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07-14-10, 05:34 PM | #3511 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Yes, you´re right. I highly appreciate your work gentlemen (TDW, Reaper and Magnum).
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U-552 Tiger IDF |
07-14-10, 06:09 PM | #3512 |
Black Magic
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v3.5.1 released. This bugfix fixes the bug I introduced in v3.5.0 (WEPS-->Identify target automatic mast height broke) and fixes another bug I just noticed. See post #1 for details.
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07-15-10, 04:50 AM | #3513 |
The Old Man
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Is there any way to force the game to allow making inputs to the TDC dials even when Autoupdate is ON? I never could understand why Ubi chose to lock those dials, it doesn't make any sense.
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07-15-10, 12:04 PM | #3514 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Almost but not quite This time its missing the 'Silent Hunter 5' part of the path |
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07-15-10, 03:45 PM | #3515 |
Swabbie
Join Date: Jul 2010
Posts: 6
Downloads: 0
Uploads: 0
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Greetings,
I'm really interested in trying out this mod. It seems like it would fix a lot of stuff wrong with the vanilla version . Although, I've followed these steps, and the mod won't install properly (screenshot: http://img143.imageshack.us/img143/7033/erroreb.jpg) First, I went into the MODS part of the file. I copied the ByTheDarkWraith folder to my MODS folder in SH5. I booted JSGME, and selected it to be used. When I go in-game, all the menus are layered on top of eachother and the buttons are not responsive. Please help! PS: I'm sorry if this has already been asked on this forum, but I don't really feel like reading through 350 pages |
07-15-10, 04:17 PM | #3516 | |
The Old Man
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Quote:
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07-15-10, 04:22 PM | #3517 | |
Swabbie
Join Date: Jul 2010
Posts: 6
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EDIT: I've also tried changing the settings like in the video, also didn't help. |
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07-15-10, 05:01 PM | #3518 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
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07-15-10, 05:02 PM | #3519 |
Black Magic
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Either your game isn't patched to v1.2 or your options file is corrupt. If you didn't touch the options file then run the game updater to update your game to v1.2 (\Silent Hunter 5\Support\GameUpdater\gu.exe)
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07-16-10, 02:35 AM | #3520 |
Stowaway
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Is this historically correct that attack periscope had any zoom level ?
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07-16-10, 02:55 AM | #3521 |
Black Magic
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07-16-10, 03:06 AM | #3522 |
Stowaway
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Well I don;t know what knows or pretend to know others but I do believe if you ask OLC about this, he would say zoom levels did not existed in Attack Scopes. Even in his latest work OLCGmkII he removed any magnification levels from both attack and observation scopes. If you ever tried his mod with GWX you know what I mean..
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07-16-10, 03:14 AM | #3523 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
Downloads: 34
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GMU, if you read OLC's thread carefully you will see that he removed the zoom for graphical reasons, not for realism reasons. OLC is very aware of the actual zoom levels, but he chose a compromise magnification in order to not generate the wave-flattening effect that is normally present in SH3 with the periscope magnification.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
07-16-10, 03:21 AM | #3524 | |
Stowaway
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07-16-10, 03:27 AM | #3525 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
Downloads: 34
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@ Dark Wraith wrt the RAOBF
OK there are broadly speaking two kinds of periscope used in U-boats. The older scope used split-prism system as represented in this game, and also as used in the fleet boats. The later scope did not have a stadimeter or split-prism but instead was a binocular scope which was considered far superior. However with present PC technology reproducing a true binocular periscope is a bit beyond us so we are better off recreating the effects of the earlier scope model with the split prism. In SH4 you could select mastheight through the recog manual, but also move an arm on the stadimeter controller to set your desired mastheight. (Some of us actually preferred to do it this way, since manual id of a target is a faff i think) Once the mastheight was set, and the stadimeter was set correctly, this automatically rotated the stadimeter dial and the correct range read off. This is exactly the same as how the german one should work, and i think for some it is nice to manually set mastheight without having to go through the recog manual. In addition, the entire split prism mechanism could be rotated by 90 degree and so used to measure angular length of target. By inputting the known or estimated length of target, the AOB is given automatically by the movement of the split prism. Alternatively, by inputting AOB if guessed, it should be able to spit out target length in meters. At least i think this is how it should also work. Anyway, the upshot is, linking the stadimeter directly to the AOB finder to give range automatically would be a great improvement - and check out SH4 for this could work. Making a stadimeter which works horizontally and can be used for the same automatic operation to generate AOB would be a sort of holy grail for those of us who worked on the AOBfinder from the U-jagd tools onwards. best of luck joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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dbrn, favorite, new ui |
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