SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-10-07, 02:26 AM   #46
Reaves
The Old Man
 
Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Mechman
Also, don't skimp on the cheap freebies on the site, i.e. wallpapers, movies, crap like that. Never underestimate the amount of goodwill generated by a high-res render with some FX slapped on it.
Agreed on that one.
__________________
Reaves is offline   Reply With Quote
Old 07-12-07, 11:04 AM   #47
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Hasnt happened that much since I was here last time. Everyone who criticizes this game gets attacked by a mob.
__________________

GlobalExplorer is offline   Reply With Quote
Old 07-12-07, 11:15 AM   #48
Mechman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Also, release more of the backstory via the site. maybe get a decent writer to put together some of the historical highlights in fiction form.
  Reply With Quote
Old 07-13-07, 08:31 AM   #49
EAST
Sparky
 
Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 152
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GlobalExplorer
Hasnt happened that much since I was here last time. Everyone who criticizes this game gets attacked by a mob.
"Criticism is the activity of judgement or informed interpretation." - wikipedia

Someone saying something is ****e isn't criticism, usually its just trolling or bashing - like an fanboy only backwards.

The early 20th century American social critic and humorist H. L. Mencken, known for his "definitions" of terms, defined a demagogue as "one who preaches doctrines he knows to be untrue to men he knows to be idiots."

"..attacked by a mob" - demagogy

I see no mob, pretty much only me responding to trolls.
__________________
ENIGMA R.I.P.

Last edited by EAST; 07-13-07 at 06:04 PM.
EAST is offline   Reply With Quote
Old 07-14-07, 09:09 AM   #50
Cpt-Maxim
Electrician's Mate
 
Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
Default

First of all Enigma always has been and still is the result of a developer who scores the highest in grade-A class act from start to finish.. directly responding to you, in many different forums that are favorites for many different people.. coming to you rather than forcing you to go to them, or not respond to you at all.

I've been to their city and participated in sinking someone in a multi-player setup wih ERT, and was awarded fine prizes for the priviledge of taking part, and seeing the company up close, talking with them about their plans and future.. I know how close they came to providing us with more more more...

I cannot disrespect anyone who comes in here and admits that they just cant play the game due to issues out of their control, like starforce, which is due to be patched out and removed soon.. which is yet again ANOTHER instance of Tesseraction helping the community and keeping their word to solve a problem, if they complain in a respectful way asking for help.

But you trolls that I see.. I sit here and watch tiny minds and whiny lamers who need their hand held in order to just turn on their PC, much less take care of it, or learn the least little bit of problem prevention, driver upgrades, virus protection, etc, then proceeding to blame the wrong people and demand attention like spoiled brats.. The worst kind of drivel coming from their mouths rather than engaging their brains to think of the potential to invest or travel across the country to investigate the product of a company which revolutionized naval gaming and stood by their word.

You cannot find any quote anywhere, at anytime from East that says you're going to get what you imagined is the perfect game for you.. or that you did purchase the perfect combination of different name-brand parts all in one conglomeration we call a PC that will never fail your fat lazy pizza eating high on energy drinks one-button mentality.. you've been "sold" down the silicon valley by some slick 2nd hand hardware vendor..

Yet some of you jettison garbage about how you were let down in the hope that your rant is enough to sway smarter people than you to avoid "command sims" - the Tesseraction vision - or go with you to join some other bug ridden piece of flotsam.. Those of you who never designed enough code to print "hello world" are the worst..

but for the life of me, the others who want to complain about how they cant win, they cant figure it out, they think the game cheats them.. need to get a life.. So maybe you were raised around friends willing to always download some hack or cheat so you could beat or get past some level boss.. and you are pre-conditioned to think in ways requiring you to believe you are master of everything, we cant blame you for all that.. but wake up and smell the java.. before it's too late, because those kinds of workarounds are ruining you.

East, maybe there is no cure for these "trolls" but to go back to playing some game where they are guaranteed to win just so they can say "it's all about me baby!" or make them feel special for winning so easy.. or maybe other grognards wont be happy until they are in the silent service for real, placing their very life and limb at risk. They scream about how their "entertainment" isnt sim enough for them..

On the other hand you trolls could stretch your limitations, skills, by a little reading comprehension.. I know some of you are still going around basically saying they "promised me this" or "I dont want it if they cant make it my way". Start your own gaming company.. where is "your" naval game being produced right now, years later? Are you really so ahead of Tesseraction that you can stomp around forums pointing out flaws without regard to some constructive criticism, or do you believe you have some greater success you've already created than they have?

I completed all the missions from all 3 factions, and submitted many helpful posts in forums on tactics you can use.. and as thoughful and considerate as I am, I even provided nice little picture diagrams for the losers who dont put any intelligence into actual reading.. but then again, you're probably not reading this either.

