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07-03-19, 03:13 PM | #1 |
Watch
Join Date: Aug 2011
Posts: 15
Downloads: 77
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GWX question
Hello all. I am running GWX 3.0 and SH3 Commander.
I would like to reduce the number of Large Merchants that spawn both in convoys and sailing alone. I feel there are too many of them, and they make it too easy to sink alot of tonnage. Does any one know wich files to adjust? On an unrelated note, the forum language has switched to german from english. I have no Idea why. How do I switch back? Thank you! |
07-03-19, 05:16 PM | #2 |
Eternal Patrol
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In User CP, click Edit Options. The Forum Language button is at the very bottom of that page.
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“Never do anything you can't take back.” —Rocky Russo |
07-04-19, 02:26 AM | #3 |
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Join Date: Aug 2011
Posts: 15
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Thank You Sailor Steve.
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07-04-19, 11:18 AM | #4 | |
Officer
Join Date: Jun 2010
Location: Germany
Posts: 246
Downloads: 3
Uploads: 1
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Quote:
As for Commander i cannot really say if there is related or not, since i dont use it. But from what i have seen so far, Commander does not interact with the Campaign-files. "SH3:\data\Campaigns\Campaign\Campaign_RND.mis " <== for the random (RND) events. "SH3:\data\Campaigns\Campaign\Campaign_SCR.mis " <== for the scripted (SCR) events. These files are ordinary ini-style text-files which can be opened by ordinary Text-editors like Notepad. You may also use the Missioneditor with correct "Open (SCR/RND)" and "Save as (SCR/RND)" Menu-items. Please, never ever change youre installed original files! Always create a new JSGME (JoneSoft Generic Mod Enabler) Mod (Drawer-structure) for youre changes and put them in there. With the ModEnabler you can easily go to "Before Changes" when things go wrong. Greetings. |
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07-04-19, 01:30 PM | #5 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
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