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Old 09-23-17, 11:12 AM   #1
derstosstrupp
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I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!

I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC.

Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
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Old 09-25-17, 07:14 AM   #2
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Originally Posted by derstosstrupp View Post
I've been following the development with a lot of interest - the visuals look outstanding from what I've seen in the videos, very promising and great work!

I am wondering about the details of the TDC. SH3 and SH5 unfortunately both got it wrong to an extent and left out one major detail which was a defining feature of the German TDC. Although the TDC didn't track the target per se like the American one did, There was a feature called "Lage laufend", which, when activated, automatically updated the Gyro angle to account for any subsequent motion of the U-boat. In SH3 and SH5, if you change course, you need to redo your inputs, a huge disadvantage that wasn't necessary in real life. It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC.

Not sure how far along in terms of development of this aspect of the Sim you are, but would be great to finally see!
You are correct, and this is a feature that we have implemented. When the u boat is turning, the AOB (but not the heading or distance) values are updated.
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Old 09-25-17, 07:31 AM   #3
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Default Update 16


Improved character models! Now they are able to change between different facial expressions and blink.
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Old 09-25-17, 11:47 AM   #4
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You are correct, and this is a feature that we have implemented. When the u boat is turning, the AOB (but not the heading or distance) values are updated.
Thanks! Glad you guys are using this man's tvre.org. It a shame he recently passed away, however in honor of him and his great work it sounds like the site will be maintained indefinitely.

Very much looking forward to this - keep up the good work!
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Old 09-29-17, 11:07 AM   #5
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It was a common tactic of the U-boat to shoot "im Abdrehen", "while turning", during a night surface attack to enable a quicker escape, a tactic which was made possible by this feature of the TDC
I could be wrong here, but I think that tactic was actually used when shooting without TDC and with zero gyro angle. The necessary lead was calculated beforehand, and then the uboot turned to escape and let the torpedo when reaching the bearing to target needed for the calculated lead. This was also a tactic employed by torpedo boats (S-Boats). The reason for using it with no TDC is that it was a mechanical device, not a digital one, and as such the huge cascade of tooth-wheels needed some seconds to update the calculations after any change in the inputs. So shooting while the uboot was turning essentially threw off the solution and was not used.
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Old 09-29-17, 12:42 PM   #6
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I could be wrong here, but I think that tactic was actually used when shooting without TDC and with zero gyro angle. The necessary lead was calculated beforehand, and then the uboot turned to escape and let the torpedo when reaching the bearing to target needed for the calculated lead. This was also a tactic employed by torpedo boats (S-Boats). The reason for using it with no TDC is that it was a mechanical device, not a digital one, and as such the huge cascade of tooth-wheels needed some seconds to update the calculations after any change in the inputs. So shooting while the uboot was turning essentially threw off the solution and was not used.
That could very well be the case. What made me think that is I seem to recall reading Schussmeldungen where the shooting was noted as "im Abdrehen" and also noted that the TDC was used. I recall reading somewhere that the TDC had a feature, maybe in the later models, that you could set The turning speed of the boat, like "Rot 3" or "Grün 3" based on port or starboard rudder settings. As I think about it, it may have been from an excerpt from Schäffer's book about U–977. I don't have a copy of the book, wish I did, but I remember stumbling across an excerpt from it online where it was mentioned. I've tried to track that site down since but it seems to have been removed. That excerpt also had some interesting things to say about the Standsehrohr being a "technisches Wunderwerk", and its graticle having some kind of colored marks for different purposes. I've always deferred to your work on scopes, it's all I'll ever use, but I'd kill to find out more about these aspects from the book too.

Edit: See the link to Schußmeldung of J. Schepke below.
http://www.uboatarchive.net/U-100/KTB100-2Torpedo.htm

If you look at lines 22 and 23 of the report he did the shooting im Abdrehen (line 22), and on line 23 indicates the angle of turn and direction color for port/starboard as inputs, in this case "r 35" for 35 deg to port. At first I thought this might be the AOB, but that's on line 17. Line 14 has the same shot as being with Vorhaltrechner.

I would be interested in how that actually worked because it seems the computer could indeed compensate for a turn. An amazing piece of equipment that was actually not that far "behind" its American counterpart! And since our "TDC" isn't mechanical and since the devs have done their research and included "Lage laufend",we should be able to replicate this in Wolfpack it seems.
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Old 11-12-17, 03:54 PM   #7
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Default By Gum

I think this is a great concept and look forward to the release.

It has been a while since an update. Will you be releasing anything other than the build144 file?

The youtube vids appear to be something beyond 144.
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Old 11-14-17, 03:42 PM   #8
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Default Update 27

Here is a new update showing some improvements of the lighting. We have been tweaking the light emitted from the light bulbs and added flares and shadows to create a more realistic atmosphere in the uboat.

I can't give you a release date for the early access yet, but we are going to release more information about this shortly!

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Old 11-15-17, 12:27 AM   #9
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Originally Posted by SkvaderStudios View Post
Here is a new update showing some improvements of the lighting. We have been tweaking the light emitted from the light bulbs and added flares and shadows to create a more realistic atmosphere in the uboat.

I can't give you a release date for the early access yet, but we are going to release more information about this shortly!
wow....thats great improvement on the looking of interior,Einar! it looks so good

something i notice is that radio and listening room are merged in one.Shouldn't these two rooms be separate ?
also, i think the hydrophone device looks different than the ones i have seen around on internet. i have the sense that the operator of hydro was sitting and the device should not be that tall.
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Old 11-18-17, 11:39 AM   #10
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Quote:
Originally Posted by SkvaderStudios View Post
Here is a new update showing some improvements of the lighting. We have been tweaking the light emitted from the light bulbs and added flares and shadows to create a more realistic atmosphere in the uboat.

I can't give you a release date for the early access yet, but we are going to release more information about this shortly!
Looks Superb
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Old 11-18-17, 11:51 AM   #11
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Default thats cool

cyborg thanks for the early access comment but

when do you normally add updates to the website and what is the facebook's name for the updates you should tell somewhere for people to know.

thanks
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Old 11-18-17, 12:09 PM   #12
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you mean distribute :

https://www.facebook.com/WolfpackGameOfficial/

and

https://www.youtube.com/channel/UChl...lnyVIm-g/about

?

Simon
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Old 11-18-17, 12:24 PM   #13
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Default thanks for the info

thanks i have what i wanted the facebook page.
but how often like once a week?
you add updates to the forums?

thanks
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Old 11-17-17, 06:31 AM   #14
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Default The look of the controls

Hi,

The looks of the controls are amazing!
But i think you should also focus on the look of the players, that are with us on the U-BOAT.
Are you still in the development of the U-BOAT Engineers?

Thanks
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Old 11-18-17, 10:29 AM   #15
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Default welcome aboard!

Gustavo Magalhães!
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