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Old 10-17-09, 09:07 AM   #1126
piri_reis
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3.07 works beautifully for me (XP,GWX3), thanks for the update DD.
The amount of food is just right and the clickable engine/depth/rudder is great, havent played with the christmas tree yet, but the mod is a must have for me already. Just added a FreeMove cam up on the tower, and I'm set.
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Old 10-17-09, 09:32 AM   #1127
LTD1
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Hi,

Anyone know how well Open Hatch, ACM Reloaded for OLC and Extended Freecam for ACM get along?
I tried to get em all going some days back and kept having issues; depending on installation order either OH or Freecam refused to function properly.
I wonder if I missed some update or such. Or maybe my installation order was flawed.
...Or do the said 3 mods just refuse to co-exist peacefully?
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Old 10-17-09, 01:57 PM   #1128
Anvart
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Quote:
Originally Posted by irish1958 View Post
...
Anvart, in your video you used SHIFT+M and CTRL+M for the keys to move the hatch. ...
You can use any free keys (for commands Maneuver_officer and Maneuver_officer_end) having written down them in file Commands _ (en).cfg...
But it's my modification of OH 3.0x mod... and i cannot publish it without DivingDuck's permission ... may be he will insert my stuffs into his mod himself...

@DivingDuck.
If 3.07 variant differs from 3.06 variant only "crossed" ID's... publish these ID's for editing... for not to download 33 MB in addition ...

@DivingDuck
I think your adjustment of angle of u-boot diving for interior cameras is wrong ...
When i did my mod AnvartsType2_CR.7z in september 2006, i adjusted angle of diving for interior cameras using next method ...
Go to Free extern camera, execute command Crash_dive (Emergency_surface) for max angle ... and measured angle of diving for Type 2 model on the monitor screen ... it was ~ 15°+, ... for Type 7 it was ~ 15° too ...
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Last edited by Anvart; 10-19-09 at 04:18 AM.
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Old 10-17-09, 02:06 PM   #1129
Stormfly
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Quote:
Originally Posted by LTD1 View Post
Hi,

Anyone know how well Open Hatch, ACM Reloaded for OLC and Extended Freecam for ACM get along?
I tried to get em all going some days back and kept having issues; depending on installation order either OH or Freecam refused to function properly.
I wonder if I missed some update or such. Or maybe my installation order was flawed.
...Or do the said 3 mods just refuse to co-exist peacefully?
hi LTD,

ohh it is working very well, i provided a special version for OH3 (a special WAC41 version is also rdy), but Diving Duck decided not to include this version of Extended Freecam, as there are too many changes in the command files, sorry for that.

Of course, if all agree, i could provide such special versions... but it seams we should wait a bit til all is running fine in a stable state.
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Old 10-17-09, 03:29 PM   #1130
Jimbuna
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@DD

After enabling the DD OH v3.07 via JSGME in a GWX3.0 installation is there still the need to enable the v3.06 fix for GWX Menutxt v001 afterwards?
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Old 10-17-09, 08:10 PM   #1131
ViperU48
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Diving Duck!

I must say I am enjoying your new mod very much! Personally I find it to be far more immersive; the extra provisions give things a far more 'cramped' feel to the interior and also gives the impression of continually changing patrol conditions as the provisions/food disappear.


I just noticed a little bug last night though, very minor but just thought i'd point it out. When 50% of the fuel is used up (and food too), there is a floating box of oranges under the table behind the radio operator in the radio room. It's hard to spot, but it's there. It looks like the orange boxes under the top one were used up, and only the top remains so it looks as though it is floating.

