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Old 01-11-2021, 10:34 PM   #1
Pablo
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Default Los Angeles-class towed array in Epic Mod v.2.27

Hi!


I am using a Los Angeles-class Flight 2 submarine in the Epic Mod V2.27 in the 1984 time epoch.


The unit description says it has a TB-23 towed array passive sonar (hydrophone), but it doesn't appear to be working: The "LF" value is always "0", even in deep water at low speed, and the graphic display does not show the towed array being deployed.


Am I supposed to order the array deployed/stowed? If so, what commands should I use?


Thanks!
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Old 01-12-2021, 03:02 AM   #2
sonicninja
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Backspace deploys and retracts the towed array
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Old 01-12-2021, 04:04 AM   #3
steel shark
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Default 2.27 keys & my Epic W@ters - WIP

Epic Mod 2.27 Default New hotkeys:


BACKSPACE - Towed Array

DELETE - anti-missile Chaff

ENTER - open fire from art. guns

SHIFT+ENTER - open fire from RBU

SHIFT+Mouse1 - set a marker on the map

SHIFT+Mouse3 - delete markers on the map




you can change em ofc


while im hear & you have all ready brought this topic up



ill give some infomation on my Towed array & Sensors WIP on my mod Epic W@ters


As those in the Navy the Early Navy will know Towed arrays aint buy any means a new thing so like :

Surface Warships had (TACTASS)

"Tactical Towed Array Sonar System"

&

Submarines Had (STASS)


"Submarine Towed Array Sonar System"


My WIP on my mod is Currently focusing on 5 main upgrade features


1.) Clip on Arrays so :


Surface Warships Clip On Arrays : SQR-18 & SQR-19 "For now"


Submarines Clip On Arrays : BQR-23 & BQR-25 "For Now"


Note Clip on Arrays : "WIP"

these act like a all ways deployed Second array thats spawned on a new Array Vessel Position in game


and if damaged they disappear so all ways active until destroyed but like all arrays speed degrades their usefulness & can damage or even destroy em


2.) Surface Towed Arrays (Retractable)

Active only SQS-35 IVDS


"Independent Variable Depth Sonar" "for now"


3.) Submarine Towed Arrays (Retractable)

so normal Arrays like TB-12 & TB-16 ect



4.) Duel Internal Retractable Arrays so Ohio ect so :

TB-16A two of then later on

Tb-16A & Tb-16B


5.) More Arrays this ones the easiest and is all ready completed i just added more Towed arrays so ect :


USN Examples :


usn_bqh_5 (barbel class only)

usn_bqr_23 (archerfish - longhull sturgeons)

usn_bqr_25 (skipjack)

usn_an_bqr_15 (ohio and Lafayette-class SSBN,S)

usn_tb_12 (los_angeles first boats)

usn_tb_16 (fat line legacy array)

usn_tb_16_a (fat line legacy array)

usn_tb_16_b (fat line legacy array)

usn_tb_34

usn_tb_23

usn_tb_29

usn_tb_29a

usn_tb_29x

usn_tb_33 (fiber optic - limited production) (better speed less noise)


Gives you some idear


ive all so re worked the noise to speed ratio & values as well as frequency's of all Sonars & Towed Sonars

also ive added extra values if they have extra sensors so Flank arrays ect


then lastly type so :

Conformal / Spherical / Cylindrical

Ect.


then i looked at area of all systems for 360 realistic area of coverage and adjusted their bind spots accordingly ect :

SonarModel=usn_an_bqq_3
SonarType=ACTIVE/PASSIVE
SonarFrequencies=L,M
SonarActiveSensitivity=30
SonarPassiveSensitivity=38
SonarBaffle=150
SonarNoisePerKnot=1
SonarOutput=210


all sonars of every thing in the game was balanced for era / nation and quality EVEN Sonar buoys and dipping sonar ofc


this TOOK ages i also made a spred sheet to keep better track


"AS in any submarine or navy game THE SENSORS make or break the game play wise"


Examples of my sensors would be :



usn_ssn_774_Virginia_Blk1

ActiveSonarModel=usn_an_bqq_10_F
PassiveSonarModel=usn_an_bqq_10_F
TowedArrayModel=usn_tb_29
AnechoicCoating=TRUE
RADAR=usn_bps_16


usn_ssn_778_New_Hampshire_Blk2

ActiveSonarModel=usn_an_bqq_10_F
PassiveSonarModel=usn_an_bqq_10_F
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16


usn_ssn_784_North_Dakota_Blk3

NOTE : Vpt (Virginia Payload Tubes) "Introduced" & noise reduction technology from Ohio-class SSBNs

ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16B


usn_ssn_790_ South_Dakota_Blk3

NOTE : Hybrid Multi material Rotor & Reconfigured Bow

ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16B


usn_ssn_792_Vermont_Blk4

ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_34 ( or usn_tb-29x )
AnechoicCoating=TRUE
RADAR=usn_bps_16B


usn_ssn/ssgn_802 Oklahoma_Blk5

NOTE : Extra Vpt (Virginia Payload Tubes)

Sensors Same as a blk 4 for now

ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_34 ( or usn_tb-29x )
AnechoicCoating=TRUE
RADAR=usn_bps_16B



these are just some examples all Nations have the proper sensors to the best i can "Ascertain" and i will Absolutely be changing stuff as i go ofc



Steel Shark
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Last edited by steel shark; 01-22-2021 at 11:34 AM.
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Old 01-13-2021, 12:16 AM   #4
Pablo
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Hi!


Thank you for the responses. Works fine now. Now if only I can start an approach when the detection level is "10" instead of "110" so I can conduct a proper approach...
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899
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