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Old 02-23-10, 04:26 PM   #331
Fish40
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Quote:
Originally Posted by Wilcke View Post
I have had that happen while hosing a saved game by imprudent use of JSGME.

Looks like that is not your problem. Will try your sub and date tonight. I am overdue for a patrol with RFB 2.0. More later.

Happy Hunting!

Thanks Wilcke. I decided to try one of the "War Patrols" I was in the South China Sea, 1944 Balao class. Played awhile, saved, reloaded the save, seemed OK. Resumed exactly where I left off. Don't know why the campaign is causing trouble
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Old 02-23-10, 05:26 PM   #332
Bilge_Rat
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Quote:
Originally Posted by DLight View Post
did that allready, but still can see my sub as dot...
maybe there is file or something, that i can replace? i have full game folder backup.
sorry for bad language and noob questions...
I presume what you mean is that there are less NAV map updates, all the boxes are light gray and there is less info. Your boat does show up as a dot, unless you zoom in very close. You also lose all target lines on the ATTACK map.

That is the way it shows up in RFB 2.0, I'm afraid. AFAIK, the only way to go back to the stock behavior is to uninstal the mod.
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Old 02-23-10, 06:11 PM   #333
Wilcke
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Quote:
Originally Posted by Bilge_Rat View Post
I presume what you mean is that there are less NAV map updates, all the boxes are light gray and there is less info. Your boat does show up as a dot, unless you zoom in very close. You also lose all target lines on the ATTACK map.

That is the way it shows up in RFB 2.0, I'm afraid. AFAIK, the only way to go back to the stock behavior is to uninstal the mod.
Having not tried it with the latest build of RFB, TMO Plot might be the way to go. Will have to throw it in and see if it works! Good question!
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Old 02-23-10, 07:30 PM   #334
HMCS
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Quote:
Originally Posted by Wilcke View Post
Having not tried it with the latest build of RFB, TMO Plot might be the way to go. Will have to throw it in and see if it works! Good question!
It does. I use it all the time.

I was wondering about two things:

First, the DD's still seem to pitch and roll a bit much.

Second: inertia and drift. I find that it takes a lot more mucking about with the engines to get my sub to stop moving. That, and stationary objects (targets) now drift along with the waves.
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Old 02-23-10, 07:39 PM   #335
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Fog patch: post updated with new contact info.
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Old 02-24-10, 05:23 PM   #336
Fish40
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I decided to uninstall / reinstall RFB ect.. I started a new campaign, same date, sub, and port. I set course for Midway to top off my fuel befor heading off to my assigned patrol area (East China Sea). I time compressed for a 24hr period after leaving Pearl. I saved the game, and successfully reloaded the save. Hopefully all is good now.
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Old 02-25-10, 09:45 AM   #337
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I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed
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Old 02-25-10, 10:54 AM   #338
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There is still one oddity that I'm seeing since the advent of 2.0. My ship smoke renders as "puffs" instead of a steady stream. I'm useing Keldunk's RFB tweaks, which was for the previous version of RFB. This mod just adds / improves sub exaust smoke, and improves the look and duration of flood vent water streams. I'm wondering if this could be the cause
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Old 02-25-10, 11:11 AM   #339
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Quote:
Originally Posted by Hitman View Post
I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
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Old 02-25-10, 11:35 AM   #340
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Quote:
Originally Posted by Hitman View Post
I just discovered that RSRD has its own sensors file, which will overwrite the RFB one

Wonder how many people here who reported problems with fog have also RSRD installed

I thought if a mod was made to be compatable, all should be OK. Hence the different versions of RSRD.
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Old 02-25-10, 11:56 AM   #341
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Quote:
Originally Posted by lurker_hlb3 View Post
And just what is the evil RSRDC begin accused of breaking and where is your documented proof?
I wouldn't say evil.... I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
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Old 02-25-10, 12:20 PM   #342
lurker_hlb3
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Quote:
Originally Posted by Nephandus View Post
I wouldn't say evil.... I do employ the latex RSRDC including the patch... and the visual detection of the AI crew is a bit off the actual visual range for the player. Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
I'm currently at work and when I get home we will find out who is breaking what and find out if Hitmans claim is valid
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Old 02-25-10, 12:22 PM   #343
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Hold up. Let's just nip this in the bud before it goes any further.

I took a look at the sensors.dat file that comes with RSRD. It seems to be concerned with German U-Boat equipment. Here is a screenshot.



As you can see, this has no relation to US fleetboats. I'm not quite sure what this is doing in RSRD but I am sure Lurker has a good reason for it being there. This file does not affect fleetboats.

The files that affect fleetboat sensors are all called 'Sensors_sub_US'.
RSRD makes no changes to the 'Sensors_sub_US' files.

Looking at the files included in RSRD leads me to believe that RSRD is not responsible for any shortcomings in the visual detection model in RFB.

Last edited by sergei; 02-25-10 at 02:11 PM.
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Old 02-25-10, 12:24 PM   #344
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Quote:
Originally Posted by Nephandus View Post
Basically the AI detects targets way before the player is actually able to see even smoke on the horizon.
Just to add to my point, I am seeing this behavior running just RFB on its own.
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Old 02-25-10, 02:31 PM   #345
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Hi, hope someone can answer a small question

I am playing with RFB 2.0 + RSRD + OM, full realism, no map updates

in campaigns, I was used to get once in a while a map contact; either a small square for lone ships or a big one for convoys, the problem is that it used to show course and speed (slow, med, fast). Now I am getting only the square with no course, so really unless it is very close, not worth the effort to try to intercept

is that wad? a bug? not related to RFB?

sorry if this was already discussed
thanks!
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