Have a great day! Looking forward to the future of tesseraction...

Cpt-Maxim
__________________

You may find me on one of these teamspeak servers:
Subsim.com - subsim.teamspeak3.com
WWII Battleground Europe, Allied, - ts.wwiionline.com:9988
Elite Dangerous, Gamers Cove - 82.21.87.49
Cpt-Maxim is offline   Reply With Quote
Old 07-15-07, 05:14 AM   #51
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

I loved the wave effects *rolling ocean* in Enigma Rising Tide, I think the devs of SH3 & 4 could learn from it.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 07-15-07, 08:41 AM   #52
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,380
Downloads: 79
Uploads: 0
Default

Land, ports, LAN play and some form of dynamic campaign are the most important elements I think shoud be added to Enigma. I've always enjoyed ERT although I think it works much better as a surface game than as a sub game, there is a lot more to do and think about when coordinating surface vessels.

It would be great if EAST and could pattern the new Enigma after the old classic Microprose sim "Task Force 1942" adding anti air and anti sub ops to the mix of that game model would offer an incredible gaming experience.
Sonarman is offline   Reply With Quote
Old 07-15-07, 05:04 PM   #53
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by EAST
Quote:
Originally Posted by GlobalExplorer
Hasnt happened that much since I was here last time. Everyone who criticizes this game gets attacked by a mob.
"Criticism is the activity of judgement or informed interpretation." - wikipedia

Someone saying something is ****e isn't criticism, usually its just trolling or bashing - like an fanboy only backwards.

The early 20th century American social critic and humorist H. L. Mencken, known for his "definitions" of terms, defined a demagogue as "one who preaches doctrines he knows to be untrue to men he knows to be idiots."

"..attacked by a mob" - demagogy

I see no mob, pretty much only me responding to trolls.
People bought this game and they did not like it, so they should have a right to complain. Nobody needs to be lectured about how you think is a proper way to do it.

Imo, if this was a thread without developer participation, people would not feel so much obliged to weigh their words, and their would not be such an outrage if someone said they belong to the group who did not like the game. In fact there seems to be quite a few in this group, btw, so I encourage them not to feel ashamed and have their say.

This has turned into a thread where people discuss the game ERT, so I think both sides should have their say.

As to your next enigma game, if you stick with the graphics/athmosphere from Enigma (where you showed some considerable talent), the alternate history, and think of ways to have a realistic gameplay (like config files for the AI parameters or implementing sub stealth right out), I would have a look at it. The alternate history setting was certainly refreshing, the gameplay was not.
__________________

GlobalExplorer is offline   Reply With Quote
Old 07-15-07, 05:56 PM   #54
EAST
Sparky
 
Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 152
Downloads: 0
Uploads: 0
Default

I think you missed the point of my earlier response. Saying it sucks isn't "having your say". Saying the sub stealth sux is right on, that IS having your say.

Everyone with positive or negative input is welcome. Just don't bother if all you have to say is "Enigma sucks *ss" OR "Enigma is a worthless waste of code"; hell, thats not even an opinion, its just pointless trolling.

That was my point.
__________________
ENIGMA R.I.P.
EAST is offline   Reply With Quote
Old 07-18-07, 05:27 PM   #55
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

That makes sense.

Well then. For me the problem was that Enigma was a great game and an awful game at the same time. I absoltely wanted to play it for the athmosphere of being on a destroyer or submarine (lets not forget that was long before SHIII raised the bar), but I the gameplay (stealth, campaign, difficulty) - with your permission - "sucked" for me

Maybe thats why this game is so polarizing the community.

Lets also not forget that modding features were missing. May I say, it should have been "data driven" like SHIII and people would have modded it quite extensively.
__________________

GlobalExplorer is offline   Reply With Quote
Old 07-20-07, 11:22 AM   #56
EAST
Sparky
 
Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 152
Downloads: 0
Uploads: 0
Default

The modding thing has always made me laugh. Nearly everyone who complains about it not being moddable never looked into it.

Most people don't know that it is extensively moddable. Adding new ship models is even possible (we added the Iron Duke and a mini-sub after the fact for another project we were trying to do - all from a definition file), the models just needed to be submitted to us for conversion to the render engine's proprietary format. We have a full range of ship types defined in the engine. You want to add a new class: pick the type that most closely matches it and all you need is a model converted for it. These definitions are all done in a data file. We even provided a ship creation viewer for testing the ship profiles with your parameters.

Without our help the following could be changed:

All missions - this includes the ability to change pre-knowledge by the AI of a players position.
All Campaigns - maps, events, avi's etc. all are moddable in a set of definition files. (including the ability to add new ones, replace the existing ones).

text and voice reponses/tags, titles, etc.

all vehicles and weapons are skinnable (We even released a free model viewer to see your skins).

all effects are data driven and the datafiles could be changed
All sky, weather and ocean parameters are scripted and can be changed

The gui graphics could be changed, but not much because of a lot of hard coding. same with the ingame Hud.

