ed to start installing via JSGME. I have to make a donation to this forum asp ... so as not to delay starting learning this game:<)

Rol
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Old 07-02-13, 02:38 PM   #53
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Quote:
Originally Posted by rolandslaw View Post
..I can not locate Real Battery Life TIme Fix in any of them. It was first created on May 27, 2013.

Is it included in a larger mod? Has anyone tried it with their lists to test for compatibility?..
It's in the Fifi's main mod-list, here - http://www.subsim.com/radioroom/show...20#post1984220
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Old 07-06-13, 01:56 PM   #54
rolandslaw
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Default Protractor size and use

Gents:

i am still having problem with the size of the ruler and the protractor. I also am not able to set the degree of contact . I am using Newuis 7-4-2, 7-4-2 navigation, and mighty crew. ... in that order. Do I have the right order?
both tools are very small and almost not legible.
when u press left button the line disappears.
hit the right mouse but ... it erases the line. can not get it to stay:<)


I also am not getting the true recon position icon and the one to the right of that.... D and ...

I am using a turorial without TDC. to learn using the hydro for target solution. My sonar man will not give me an estimated range.

What am I doing wrong???

Roland
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Old 08-09-13, 11:52 AM   #55
Capt. Dunkel
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Good evening,

What's this AST (edited for AI Damage Control Patch)? I've tried to locate the file to download. Is it this one? http://www.subsim.com/radioroom/show..._SH5_v2&page=2

Thanks in advance

Pete

EDIT: Nevermind Just found an answer from Volodya on this very question
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Old 08-09-13, 04:25 PM   #56
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Yeah, AST is a kind of other sinking mechanism, this particular one edited by Volodya for compatibility with generic patcher "AI crew damage control" enabled.

What i can say is with AST edited, boats are a bit easier to sink.
Plenty boats needs only 1 torp. Even big ones...
So i currently deleted it from my list, to see difference.
I kind of prefer without...but still have to test against small cargos.
At first, i opted for AST because i didn't like the way boats were leaving place with 1 torp impact like if nothing happened...
But so far, without AST i don't see this happening again, so...maybe something has changed in AI crew damage control too, since...

What i would like now, is an other sinking mechanism wich could make some boats lie suddently (and randomized) on one side when sinking...but not always!
Could i tweak that in zone cfg too?

Last edited by Fifi; 08-09-13 at 04:42 PM.
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Old 08-11-13, 03:29 PM   #57
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What is CTD?
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Old 08-11-13, 03:47 PM   #58
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CTD = Crash to Desktop
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Old 08-11-13, 06:20 PM   #59
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Quote:
Originally Posted by oakdesign View Post
CTD = Crash to Desktop
Oh I see I get that all the time and I'm used to that. I just had to save the game for every 10 minutes. I guess I'm a hardcore subsim guy? Lol.
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Old 08-11-13, 06:59 PM   #60
Fifi
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Quote:
Originally Posted by Glock30Eric View Post
Oh I see I get that all the time and I'm used to that. I just had to save the game for every 10 minutes. I guess I'm a hardcore subsim guy? Lol.
Not normal at all.
I can play 6 hours non stop without any CTD
My last CTD happened because i was "forcing" the game using time compression, and it doesn't like that.
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