Again, great mod DD! It's a great new addition to the sim!
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Old 10-18-09, 04:13 AM   #1132
Castout
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The immersion is incredible. Too bad I can't use the widescreen mod with this mod. Please DD make a widescreen compatible one if you could should not be that difficult. Only need to modify the camera.dat file and that's it.
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Old 10-18-09, 06:40 AM   #1133
irish1958
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Quote:
Originally Posted by jimbuna View Post
@DD

After enabling the DD OH v3.07 via JSGME in a GWX3.0 installation is there still the need to enable the v3.06 fix for GWX Menutxt v001 afterwards?
Jim, I had to as I had CTD without it; but maybe that is just my install.
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Old 10-18-09, 06:42 AM   #1134
irish1958
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Quote:
Originally Posted by Anvart View Post
You can use any free keys (for commands Maneuver_officer and Maneuver_officer_end) having written down them in file Commands _ (en).cfg...
But it's my modification of OH 3.0x mod... and i cannot publish it without DivingDuck's permission ... may be he will insert my stuffs into his mod himself...
Anvart,
Thanks for the information.
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Old 10-18-09, 06:46 AM   #1135
irish1958
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Quote:
Originally Posted by ViperU48 View Post


I just noticed a little bug last night though, very minor but just thought i'd point it out. When 50% of the fuel is used up (and food too), there is a floating box of oranges under the table behind the radio operator in the radio room. It's hard to spot, but it's there. It looks like the orange boxes under the top one were used up, and only the top remains so it looks as though it is floating.
Those Germans were really clever
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Old 10-18-09, 07:51 AM   #1136
Jimbuna
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Quote:
Originally Posted by irish1958 View Post
Jim, I had to as I had CTD without it; but maybe that is just my install.
Most bizarre....I've only enabled the v3.07 and haven't experienced a CTD
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Old 10-18-09, 05:31 PM   #1137
Dutchie-one
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Default What is wrong in WAC 4.1 ?

Hello, so I Instal the mod v.3.07 via JSGME in the mods folder from WAC. 4.1 and enable it. No door who is openeng or clossed ?
The only thing I see was that my FPS? rate was going down from 60 till
10 - 14 is that normal ?

Thanks for an anser.

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Old 10-18-09, 05:57 PM   #1138
Jimbuna
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Quote:
Originally Posted by jimbuna View Post
@DD

After enabling the DD OH v3.07 via JSGME in a GWX3.0 installation is there still the need to enable the v3.06 fix for GWX Menutxt v001 afterwards?
Bump....I'll contact DD via The Lair.
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Old 10-19-09, 05:48 AM   #1139
urfisch
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what about the periscope shaft? its been worked in, in earlier versions...i liked it very much. could you release a version, in which this shaft is in, please?

would be too kind.

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Old 10-19-09, 07:15 PM   #1140
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released / actual version V3.07 (fixing CTD)
actual: V3.07



@Irish & Jim
the fix for GWX is not needed. But I recommend to enable it as it contains 3 new tooltips. It will not prevent the game from CTD. If it does, it will do so with the fix enabled too.


@ViperU48
thanks for the report. I will fix it.


@Castout
don´t know the 'Widescreen mod'. Who´s made it?


@Dutchie-one
see the installation manual to cross-check wheather you have obeyed the order of installtion. In case you did, make sure to 'unlock' the hatch befor moving it via the handle. If it is locked (red light above hatchway), it will not move on mouse action.


@urfisch
if you´re referring to evan82's picture, don´t worry. The peri shaft is unchanged.


@Anvart
the ID to change is 'Dummy_Pick_WP'. And don´t forget to change the respective entry in *.cam.

I´ve used a smaller angle on purpose. 15° is far too much for my liking.

Your 'Thoughts about StateMachineControllers' thread is ingenious. Many thanks for sharing the info. I´ve used the info to make the obs_peri move up and down on key command. But for some unknown reason I can´t use 'Lower_whole_obs_persicope' command to trigger the animation. Any ideas?

So, I´ve changed the command to rise/lower_whole_obs_scope to 'SHIFT+O'/'CTRL+O'. Now the obs scope animation will play while the obs scope is moving. After switching to obs scope view, it will show the appropriate view.










Regards,
DD

Last edited by DivingDuck; 10-20-09 at 09:10 AM.
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