Weapon and Ship parameters (speeds, tonnage, weapons and weapon placement, damage, audio, etc.) can all be changed.

The weapon to ship relationships could be modified also (AA guns are more dangerous to a PT boat than a Destroyer for example).

There are even tools available for creating the new missions and campaigns, unpacking and repacking our resource files, etc.

Once we finish the legal wrangling we'll release a no-cd patch that includes a new batch of missions that we created with these community created tools.

Seems that lots of simmers decided they didn't like it very early on and so didn't bother to try and modify it to do more of what they wanted: it wasn't AOD or SH(x) I guess.
__________________
ENIGMA R.I.P.
EAST is offline   Reply With Quote
Old 07-20-07, 04:44 PM   #57
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

I looked into it in late 2003, and all assets I found was dlls and binary data files. There was also nothing about modding in your forums. I didnt care about ERT after that, so I take that you released the tools later.

The most important thing that I missed was something akin to a "sensors.cfg", where I could have adjusted the sub stealth to my liking.

I was also looking into the mission files, at the time I thought a dynamic mission generator would have benefited ERT immensely.
__________________

GlobalExplorer is offline   Reply With Quote
Old 12-13-07, 12:52 AM   #58
TheGameKing
Nub
 
Join Date: Dec 2007
Posts: 2
Downloads: 0
Uploads: 0
No run game

Quote:
Originally Posted by navyvet
I have never been able to get this game to install but once. At start up it locks up my computer up. I tried many times for support. Sent a copy of my computer and followed all directions. Never a response. I let it collect dust as i play SH111. What am I missing?
Enigama will not run under any form of Vista. The starforce drivers are not compatible (I am assumming you are running Vista) There is supposed to be an starforce update for Vista but as yet I have not been able to get it to work.

If you are running XP SP2 you must use the orginal cd. There is a code that is on a peice of paper that you have to enter in order to activate the game. DO NOT use the code printed on the cd. That is only for the multiplayer version of the game.
By the way the game is using starforce 7.0.00084 or above and that hasn't been broken by anyone yet. I have a workaround that works but not on game that have a seperate cd key because is is encoded into the master cd and can't be copied. (yet)

P.P.S. I also know there is a problem with this game and some Nvidia cards. If you are using a nvidia card try going to an older version of the driver. I'm using an ATI X1650 and it runs fine on my system.

My system:

AMD 4200+ 2.2g dual core.
ECS r-484m-m mother motherboard
2g ram
ATI Radeon X1650 256m video
320g sata drive
160g stata drive

Hope this helps
TheGameKing is offline   Reply With Quote
Old 12-13-07, 01:13 AM   #59
TheGameKing
Nub
 
Join Date: Dec 2007
Posts: 2
Downloads: 0
Uploads: 0
Enigma sucks I think not

Quote:
Originally Posted by EAST
I think you missed the point of my earlier response. Saying it sucks isn't "having your say". Saying the sub stealth sux is right on, that IS having your say.

Everyone with positive or negative input is welcome. Just don't bother if all you have to say is "Enigma sucks *ss" OR "Enigma is a worthless waste of code"; hell, thats not even an opinion, its just pointless trolling.

That was my point.
I like the game. The alternate history is a good story line. Who would think that the UK and Japan would be allies. The voice command is really great. I have microsoft Voice commander (which I don't need to use) and Enigma runs circles around it.

I'm about 50/50 in the game. I win half the time. They win half the time. I just did the Amercian (1st) campain (have to do it again). I got every thing right down to the last sub. Wouldn't you known it. I ran out of depth charges. That was in the 1st 15 min into the game. Well for the next 2 hr (all on voice command) we would play cat and mouse because all I had left was my deck gun and aa batteries. He would dissapear from the scope and I would shut my engines off (he was doing the same) Then he dame well surfaced right in front of me and let me have it with a torpedo. And I let him have it with the deck gun. We where both hurting pretty good (I had > < this much hull intergrty left) . I finally left the game and will have to do the campain again.

Thanks

TheGameKing

P.S. If your're wondering about my name it's not because I play a lot of games. It's because I have a lot of games. I collect games. 700+ and counting.
TheGameKing is offline   Reply With Quote
Old 12-13-07, 03:53 PM   #60
EAST
Sparky
 
Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 152
Downloads: 0
Uploads: 0
Default

The update removes the starforce requirements as well as the "original cd in the drive) requirements. We're having good success with the patched Enigma running on Vista.
__________________
ENIGMA R.I.P.
EAST is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.