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Old 07-19-09, 10:16 PM   #106
ETR3(SS)
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Right, they changed Narwhal to #8 then with the newest version. I could change it to 10 but then Gato wouldn't have a conning tower. That reminds me, I forgot to put that in the RFB versions readme, no Narwhal tower with 688i activated.
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Old 07-20-09, 12:39 AM   #107
Capt Jack Harkness
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Version 4.2 is looking pretty sweet.

I've got a couple constructive points, however, if anyone with 3d skills wants to lend ETR3 a hand; there's a few visual details that need some attention.

The wake when running surfaced should be a lot more visible and the prop splash needs to be behind the rudder. If we could increase periscope wake and add a splash to the front of it (when running faster than a couple knots) that'd be super sweet as well, but if I remember correctly the periscope uses the torpedo wake, so maybe not...

The sail still needs some work too, the top needs to be a bit more curved as seen in the below pic (of course it would be awesome if someone could texture the diesel exhaust duct and get it to vent fumes when not running the reactor but that'd just be icing on the cake):



The anechoic tiles should be part of the texture as referenced (subtly) below:



Also seen in the above pic, the TB-16 shroud is not a half-pipe stuck on the side (as in the current model) but a much flatter bulge running down the deck.

Lastly, unlike Soviet submarines, modern USN subs have all-flying rudders so when the wheel is turned the entire fin moves, not just a flap on the back.

One other thing that occured to me: Did anyone notice that in the latest version of RFB the AA guns are only visible when they're above the water? If that could be applied to the mooring cleats it would simulate them retracting.

Oh and does anyone know who made those awesome four-bladed props and whether they'd be willing to make a seven-blader for our beloved 688i?

PS: Try not to read this as whining or complaining, I just have a (bad) habit of nitpicking in the pursuit of perfection. Oh, and ETR3, nice job putting U-235 on the reactor fuel gauge, serves as a constant little reminder of the vessel's potency.

Last edited by Capt Jack Harkness; 07-20-09 at 12:51 AM.
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Old 07-20-09, 07:38 AM   #108
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Thank you for your feedback Capt Jack! I looked into the ship wake and periscope wake a little before releasing v4.2. I think you are correct in assuming that the periscope wake is a torpedo wake. The prop splash I did move further aft but then my ADD took over, didn't help I was drinking while working on this the past week either.

As far as 3d modeling and texturing goes I'm just getting my feet wet. I really want to do more but am pacing myself and playing around with the program. The TB-16 shroud in particular I had edited at one time, guess I didn't save it. I had also planned on using Bartolomeus' USS Miami skin from VS, but when I applied the skin it stretched it out in some places and it didn't look right. Having been on the boats and qualified as helm, you woulda thought the light bulb woulda went off about the rudder lol. That shouldn't be hard to fix. But about the cleats, the game doesn't provide us with the joys of tying up a boat to the pier so that's why I took the forward ones out altogether. I left the aft ones there as they are not retractable cleats. And don't worry about nitpicking, you're being constructive about it. I may have released my 3rd version of this mod now but it's always a WIP.

One more thing, anbody have a answer to this question. Concerning the 3D model and the texture for said model, how can I rearange what goes where? For example, the screw is set to get its color from the upper left corner. What if I want to move that to the lower left?
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Old 07-20-09, 02:07 PM   #109
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Easy pie, I can look at the texture coords and see what I can do.

Basicaly, since the texture is just a wrapping over a model, all you have to do is select the right faces and move the faces into a different open spot on the texture
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Old 07-20-09, 03:58 PM   #110
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About 5 minutes after I posted that I figured it out lol. Thanks anyways though.
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Old 07-20-09, 04:30 PM   #111
d@rk51d3
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Is 4.2 a patch for 4.1, or a complete version?


The reason I ask is, I now have 4 torps....

no reserves....
no scopes....
still no campaign....


Just isn't my day.
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Old 07-20-09, 06:20 PM   #112
ETR3(SS)
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Oh man. 4.2 is a complete version. I usually give the same advice of "this is for stock only" but you know that. I'm tempted to say try it on a clean install just to see if that helps, but that's a lot of work too. What troubleshooting have you done so far so I can figure what to tell ya from there?
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Old 07-20-09, 07:48 PM   #113
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I have the propeller you may be able to use.
But it is in SolidWorks format.
I have nothing to convert that format to one you could use.
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Old 07-20-09, 08:17 PM   #114
ETR3(SS)
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Would this help Privateer?

http://www.filetransit.com/view.php?id=20534
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Old 07-20-09, 08:36 PM   #115
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I don't have SolidWorks.
I have a viewer to see the SolidWorks files.
But I can not save it to another format.

My version of PolyTrans will not open the file
as it's a newer version of SolidWorks the file is saved in.
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Old 07-21-09, 07:14 AM   #116
d@rk51d3
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Quote:
Originally Posted by ETR3(SS) View Post
Oh man. 4.2 is a complete version. I usually give the same advice of "this is for stock only" but you know that. I'm tempted to say try it on a clean install just to see if that helps, but that's a lot of work too. What troubleshooting have you done so far so I can figure what to tell ya from there?

Not much. The landlord rang on Friday, to let us know that new carpet was being laid on Monday. Therefore the whole house has been crammed into about 2 rooms, right up to the ceiling........... Gaming rig included.

I'll try a fresh install............ It can't hurt.

Cheers.
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Old 07-21-09, 08:20 AM   #117
ETR3(SS)
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@ privateer: I'll take the file and see what I can do with it.

@ d@rk51d3: Let me know when when your house returns to normal and we'll keep going on this.
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Old 07-21-09, 09:56 AM   #118
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How do I move the diveplanes from the hull to the sail?
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Old 07-21-09, 11:04 AM   #119
ETR3(SS)
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You would have to to move the appropriate node to a position where they would line up on the sail. Now that I'm just starting to get the hang of this 3D modeling thing I'm going to try to make all three Flights of the 688. So expect Fairwater Planes in a release soon!
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Old 07-21-09, 12:27 PM   #120
Karle94
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I can`t wait. Soon the pacific will be filled with over 60 Los Angeles submarines.
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