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Old 07-09-10, 09:52 PM   #196
ETR3(SS)
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If you're still in base you can unload and reload all your torpedoes one by one. Before ending your patrol refit first to restock your torpedoes. Do it once then load your tubes and then do it again to top off.

Also here is a link to a list of US medals with links for each medal giving the award conditions. Note that the award conditions in game are not the same as in real life.

http://en.wikipedia.org/wiki/Awards_...tates_military
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Old 07-10-10, 10:56 PM   #197
subskipper53
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There is something i don't understand.
When i loaded the sub into SH4, i found that its top speed, surfaced and submerged, is no better than a U.S. Fleet boat.
Can somebody help?
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Old 07-10-10, 11:00 PM   #198
subskipper53
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Quote:
Originally Posted by treblesum81 View Post
I've noticed a couple of things that might need your attention if you're planning on making changes to the 3D model of the boat.

1: The bow is, from what I've found in my research, way too pointy. Though its not a simple circle, it definitely doesn't look like a hayabusa.

2: The radar mast only comes out of the top of the sail by a few feet, forcing the radar depth to be so shallow that the top few feet of the sail have to be out of the water to make it work. I have no idea if this is the way things really are, but I somehow doubt it.

3: The bow planes don't seem to be attached properly. Instead of pivoting in line with the leading edge of the plane as in almost every image I've been able to find, they pivot in the middle.

One other thing I've noticed, and I'm not sure if this is a result of the 688 mod, but it only happens when I've got this mod installed (not the other two nukes), is that the game crashes when I exit straight from the game to the desktop. I don't know if anyone else has this happen to them, but it can be a little annoying, though its not severe problem, as it doesn't happen while playing or menuing, just when exiting.

Thanks,
Greg


That game crash thing happened to me also!
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Old 07-11-10, 06:56 AM   #199
Karle94
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Quote:
Originally Posted by subskipper53 View Post
There is something i don't understand.
When i loaded the sub into SH4, i found that its top speed, surfaced and submerged, is no better than a U.S. Fleet boat.
Can somebody help?
Activate the Walther turbine. It won`t go faster on the surface but underwater it will go much faster.
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Old 07-11-10, 12:50 PM   #200
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Quote:
Originally Posted by subskipper53 View Post
There is something i don't understand.
When i loaded the sub into SH4, i found that its top speed, surfaced and submerged, is no better than a U.S. Fleet boat.
Can somebody help?
Like Karle94 said, activate the Walther Turbine. With out it your speed is severely limited to represent being on a backup propulsion system.

Quote:
Originally Posted by subskipper53 View Post
That game crash thing happened to me also!
I've been aware of this crash for some time. I can't figure out what's causing it, and so long as it only happens on quitting to desktop it's not high on my priority list.
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Old 07-11-10, 04:01 PM   #201
TabbyHunter
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And if they cant find were the Reactor turbine button is, its right above the fuel gauge. I didnt know what it was at first.
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Old 07-11-10, 07:39 PM   #202
subskipper53
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Aha! There we go!

Thanks guys, i was really confused there. But there's one last thing.

I use TMO 1.9, and i have become very accustomed to its SH5-style free-roam camera. But the mod has the stock SH4 camera characteristics. How can i fix this, if it can be fixed?
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Old 07-11-10, 09:09 PM   #203
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Go into the Data/Library folder of the mod and delete Cameras.dat
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Old 07-11-10, 10:35 PM   #204
subskipper53
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Aha! There we go!

Thanks guys, i was really confused there. But there's one thing i forgot to mention.

I use TMO 1.9, and I've become very accustomed to its SHV-style free-roam camera. But the mod features the stock SHIV camera characteristics. Is there a way i can fix this, for personalization?

Last edited by subskipper53; 07-12-10 at 02:42 PM.
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Old 01-14-11, 12:44 PM   #205
Ruse
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I hate to be a thread necromancer here, but this has bothered me for quite some time and all of my searching has yielded no results.

Is this mod equipped with a radar mast that can be lowered and raised? I'm using the latest version with stock v1.5. I can't figure out if there is a way to raise it. Is it something really obvious, or am I just missing something?

edit; I found the radar mast button finally. The thing is, its so low! It does not work when submerged. Is there a fix for this?

Last edited by Ruse; 01-14-11 at 01:04 PM.
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Old 01-14-11, 12:59 PM   #206
Basss
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Is any news from developers guys?
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Old 01-14-11, 01:06 PM   #207
ETR3(SS)
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Quote:
I hate to be a thread necromancer here, but this has bothered me for quite some time and all of my searching has yielded no results.

Is this mod equipped with a radar mast that can be lowered and raised? I'm using the latest version with stock v1.5. I can't figure out if there is a way to raise it. Is it something really obvious, or am I just missing something?

edit; I found the radar mast button finally. The thing is, its so low! It does not work when submerged. Is there a fix for this?
Alt R will raise and lower the radar mast. I haven't looked at the v4.2 in so long I was shocked at what was different. I'm working on a 4.3 that remodels and retextures some of the boat. The sail and rudder are the biggest changes. Also a 688 will be included in the next release. And thank you for posting your question here instead of the download page. Also the radar mast is not meant to be used while submerged. I adjusted the range on the sonar so that you shouldn't need it.
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Old 01-31-11, 01:37 PM   #208
sarat567
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No tower???

Uhhmm, there's no tower on the los angeles sub, only hull.. help please!!??
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Old 01-31-11, 02:09 PM   #209
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Quote:
Originally Posted by sarat567 View Post
Uhhmm, there's no tower on the los angeles sub, only hull.. help please!!??
What other mods are you running?
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Old 01-31-11, 02:32 PM   #210
sarat567
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Quote:
Originally Posted by ETR3(SS) View Post
What other mods are you running?
Only the ohio mod, but i'm not running them at the same time
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