SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-29-24, 11:20 AM   #6
Hooston
Soundman
 
Join Date: Jun 2020
Posts: 149
Downloads: 15
Uploads: 0
Default Good game vs realism

"yeah, I chased a Uboat for 24 hours, but I lost contact for 20 minutes so I gave up."
It was probably "I had the b*****d pinned down but YOU ordered me back to the convoy!".
There are a couple of different ways of simulating the boat's oxygen supplies; the simple one in the base game and the "enhanced" one in the H.Sie hard coded fixes. I find the H.Sie version a bit too severe, I've read elsewhere that a type VII should last 18 hours before resorting to potash cartridges and bottled oxygen.
I've not played OneAlex, but I have never had problems shaking escorts with older GWX (until 1944...). I guess our Ukrainian friend has added some tweaks. The settings for the various detection methods are very tricky to set up and critical for the game balance and realism. In addition there's only so much that can be done to work around the limitations of the base game. Maybe in this case he's got the settings a bit too realistic
I play NYGM these days. I find the escorts a bit less "laser guided" when using passive hydrophones. Maybe you could give Fifi's enhanced hardcore NYGM a try.
Hooston is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.