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Old 09-14-2008, 09:25 AM   #31
Tomi_099
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Default Thanks !!

Quote:
Originally Posted by privateer
Maybe you can use these.
http://www.mediafire.com/?gsmnjh0g963
................. DANKE MEIN FREUND !!!
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Old 09-14-2008, 12:32 PM   #32
Will-Rommel
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Good job tomi!

But is the white wall in your submarine torpedo room the definitive texture that the game will have or it was just to give us a look?



I ask because in the extern view screenshots, it have a different and better color/texture :

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Old 09-14-2008, 01:12 PM   #33
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agreed.

I'm sure they will correct it...
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Old 09-14-2008, 02:03 PM   #34
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Curious. Is there any way of changing adding or removing torpedos from the mesh based on how many eels are left on board?
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Old 09-14-2008, 06:44 PM   #35
Tomi_099
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Default Boots

Privateers motorcycle boots!!




















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Old 09-14-2008, 08:25 PM   #36
iambecomelife
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Now if you threw in a teddy bear I think I could die a happy man. Magnificent work!
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Old 09-15-2008, 08:16 PM   #37
Tomi_099
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Torpedo











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Old 09-15-2008, 09:29 PM   #38
Madox58
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Very nice work My Friend.
I am Honored to have helped.
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Old 09-15-2008, 09:34 PM   #39
bratwurstdimsum
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Thank you, sorry to sound impatient but can I ask the delicate question of when the mod with the textures so beautifully rendered in the last few posts be ready?

I love the mod so much I have modified my Type 9 sub to now have the Type 2 interior that was unfinished by Mikhayl. It'll be great to have the rest!

Quote:
Originally Posted by Tomi_099
Quote:
Originally Posted by privateer
Place the chains in the dat as seperate objects.
Then assign the obj_Pendulum controller to each one
in the sim file.
They'll then swing like the bananas and meat do.
.................................................. ...........................

Thanks !!
I build thet at last , sombody have time for this action !!!!
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Old 09-15-2008, 09:45 PM   #40
Madox58
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As most Modders also have full time jobs and such?
I highly doubt that any date could be announced.
Tomi will do what he can do at his pace.
Others will do what they can at thier pace.
Once that pace is paced?
We'll all see the pace at which the pace proceeds.
:hmm:
Does that make sense?
:rotfl:
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Old 09-15-2008, 10:02 PM   #41
bratwurstdimsum
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Ha ha good response.

I understand the job situation etc etc - my question was more out of sheer ignorance . Is it silly to say that being able to see pictures like we have been seeing of rendered torpedoes, switches, lightboxes and even crewmens hair as they sleep mean that the mod is ready or does it still require futher hours of [insert correct word for computer magic] time still? What exactly is the process so we mere mortals can understand the huge process this is.

Quote:
Originally Posted by privateer
As most Modders also have full time jobs and such?
I highly doubt that any date could be announced.
Tomi will do what he can do at his pace.
Others will do what they can at thier pace.
Once that pace is paced?
We'll all see the pace at which the pace proceeds.
:hmm:
Does that make sense?
:rotfl:
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 09-15-2008, 10:14 PM   #42
Madox58
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If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.
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Old 09-16-2008, 07:43 AM   #43
Tomi_099
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Quote:
Originally Posted by privateer
If half the information I have proves out?
It could be soon.
But soon may = a month.
Then again?
It may = 2 weeks.
Once the 3D work is done?
There is the proper imortation and lighting factors do deal with.
DD can tell you the lighting stuff is harder then the 3D stuff.
And proper importation can be a long road also.
Just look at the open hatch stuff when first started.

Blazeing a Trail is much harder then mere copying
the work.
...................
Well , Privateer !!!
There one sees meal again who experience has and who not.
2Wochen were my personal a goal,
my woman are 2weeks not there ,and I can make Halli Galli yet. :rotfl:

You do rech I white yet which everything to me comes still.

I have a question would become you
with the animation
that Chain and do the boot do take over??
are you Interested ???



.
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Last edited by Tomi_099; 09-16-2008 at 08:05 AM.
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Old 09-16-2008, 09:22 AM   #44
Letum
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I remember hearing that is was "impossible" to add lights in SH3....is this true?
Is it also true in SHIV?
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Old 09-16-2008, 11:36 AM   #45
Tomi_099
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Mikhayl THE EXCALIBUR !!!

Mikhayl

YOU ARE THE EXCALIBUR !!!

meny , meny THANKS !!!

That is a Referenc book for all Silent Hunter Work-Alcoholic



..
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