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Old 03-21-20, 05:50 PM   #91
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Originally Posted by Fifi View Post
^^^^No problem mate, you are welcome!

Just back home from this March 1940 patrol, and it was...well the hardest I’ve ever played in a silent hunter serie
An unexpected experience quite interesting but also very frustrating.
Due to plane cover around Great Britain, had to dive numerous times, often loosing my incomings targets.
As soon as spotted by any plane, all available weapons around are searching for me. Not to say some convoys seemed planes protected also...
It’s never one plane attack, but can be up to 7!
Was damaged by planes depth charges once, but hopefully not that bad.
I even decided to skip my patrol area assigned for very first time, due to the intense ennemy activity
Better closely manage your oxygen and batterie level in Ccom12
Yep, I concure ... the closer you get to England, the more airplanes there are. They also, reach as far as the western entrance to the Skagerrak but become more scarces, the further you are from England.

However, once you have been sighted by enemy aircraft or surface vessels, it seems the aircover increases as well, which seems pretty realistic, because now, there is a hunt on for your boat.

Also, when you travel with time compression, it also seems like, that there are more airplanes, than there actually are, because the airplane sightings are closer together.
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Old 03-21-20, 05:58 PM   #92
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Default Crew on Deck

Hi Guys,

Is there a "Crew on Deck"-Mod available for CCoM?

I tried installing one but it uses the same Nav-Command lines that are being used in CCoM10 to bring the UZO up and down from the bridge.

Any ideas, please?
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Old 03-21-20, 07:36 PM   #93
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Originally Posted by Kapitän View Post
Hi Guys,

Is there a "Crew on Deck"-Mod available for CCoM?

I tried installing one but it uses the same Nav-Command lines that are being used in CCoM10 to bring the UZO up and down from the bridge.

Any ideas, please?
Changing one of them to a different command keystroke should work.
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Old 03-22-20, 01:27 AM   #94
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
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Old 03-22-20, 08:15 AM   #95
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Changing one of them to a different command keystroke should work.

Oh, boy! That's getting pretty nitty-gritty for me: There is like hundreds of commands ...
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Old 03-22-20, 08:16 AM   #96
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
What's the command key stroke for that, please?
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Old 03-22-20, 08:27 AM   #97
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What's the command key stroke for that, please?
Once very close to your dock place (you start to hear the fanfare) hit control + page up. The attack periscope should raise fully and pennants appear
It’s working only in harbor close to dock place.
I think it’s only available in Ccom12, not sure for ccom10...
You can check it by opening your sub eqp file, and if you see all pennants in there, it’s available.
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Old 03-22-20, 08:33 AM   #98
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Originally Posted by Fifi View Post
Once very close to your dock place (you start to hear the fanfare) hit control + page up. The attack periscope should raise fully and pennants appear
It’s working only in harbor close to dock place.
I think it’s only available in Ccom12, not sure for ccom10...
You can check it by opening your sub eqp file, and if you see all pennants in there, it’s available.
Thanks! Sub Eqp file? ... Where is this, please?
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Old 03-22-20, 08:34 AM   #99
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Oh, boy! That's getting pretty nitty-gritty for me: There is like hundreds of commands ...
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
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Old 03-22-20, 08:37 AM   #100
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Discovered that pennants are included in Ccom12, close to harbor dock you can raise periscope with pennants
Fifi, do the pennants show pennants for what you actually sunk ala AOD or just a bunch of generic ones ? I.e., if you sunk three ships, three pennants show.
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Old 03-22-20, 09:41 AM   #101
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Last time i raised it, they showed more flags than i actually had.
I think they showed all the pennants actually in the eqp file, that’s why we can choose wich ones we want by opening this file before entering harbor, and put a « ; » in front the ones we don’t want...maybe.

Have to check if it’s available in LSH3 too...
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Old 03-22-20, 09:46 AM   #102
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Last time i raised it, they showed more flags than i actually had.
I think they showed all the pennants actually in the eqp file, that’s why we can choose wich ones we want by opening this file before entering harbor, and put a « ; » in front the ones we don’t want...maybe.

Have to check if it’s available in LSH3 too...
So, you'd have to save and exit the game, modify the .eqp file with a ";", then reload the game ?

If so and you do a test, let me know if it works. I could never get that file to work that way.
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Old 03-22-20, 09:47 AM   #103
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Thanks! Sub Eqp file? ... Where is this, please?
There in each sub types folder under the main directory of <your SH3 install>/data/submarine.
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Old 03-22-20, 09:49 AM   #104
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Originally Posted by John Pancoast View Post
Just use the "find" function in notepad to find the one you want. Type in a word for the search. I.e. If shift n controls the uzo, you could type "shift n", "shift+n", or "uzo" into the "find" function to find it.
There is also a program to change the keystrokes to whatever you want. Can't remember the name of it, maybe do a search in the downloads section.
The commands.cfg file is a very simple format, easy to make changes.
Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
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Old 03-22-20, 10:17 AM   #105
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Thanks! What I actually meant was, which one of the many to change for this purpose? I afraid, I might mess something else up in the process ...
Here's a simple fix that works great, i.e.
https://www.subsim.com/radioroom/sho...8&postcount=13

Substitute the keys "N" and "U" in this example with whatever applies/works for CCoM.
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