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Old 08-13-12, 11:20 PM   #811
volodya61
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Quote:
Originally Posted by TheDarkWraith View Post
I like the fact that you can't use the binoculars when decks awash. I think of it as a penalty for using decks awash.
Have you noticed your diesel fuel rate consumption increase when using decks awash?
a penalty

Yes.. I think so.. increase a little..

Quote:
Originally Posted by TheDarkWraith View Post
One thing I have to do is update my sub exhaust mod. Since the exhaust ports can now be underwater I need to have them 'exhausting' bubbles instead of smoke when running decks awash And these bubbles need to have sound and be a source for sound detection by the enemy!
It would be great!


PS: And thanks a lot that you agree to look around destroyer's stuck issue..
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Old 08-14-12, 04:31 AM   #812
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Originally Posted by TheDarkWraith View Post
That file will allow zones (boxes) to start flooding as soon as they get damaged (provided they are under the waterline). In the stock zones.cfg file almost every zone had to incur 30% of it's HPs in damage before flooding would start. With the AI Crew Damage Control patch there's no reason to wait until 30% damage before flooding starts. So I updated FX_Update's zones.cfg file so that flooding would start as soon as the zone incurred some damage
Hi Folks!

Can anybody please upload for me the for this patch needed "Zones.cfg" file as an single upload?

Many thx in advance!

Best regards,
Magic
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Old 08-14-12, 04:43 AM   #813
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Originally Posted by Magic1111 View Post
Hi Folks!
Can anybody please upload for me the for this patch needed "Zones.cfg" file as an single upload?
Many thx in advance!
Best regards,
Magic
Yes, sure.. - http://www.mediafire.com/download.php?r8pussznv3tw3l8
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Old 08-14-12, 04:46 AM   #814
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Originally Posted by volodya61 View Post
Many thx for the fast help!

And this zones.cfg works perfect with the .exe Patch, right?
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Old 08-14-12, 04:49 AM   #815
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Originally Posted by Magic1111 View Post
Many thx for the fast help!

And this zones.cfg works perfect with the .exe Patch, right?
Yes.. this file is included in patcher archive..
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Old 08-14-12, 04:51 AM   #816
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Quote:
Originally Posted by volodya61 View Post
Yes.. this file is included in patcher archive..
Wonderful!

Sorry, I forgot: And the zones.cfg is compatible with TDW´s FX MOD?
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Old 08-14-12, 04:58 AM   #817
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Originally Posted by volodya61 View Post
Hi!

or just disable that patch..
Thanks

Did you saw my question here - http://www.subsim.com/radioroom/show...&postcount=771

Thanks for any reply
Volodya
Yes, I read your question.

If I knew where to make that adjustment, I would have included information in my post.
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Old 08-14-12, 05:01 AM   #818
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Originally Posted by Magic1111 View Post
Wonderful!

Sorry, I forgot: And the zones.cfg is compatible with TDW´s FX MOD?
This file is from that mod - AI Crew Damage Control Revised Zones.cfg Based On FX Update By TDW.
The mod included in the patcher archive.
And this file works perfect with the last .exe patch - AI Crew damage control.
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Old 08-14-12, 05:02 AM   #819
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Quote:
Originally Posted by volodya61 View Post
This file is from that mod - AI Crew Damage Control Revised Zones.cfg Based On FX Update By TDW.
The mod included in the patcher archive.
And this file works perfect with the last .exe patch - AI Crew damage control.
Again thx, now all is cleared!
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Old 08-14-12, 05:04 AM   #820
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Originally Posted by TheBeast View Post
Yes, I read your question.
If I knew where to make that adjustment, I would have included information in my post.
Thanks for the reply..
TDW said that it's hard-coded in the .exe-file..
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Old 08-14-12, 07:49 AM   #821
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@TDW

I have tried the Patched .exe with both the stock game and the latest versions of your UI and OHII installed, but pressing F7 causes a CTD. The patched elements work during the Tutorial mission, but as soon as you approach the Sub penn in Kiel Port, it's CTD City. THere is no way I can know which combination of Saved games, Modded elements and Patched.exe is causing the trouble. There are million+ possible combinations. I even tried a full re-install, but no dice

Out of interest, do you play the game yourself, or do you just rely on feedback from people on this Thread? If so, when no two people have identical set-ups of Mods & rigs, how is it you're getting accurate data?

@Everyone else

If someone on this thread is having no problems at all, will they please list their Mod loadout, explain when they applied the Patcher (before or after installing Mods), if they started a new Campaign fresh, did they play the Tutorial?
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Old 08-14-12, 09:27 AM   #822
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Moin,

if you playing OHII, i think you have to skip the tutorial.

Here is the instructions from the OHII thread:

Quote:
Originally Posted by trevally
When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true
and another information in sobers thread:
Quote:
Originally Posted by sober
Do the tutorial mission first without any mods installed.
Do not sink anything else other than the ships you are asked to sink
Go straight to Kiel once the tutorial says to and dont do anything else
Once the tutorial mission is completed and you have recieved
the green tick then exit the game and install the mods

There are specific instructions you have to follow in starting a career with OH2 .
Start a new campaign and then once in the bunker exit to the main screen and load the bunker save again .
Go click on the technical officer and make sure you can enter the upgrade screen .
Before clicking on the flotilla comander hit esc and go to the ingame options screen and choose your difficulty options .
Esc and go back to the flotilla comander and choose a mission then start the mission .
You must get a loading screen before being placed on the submarine.
Hope i could help
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Old 08-14-12, 09:43 AM   #823
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@Kalleblom

I know about the skipping the Tutorial with OHII, I tried that, it didn't work. I also tried it with no Mods. I tried it by uninstalling the Patcher before and after Mods...and many other things, no luck

Is the Patcher working for you? You press F7, the doors close and no CTD? What is your Mod set-up? I have very carefully installed everything in the right order. If it just comes to luck, then what's the point?

What is it about the Tutorial and saved games that are so powerful? They're ruing lives. Can we not just delete the f**king thing forever?!
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Old 08-14-12, 10:02 AM   #824
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Moin again,

that´s bad!

I patched my exe while playing a campaign and have no problems. But i have to say i didn´t press F7 so far. i use the crew command button at the bottom center.

Except the moments i am to impatient and go TC up to 2K or 3k, then contact, radio message and ctd.

My mod list:
per PM, because i think is not the right place. Don´t want to Spam here
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Old 08-14-12, 10:06 AM   #825
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@The General:

I will try the F7 thing and report back, I'm not sure what effect it will have. The doors don't close when I click on Battlestations.

I would suggest you run DbgView and then reenact the CTD. Dbgview will record the code that transpires under the hood, and you'll be able to export it to a document and paste it here (just paste the last part, where you can see that something went wrong and a CTD happened). This will help TDW better understand your problem. I will try doing the same.
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