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Old 06-27-11, 01:28 PM   #286
AVGWarhawk
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Originally Posted by Raptor1 View Post
I'm also glad the StG 44 wasn't the only weapon to arrive by time travel.
There is more but I had to return to the armory to get them. I can only carry so much.
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Old 06-27-11, 01:29 PM   #287
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Originally Posted by Tarrasque View Post
As already posted. The wolves that attached the three germans were NOT the same as attacked Bakkels.
Saw this in the other thread. Thanks. i'd missed that little gem of information.
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Old 06-27-11, 01:32 PM   #288
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That's fine by me.

To recap:

There are at least four werewolves.
Jimbuna is a human.
There is at least one Guardian (the one who protected Jim)
We have several players MIA.
That werewolf I saw bore a striking resemblence to you
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Old 06-27-11, 01:35 PM   #289
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Pfft, amateurs, I turned one of the guard towers into a veritable Fort Knox in the first Werewolf game, trip wires, searchlights, MG42s, the works.

Did bugger all to protect me though!
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Old 06-27-11, 01:37 PM   #290
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That werewolf I saw bore a striking resemblence to you
If you really think that Jim then you and who else reads this should vote accordingly. but if you're just kidding around then remember that each dead human puts your side closer to loosing the game.
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Old 06-27-11, 01:38 PM   #291
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when you Germans going to bury your dead it stinks around here now, maybe you can fling your shovel into the compound when your done
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Old 06-27-11, 01:46 PM   #292
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when you Germans going to bury your dead it stinks around here now, maybe you can fling your shovel into the compound when your done
Perhaps because they're all werewolves and are leaving them round for a snack when they get peckish?
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Old 06-27-11, 01:46 PM   #293
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Team Human certainly seems to be getting its arse kicked at the moment! Time to stop thinking German v English and more Soft and Tasty v Hairy and dripping with blood IMO

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Old 06-27-11, 01:48 PM   #294
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Perhaps because they're all werewolves and are leaving them round for a snack when they get peckish?
Quite possibly when they going to break the news about another death to the brits, is it not time they arm us??
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Old 06-27-11, 01:52 PM   #295
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Nah, they're going to keep us locked up. Haven't you realised yet, it's not a POW camp, it's a larder...
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Old 06-27-11, 01:54 PM   #296
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Originally Posted by Oberon View Post
Pfft, amateurs, I turned one of the guard towers into a veritable Fort Knox in the first Werewolf game, trip wires, searchlights, MG42s, the works.

Did bugger all to protect me though!
My goose is cooked then.
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Old 06-27-11, 01:55 PM   #297
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Quite possibly when they going to break the news about another death to the brits, is it not time they arm us??
Arm prisoners? Not a good idea even in the present circumstances.
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Old 06-27-11, 01:59 PM   #298
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Arm prisoners? Not a good idea even in the present circumstances.
How well have the german guns worked so far?
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Old 06-27-11, 02:01 PM   #299
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Arm prisoners?
Hmmm, with the Germans losing so many, maybe the new CO can be swayed to the soft and tasty viewpoint.
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Old 06-27-11, 02:01 PM   #300
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The problem I have with this the 2 camps situation is:

I would like to put the German and English together, but since I'm low at rank, I can't walk into the pow camp and say "hey guys lets have a beer together and forget what has been said to each other in the past. Time to unite and fight the beast".

My superior would brick me for that, wouldn't he or am I playing my role way to 'officially'.

I'm new to the game and do my best, but taking the initiative isn't easy (also because of the language barrier).

Need to go back to school and have some English lessons
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