SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-14-2020, 09:33 AM   #1
Macgregor the Hammer
Seaman
 
Join Date: Nov 2019
Posts: 37
Downloads: 74
Uploads: 0
Default SH 3 Megamod Comparison

I'm looking for some input regarding the 3 most popular megamods available for SH3. From what I've read, the difference between GWX Gold, LSH and NYGM is mostly realism and AI. GWX Gold is oriented more toward eyecandy and LSH & NYGM is a tougher AI and realism. Am I wrong in my impressions? I know the only way to form an opinion is try them, but as it stands, I have GWX Gold in-place and in the middle of a campaign.

Thanks for any input.....

Macgregor out--------
__________________
"Sink 'em All!"

-Adm. Charles Lockwood
Macgregor the Hammer is offline   Reply With Quote
Old 01-14-2020, 11:28 AM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 5,659
Downloads: 294
Uploads: 1


Default

What you need is https://www.subsim.com/radioroom/ima...n_Confused.gifMultiSH3 from maikhaas' download page. I thought it was on SubSim, but could not find it...

Anyway, you need a separate copy of SH3 for each mod. I have a Steam copy of the game, so I used 7zip on the contents of my original "C:\Games \Steam \SteamApp \common \Silent Hunter 3" install folder, and then copied the file I had named "SH3.7z", to a new folder I created named "SH3_GWX" in that same "common" folder, such that I had a "Silent Hunter 3" folder, and an "SH3_GWX" folder. Unzip the 7z file inside the folder, and added that "new" SH3.exe it to the Steam start menu, and renamed it. Then copy and use MultiSH3 to create a "GWX" Save folder. Same thing with NYGM and LSH for those mods. What ever you want to name the "new" Game folder and Save folder, only the Save folder can only be composed of 3 letters and / or numbers... With that though, you can try each mod, and they won't get in each others' way, other than taking up hard drive space...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 01-14-2020, 03:53 PM   #3
John Pancoast
Grey Wolf
 
Join Date: Apr 2002
Posts: 920
Downloads: 291
Uploads: 0
Default

I've done a lot of campaigns in GWX and NYGM. Don't have the machine for LSH.
I haven't noticed much if any difference in AI between the two if one uses realistic tactics and mindset. If one doesn't any AI can be to easy or tough.
Personally, I think the AI in both is so-so, but a lot of that is due to game limitations. I also think GWX isn't just about eye candy; it's plenty "realistic" too and that includes the reasons for some of the eye candy.
NYGM does have some nice equipment/gameplay realism additions vs. GWX but that doesn't mean one couldn't add the same into GWX on their own.

There are various minor likes and dislikes I have in each, but nothing show stopping. Overall I prefer NYGM, but can't go wrong with either.

Both are great and those involved can't be thanked enough.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 01-15-2020, 05:03 PM   #4
zeus
Officer
 
Join Date: Aug 2009
Posts: 237
Downloads: 758
Uploads: 0
Default

Did you participate in wolfpacks with subs IA?
With whitch are megamod are there moré wolfpacks?
zeus is offline   Reply With Quote
Old 01-15-2020, 05:41 PM   #5
John Pancoast
Grey Wolf
 
Join Date: Apr 2002
Posts: 920
Downloads: 291
Uploads: 0
Default

Quote:
Originally Posted by zeus View Post
Did you participate in wolfpacks with subs IA?
With whitch are megamod are there moré wolfpacks?
Yes, participated with wolf packs many times. Stock, NYGM and GWX. Recently decimated two convoys with two separate pack attacks.
In term of the megamods, I only know two; NYGM and GWX.

NYGM *may* have slightly more packs, due to some convoys having them attached to them in the campaign files. Such packs get activated when the player contacts the convoy.
I believe GWX may have some attached too, but not sure. Anyone ?

In terms of calling them in via Hsie's patch, it would of course be equal as those packs are not part of any megamod files. As said above, it even works with stock (or any other type of SH3 install).
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 02-04-2020, 04:57 AM   #6
Levyathan89
Watch
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 18
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by Macgregor the Hammer View Post
From what I've read, the difference between GWX Gold, LSH and NYGM is mostly realism and AI. GWX Gold is oriented more toward eyecandy and LSH & NYGM is a tougher AI and realism.
LSH is definitely the eyecandy mod. The beauty queen of super mods. It's, at least in my opinion, waay to easy, though. There are so many enemy cargo ships everywhere that one will often be out of torpedos before even reaching the patrol grid. Also, the escorts are pretty dumb. Unless you're deliberately noisy(and sometimes eben then), they will not be able to harm you. From what I've read, the later years of the war, the mod goes from way to easy to frustratingly hard due to non-stop air attacks. I haven't checked this myself, though.
Levyathan89 is offline   Reply With Quote
Old 02-04-2020, 10:26 AM   #7
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 16,221
Downloads: 18
Uploads: 0


Default welcome aboard!

Levyathan89! after a long silent run!
__________________
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote
Old 02-04-2020, 12:29 PM   #8
Levyathan89
Watch
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 18
Downloads: 25
Uploads: 0
Default



Yeah, I know, I've been a silent reader for quite a while now^^
Levyathan89 is offline   Reply With Quote
Old 02-07-2020, 03:04 PM   #9
John Pancoast
Grey Wolf
 
Join Date: Apr 2002
Posts: 920
Downloads: 291
Uploads: 0
Default

One nice thing about NYGM is that it has several good gameplay aspects that require a mod to be in GWX.

Not that they can't be in GWX, but requires a separate mod vs. being part of the megamod package already.
__________________
".....contrary to the accepted wisdom - and mythology - at no time did the German U-boat force ever come close to winning the "Battle of the Atlantic...."

- Clay Blair
John Pancoast is offline   Reply With Quote
Old 02-07-2020, 03:15 PM   #10
gord96
Commodore
 
Join Date: Nov 2002
Posts: 618
Downloads: 41
Uploads: 0
Default

Just got back into SH3, but in the past, GWX was always my go to. Decided to try LSH this time and I think it's fantastic. It does what the name says, makes the world feel more alive. Bombing raids on ports while you're getting underway, more activity in the North Sea (which I appreciate as a type II captain in 1939/early 1940). Ship interiors for Type II and Type VII as default, etc. Very impressed so far.
gord96 is offline   Reply With Quote
Old 02-15-2020, 01:44 AM   #11
Fifi
Ocean Warrior
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France - South West
Posts: 3,338
Downloads: 400
Uploads: 0


Default

You may give a try to Ccom12 also...same creator of LSH, but With more features than LSH...awesome ships, awesome campaigns with life everywhere
You have to start campaign at the training flotilla, and for each sub change too.
All equipments are limited along the war included torpedoes...
Just a hint
__________________
Fifi is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim