SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-02-22, 03:54 PM | #1 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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I'm honestly a little disappointed. I really want to love this game, there are good things about it, but it's a bit too gamey and a little bare bones mechanically and confusing in its realism. Like at 100% realism, distant hydrophone contacts will give you speed and heading, which you can then plug into the computer when you find them and fire with high accuracy from 2 miles away. It has good stuff in it, but yeah... animation is weird, UI is clunky and ugly, some graphical effects like depth charges are weird, AI is just dumb. Missions are a bit buggy and feel like on-rail scripted events.
I know it's still in development, but it feels like it will continue going into a more gamey direction and less in a sim direction. I played over 100 hours of it, but man, there's just stuff about it that feels like it falls short for me. |
11-04-22, 02:28 PM | #2 |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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I'm totaly with you, but let´s see how the game develops and what the modders have for it.
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11-04-22, 09:22 PM | #3 | |
Canadian Wolf
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11-05-22, 01:17 PM | #4 |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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There is still the dream about a hyper realistic subsim, with the whole world as a map and 100% historical accuracy, developed with unreal engine 5
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11-05-22, 07:41 PM | #5 |
Random#
Join Date: Apr 2005
Location: TX
Posts: 73
Downloads: 142
Uploads: 0
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Anyone else find that after the recent patches, the merchants spot you way too easily.
Ex. Night, wind at 14 knots, my boat is surfaced heading 225 deg towards funnel smoke. I get just close enough to see on the map it is a single ship but not clearly enough to make a visual even with a helper. Based on my map plots she's heading about 20 deg. I estimate AOB at about 35 starboard. Next thing I know, before I'm even fully within clear sight range, it makes a 180 and tears off at fast speed. This has happened at least twice. No way she can see me in those conditions when I can't really see her clearly to even make an ID on the UZO. I think if I went to periscope that soon, I'd lose the intercept. Maybe I'm just trying to play this like SH3, SH4 and SH5. |
11-06-22, 04:13 AM | #6 | |
Herr Kaleun
Join Date: Nov 2020
Location: Germany
Posts: 12
Downloads: 44
Uploads: 0
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11-06-22, 10:41 AM | #7 | |
Subsim Aviator
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11-08-22, 06:11 AM | #8 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
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Could this be a case of all-to-visible exhaust smoke, from your sub?
The sim offers ways to reduce that.
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11-04-22, 06:44 PM | #9 | |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I 100% agree with you on that |
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