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Old 05-01-10, 08:37 AM   #106
7thSeal
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Yes, thank you for adding the smaller sun as an option... whole lot better.

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Old 05-01-10, 10:33 AM   #107
Captain von Keldunk
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Sun size

Hello 7thSeal and furby
So if you do not like some particular size, it is easy to change
If you like to change sun size go to Env color files and change SunDiskRelativeSize=1.000000... like this 1.000000 = stock, 0.500000 = too small you can not see it, 0.600000 = ReducedSunSize. 0.800000 = as in polar color file.
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Old 05-02-10, 08:20 AM   #108
furby
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yep...looking good i think



By furbs9999 at 2010-05-01


By furbs9999 at 2010-05-01
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Old 05-02-10, 08:39 AM   #109
Regio Sommergibile
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Beautiful shots
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Old 05-03-10, 05:30 PM   #110
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Thank you!!!!!!!!!!!!!!!
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Old 05-13-10, 02:41 AM   #111
Captain von Keldunk
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V3.3Multi for patch 1.2 is out

Hello This is my Sh5 Enviroment mod
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.
FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z
susim link http://www.subsim.com/radioroom/down...o=file&id=1847
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Old 05-13-10, 02:44 AM   #112
ddrgn
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Quote:
Originally Posted by Captain von Keldunk View Post
Hello This is my Sh5 Enviroment mod
V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint.
FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z
susim link http://www.subsim.com/radioroom/down...o=file&id=1847
This is nice, really nice.... Was just about to ask you if you had time to update, excellent work and thanks for regular updates...
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Old 05-13-10, 08:10 AM   #113
7thSeal
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Thanks for the update, this was the last one I was waiting on before having all my usual mods up and running with the 1.2 patch.

Haven't started it up yet but I'm guessing we no longer need the reduced sun size patch enabled after this version? Not going to use it (smaller sun patch) just to be sure I don't mess something up.
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Old 05-13-10, 10:46 AM   #114
rededge
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Default Beautiful...

The sky now is stunningly good! Cracking!!



Is it just my wishful thinking, or has the new patch really noticeably reduced the banding now too?

Cetainly seems less prominent, or is it just me?

Thanks for the quick update Capt. von Keldunk- good work as always!

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Old 05-13-10, 11:09 AM   #115
rededge
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One thing I've noticed though, is how the clouds simply "pop" into view from nowhere.
I'm not saying this as critisism of anything as I don't know whether this is attributable to this mod (I don't think so), or the 1.2 game patch or whether this is a stock behaviour.

I'm inclined to think that this popup display with the clouds has always been here. Is there any way that this could be modified?

I know some game have draw distance options available, is this somewhere in the game files does anyone know?

And no, I'm not on TC...
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Old 05-13-10, 11:13 AM   #116
panosrxo
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Quote:
Originally Posted by rededge View Post
One thing I've noticed though, is how the clouds simply "pop" into view from nowhere.
I'm not saying this as critisism of anything as I don't know whether this is attributable to this mod (I don't think so), or the 1.2 game patch or whether this is a stock behaviour.

I'm inclined to think that this popup display with the clouds has always been here. Is there any way that this could be modified?

I know some game have draw distance options available, is this somewhere in the game files does anyone know?
it is a game feature. You can only notice it if you increase the tc
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Old 05-13-10, 11:43 AM   #117
rededge
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Quote:
Originally Posted by panosrxo View Post
it is a game feature. You can only notice it if you increase the tc
Well, I'm alt-tabbing out of the game at the moment, I have to say I don't believe that is so.
But it could be my installation/mod soup even...

I don't have capture-vid footage to show, but I was on the bridge with a nice clear sky, and no TC, when POW!- clouds just pop into view, fully formed and up close.

I suppose too that this may be more evident depending on the "weather" created ingame at the time as well.
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Old 05-13-10, 05:40 PM   #118
7thSeal
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Quote:
Originally Posted by rededge View Post
when POW!- clouds just pop into view, fully formed and up close.
.
How much mem do you have? I've read of loading games tries delaying loading process a bit so weather is clear and pops up in last event in attempt to save face.

Give loading times a bit more time before expecting the realism is the only thing I'd suggest.
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Old 05-13-10, 06:08 PM   #119
Kromus
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@CvK

Thank you for quick 1.2 update
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Old 05-14-10, 07:55 PM   #120
7thSeal
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Quote:
Originally Posted by rededge View Post
I suspect you could be on to something there about loading though.
You'll likely notice it more if you use free cam alot, mainly when dropping down from TC and entering into regular gameplay with external view. This is when I notice it most often but you may notice it also when on deck right after dropping TC.

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