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10-01-07, 12:56 PM | #1 |
Bilge Rat
Join Date: Sep 2007
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How to destroy battleships, fleet carrier and heavy cruiser whit one torpedo...
It is possible to destroy battleships ( Kongo, Fuso, Ise), fleet carriers (Shokaku, Hyryu) and heavy cruisers with only one torpedo. First, the distance between sub and ship must be from 350 to 400 meters. Next thing, put torpedo speed on high and exploder on contact. And last thing, aim at first bow gun turret or between two bow gun turrets (ammo bunkers should be below gun turrets).
At the end i sunk Yamato three times. First time i needed ten torpedoes (aimed all over ship), second time i needed six torpedoes (aimed at two bow gun turrets) and third time only five torpedoes, but that happened only once! Usualy it takes 6-7 torpedoes. Two missions later, i run into task force with three Yamato battleships, (made a screen shot). Good hunting! |
10-01-07, 01:17 PM | #2 |
Ace of the Deep
Join Date: Apr 2007
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i seriously doubt it can be done, unless you screw around with a few files and then it won't be a sim. capital ships are just too heavily armored and spaces compartmented for 1 fish to sink them
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10-01-07, 01:24 PM | #3 |
Commodore
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What possible difference would the range make? The explosive impact of the torpedo is the same, whether it hits from 400 yards out or 40,000.
I did sink the Hiryu once with two hits (out of 3, my last that patrol - one missed astern). It took her quite awhile to do down (over 90 minutes), but she did slowly settle lower and lower, and then went down stern first. I was using NSM classic, not stock hit points though. |
10-01-07, 03:07 PM | #4 |
Engineer
Join Date: Mar 2002
Location: BF79
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I suppose he means if you get a direct hit to the ammo depots the ship would blow up... That happened to the Hood with german heavy shells. Could a torpedo do it to a battleship? I dunno...
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10-01-07, 03:21 PM | #5 |
Planesman
Join Date: Mar 2007
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I remember sinking a carrier with one eel...
and here's the kicker. It was by accident Long story short: I was doing the quick mission where you have to sink the yamato in the task force, well, I had her all lined up and fired all tubes at her. a minute went by and I checked the scope again and I saw the yamato, still dead centre of the scope, then from the right came a carrier, can't remember the class, but it was a fair size, and it went right into the line of my torpedoes. I blinked and saw one fish strike her clean amidships. She blew up. That's how I can describe it. Just "KABOOM-BOOM-BOOM-BOOM" fighters flying from the deck, showers of spakrs, flames erupting everywhere, the boilers exploding. All with one torp. She went down pretty quickly too... I can't remember which version this was, probably 1.1 or stock, cause it was fairly early after it being released. But it was one amazing fluke. |
10-01-07, 04:54 PM | #6 |
Silent Hunter
Join Date: Apr 2005
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10-01-07, 04:55 PM | #7 |
Seasoned Skipper
Join Date: Jul 2007
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I can usually sink the Shokakus with one or two fish and they'll sink like rocks. On one particularily rewarding pass, I took out two Kongo BB's in a single salvo, and all of this on hard settings. It seems to me it is ridiculously easy to sink capital ships compared to mere freighters who seem strangely resilient to any kind of damage.
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10-02-07, 07:06 AM | #8 |
Nub
Join Date: Jul 2007
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You can sink these battleships with only one torp aiming at gun turrets with ammo bunkers, easiest way to point into bow guns, first or second or between, mosty with contact torp 2.5 m deep, or in some of the cases below armor belt around 9-10 meters at depth...
Ise class is slightly tougher, but also 1 torp is quite enough to make a big KAAABOOM... With fleet carriers you must attack the side with command tower, below it is the best... Range at 300-350 m is significant cause you're sure that torp will struck right in the place, based on speed of moving battleship... Basicly ammo bunkers are safest way to sink battleship... For merchant ship magnetic torp is good, aimed at tower or in front, because of fuel bunkers... Battleships ( Ise, Kongo, Yamato ), fleet carriers ( Hiryu, Shokaku ) and heavy cruisers can be found close to Tokyo and Kawasaki harbours, then in front of Hiroshima, but Kobe is the best for sinking close to 100-150000 tons... I'm searching right now for more harbours with Task forces... Btw You don't need to screw with any files to manage this... Good hunting, sea wolfs!!! |
10-02-07, 09:24 AM | #9 |
Rear Admiral
Join Date: Mar 2005
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I blew a carrrier sky high with one torpedo once.
No idea how, it was at anchor and I had fired two fore tubes and was turning to send a couple of stern tubes at her. When the first one hit I watched in amazement as the carrier went up in a ball of flames. :hmm: |
10-02-07, 10:23 AM | #10 |
Commodore
Join Date: Feb 2005
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Just a pet peeve folks...
Naval ships do not have ammo bunkers, they have magazines. A bunker is a physical structure on land. Even then, ammo is not normall stored in bunkers, but in dumps or depots. I will now step off the soap box... |
10-02-07, 10:55 AM | #11 | |
Ace of the Deep
Join Date: Aug 2007
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Quote:
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10-02-07, 11:27 AM | #12 | |
Commodore
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Quote:
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10-02-07, 01:46 PM | #13 |
Sonar Guy
Join Date: Apr 2007
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anti poll bump
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10-03-07, 10:20 AM | #14 |
Grey Wolf
Join Date: Mar 2001
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Well here's what I think:
DDs should sink with 1. CLs should sink with only 1 or 2 hits. Most sunk in the war were hit by only 1. CAs should take 1-3. CVs in the Pacific should take min 2. The Ark Royal sank from one, but it was smaller and less well protected than most CVs in Pacific. BBs...well, it's tricky as it depends on age/class. Sink a Yamato with 6? Unlikely (if not impossible). Even Shinano took 4 (I think) and sank slowly, and that was with poor crew training and incomplete fit out. Most BBs hit by 2 would shrug them off with a reduction of speed and requiring some serious repairs, but wouldn't sink. As for merchants, most of 5000t or less would take 1, and sink pretty quickly. Tankers will sink with 1 in the stern, as the engine spaces are the only reliable way of sinking a tanker with a single hit. In fact a single hit in the engine spaces should be enough to sink any merchant up to about 8000t, and most merchants weren't that big. I think torp damage - certainly stock - is way out of kilter, and even modded I think it still has issues. |
10-03-07, 10:46 AM | #15 | |
Rear Admiral
Join Date: Mar 2005
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Quote:
Minor thing really but just wanted to mention that its not really a part of the 'magic' solution. |
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