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Old 11-02-22, 03:54 PM   #1
somedude88
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I'm honestly a little disappointed. I really want to love this game, there are good things about it, but it's a bit too gamey and a little bare bones mechanically and confusing in its realism. Like at 100% realism, distant hydrophone contacts will give you speed and heading, which you can then plug into the computer when you find them and fire with high accuracy from 2 miles away. It has good stuff in it, but yeah... animation is weird, UI is clunky and ugly, some graphical effects like depth charges are weird, AI is just dumb. Missions are a bit buggy and feel like on-rail scripted events.

I know it's still in development, but it feels like it will continue going into a more gamey direction and less in a sim direction. I played over 100 hours of it, but man, there's just stuff about it that feels like it falls short for me.
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Old 11-04-22, 02:28 PM   #2
Toxiclad
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I'm totaly with you, but let´s see how the game develops and what the modders have for it.
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Old 11-04-22, 09:22 PM   #3
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I'm totaly with you, but let´s see how the game develops and what the modders have for it.

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Old 11-05-22, 01:17 PM   #4
Toxiclad
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There is still the dream about a hyper realistic subsim, with the whole world as a map and 100% historical accuracy, developed with unreal engine 5
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Old 11-05-22, 07:41 PM   #5
JerseySeven
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Anyone else find that after the recent patches, the merchants spot you way too easily.



Ex. Night, wind at 14 knots, my boat is surfaced heading 225 deg towards funnel smoke. I get just close enough to see on the map it is a single ship but not clearly enough to make a visual even with a helper. Based on my map plots she's heading about 20 deg. I estimate AOB at about 35 starboard.


Next thing I know, before I'm even fully within clear sight range, it makes a 180 and tears off at fast speed.


This has happened at least twice. No way she can see me in those conditions when I can't really see her clearly to even make an ID on the UZO. I think if I went to periscope that soon, I'd lose the intercept.


Maybe I'm just trying to play this like SH3, SH4 and SH5.
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Old 11-06-22, 04:13 AM   #6
Toxiclad
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Quote:
Originally Posted by JerseySeven View Post
Anyone else find that after the recent patches, the merchants spot you way too easily.



Ex. Night, wind at 14 knots, my boat is surfaced heading 225 deg towards funnel smoke. I get just close enough to see on the map it is a single ship but not clearly enough to make a visual even with a helper. Based on my map plots she's heading about 20 deg. I estimate AOB at about 35 starboard.


Next thing I know, before I'm even fully within clear sight range, it makes a 180 and tears off at fast speed.


This has happened at least twice. No way she can see me in those conditions when I can't really see her clearly to even make an ID on the UZO. I think if I went to periscope that soon, I'd lose the intercept.


Maybe I'm just trying to play this like SH3, SH4 and SH5.
Same here, it's like the AI has superpowers. I had a couple of situations where I was at periscope depth in the middle of the night waiting for a convoy to pass by so I could make an identification on some freighters, well I could not even identificate the flag because suddenly the destroyers of the convoy turned to my direction an tried to hunt me down. This happens quite a lot.
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Old 11-06-22, 10:41 AM   #7
GoldenRivet
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Quote:
Originally Posted by JerseySeven View Post
Anyone else find that after the recent patches, the merchants spot you way too easily.



Ex. Night, wind at 14 knots, my boat is surfaced heading 225 deg towards funnel smoke. I get just close enough to see on the map it is a single ship but not clearly enough to make a visual even with a helper. Based on my map plots she's heading about 20 deg. I estimate AOB at about 35 starboard.


Next thing I know, before I'm even fully within clear sight range, it makes a 180 and tears off at fast speed.


This has happened at least twice. No way she can see me in those conditions when I can't really see her clearly to even make an ID on the UZO. I think if I went to periscope that soon, I'd lose the intercept.


Maybe I'm just trying to play this like SH3, SH4 and SH5.
seeing that most of my attacks are on the surface at night from within just a few hundred yards i cannot say i have experienced this.
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Old 11-08-22, 06:11 AM   #8
Paajtor
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Could this be a case of all-to-visible exhaust smoke, from your sub?
The sim offers ways to reduce that.
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Old 11-04-22, 06:44 PM   #9
SnipersHunter
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Quote:
Originally Posted by somedude88 View Post
I'm honestly a little disappointed. I really want to love this game, there are good things about it, but it's a bit too gamey and a little bare bones mechanically and confusing in its realism. Like at 100% realism, distant hydrophone contacts will give you speed and heading, which you can then plug into the computer when you find them and fire with high accuracy from 2 miles away. It has good stuff in it, but yeah... animation is weird, UI is clunky and ugly, some graphical effects like depth charges are weird, AI is just dumb. Missions are a bit buggy and feel like on-rail scripted events.

I know it's still in development, but it feels like it will continue going into a more gamey direction and less in a sim direction. I played over 100 hours of it, but man, there's just stuff about it that feels like it falls short for me.

I 100% agree with you on that
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