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Old 02-02-14, 07:52 AM   #181
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And here comes v0.62, 10 MB.



Yes. It still is Sunday today.
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Old 02-03-14, 12:06 PM   #182
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Duels at sunset.







Racing candies.




No apples, one orange.


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Old 02-04-14, 08:03 PM   #183
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Old 02-05-14, 06:06 PM   #184
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Porsche more or less...

Kunos staff started a rumour/gave an indication that the next upgrade will bring the RUF Yellowbird, which is based on a Porsche 911.

I'm a Porsche guy. Why going to foreign countries and their car brands, when we have Porsche right here in Germany?

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Old 02-11-14, 09:27 AM   #185
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simHQ's motorsports editor Darren Blythe informed of this interview content:

Quote:
On a side note, Kunos recently gave an interview (in Italian) with some hints to Fridays build and the roadmap for the following weeks. Read into this what you will but bear in mind some things could be lost in translation. Thanks to Stefano Pinchetti from the AC forums for translating this.

--------------------------------------------------------------------

E vai Marco! Sei un mito!

I think I could provide a translation, but it's more than 20 min, so nope...
Just a quick recap of the interview!
Note: my recap is totally unofficial!

Damages? Yep! Visual and mechanical. Cars won't be totally destructible. Bust that mith, licensing has nothing to do with limited or no damages, it's a developer choice. Priority for the AC development team is the simulation of driving experience from the driver's perspective, thus specifically what means to drive a dameged car. But modelling a fully destructible car would use too much time/resources, without adding to the driving experience.

Kunos on consoles? Is being evaluated if AC is going to be ported, considering that XBoxOne and PS4 have an architecture closer to PC than previous generation (esp. PS3). Thus porting should be feasible by the team. But it is unlikely that this could be done while Kunos remains independent. So the question is both technical and commercial, the technical part is being explored, the other...

Multiplayer? Working on internal tests already. To iRacing lovers, AC will not be iR. iR is based on online racing from the outset and is supported by an excellent and costly platform. The aim of the team is to release stable, as much as possible, versions even for early access, including for MP, avoiding buggy releases. That is beacuse the aim/meaning of early access is having a valuable feed back, not complains for already-known bugs (it does not please the players and does not help the developer). Skins for communities, also via Steam Workshop, which capacity is being explored (e.g. it is asked by the interviewer if skins will be automatically downloaded across MP partecipants).
Pit lane, box, etc. is also part of the race week-end branch. Large amount of parameters available for the server manager (penalties, helps, views, etc.). Lobbies, list with available rooms (races), that could be booked. E.g. a race starting in X min, book Your place, then, while waiting, drive another session. This is helpful to mitigate the join-lag for the server (and of course for the players). Also, avoids the pressure to enter the first available slot.

When the MP release? The idea is to have MP released before the end of march, if there's no unforeseen issue. Damages could be released together with MP, yet damages are developed by a different part of the team than MP so they could as well be released earlier in a "light" release.

Damages and MP are not in the next release.
The next update (they mentioned the 0.6 as released, thus the next appears to be 0.7) will be about bug fixing and general optimization and new content. It will include McLaren GT3.

Will there be an official (by Kunos) F1 from 2014? It is not planned, or looked into, at the moment. There are limitations from licensing.

By the way the shout in the background is Stefano working on the AI!
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Old 02-11-14, 09:58 AM   #186
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Ruf Yellowbird! Wow! Hope it's true.

Just going to drop this link here, Ruf CTR "Yellowbird" on Nordschleife:
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Old 02-14-14, 03:10 PM   #187
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The new update is out, version 0.6.5.

- Oculus Rift improvements
- High fov on single screen (>80 degrees) rendering fix
- Car physics & apps fixes
- Balanced opponents volume
- Some ranking fixes
- fixed closing AC while a replay was playing after a race
- Replay performance improvements
- Fixed real time position on restart
- Best lap is kept when restarting session
- Fixed look back on replay
- Engine smoke when damaged
- Engine damage (not balanced yet)
- McLaren MP4-12C GT3
- Upgrade BMW 1M Stage 3
- Upgrade Lotus Evora Stage 2
- Ferrari 599XX Aero center of pressure adjusted
- Ferrari 599XX improved cockpit view and adjusted bonnet cam
- Small aero improvements on BMW Z4 GT3, M3 GT2 and P4/5 Competizione
- New overboost function BMW Z4 Drift (keys 1-0 for 10% to 100% turbo boost. 80% default)
- Engine damage when turbo overboost is over 80% on cars that support it
- Engine damage from overreving the enging (i.e. downshifts)
- Steam friends leaderboard & Friends Leaderboard app for hotlap, drift & time attack

Slow, but steady.
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Old 02-14-14, 04:14 PM   #188
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Drives better than the default Mp4-12C: the GTR3-version.



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Old 02-14-14, 04:44 PM   #189
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Hotfix delivered. That was fast!
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Old 02-14-14, 05:39 PM   #190
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Sorry if I skipped some pages of the thread

What steering wheel/pedals are you using Skybird?
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Old 02-14-14, 08:15 PM   #191
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G27.
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Old 02-15-14, 09:32 AM   #192
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0.6.6 out, minor fixes, 12 MB.

One can have some interesting mixed races now, the Ferrari 599XX, BMW Z4-GT3, McLaren MP4-12C GTR3 and Pagani P4 Competizione seem to not dominate each other when racing, I had three 5-lap races at Silverstone now with a field of 20 (5 per car), and had the results tables always wildly mixed from top to bottom - only the Zonda should not be thrown into this, for it leaves the others in the dust, always, first four ranks always the Zonda, and then a gap to fifth place.

No landmine events so far, but then: no noticable improvements with the AI this time. If there is change to it, then it is very subtle this time. There still is much work on the AI to do.

I love the new upgraded BMW M1, it has a really biting FFB and the steering is one of the most vivid, living ones now, it is pure pleasure to throw this beast into the corners. Superb.





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Old 02-17-14, 09:58 AM   #193
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This video gives evidence that the AI already can deliver good races despite the constant nagging by some people who condemn it from A to Z and state it can never be good (because they do not care for Kunos' announcement that MP will come last only).

It's a 10 rounds GT3-race at Mugello, with MP4s and Z4s.

Currently, it is better to have reduced field sizes, to avoid the messy first turn with plenty of pileups and kamikaze manouvers. Instead of 24, currently 16 cars at max or so work better. They are constantly improving the AI.



I
would also add that it is better to have slower racing classes currently, its as if the AI is thankful for having more calculation time for reacting that way. I did several races and Maggione now, with Fiat 500 Abarth (S1) or Lotus cars, and it was a blast.

BTW, if anyone has good links for Abarth 500 skins, I would be thankful, I currently have those collected that I found at NoGrip, but that makes only 7 skins and hardly is enough to fill one roster of 16 cars or so. And the default colours I leave out of the stage 1 Abarth, their colour schemes cause me depressions.
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Old 02-17-14, 04:25 PM   #194
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A combo that matches perfectly: 16 Abarth 500s1 @ Magione. No metal nemesis in any turn. Not in five races. But good, well-feeling racing instead. And yes, as you can see, I have started to collect skins. Huge amounts of them.











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Old 02-18-14, 04:38 AM   #195
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That's me.



That is my most favourite colour in real life: warm, friendly egg yolk yellow.





Bavarian impatience.





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