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Old 03-29-07, 02:27 PM   #106
nimitstexan
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I've been pinged, even sunk, in some of the single missions (vanilla).
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Old 03-29-07, 02:28 PM   #107
FAdmiral
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Another thread with conflicting reports:

http://www.subsim.com/radioroom/showthread.php?t=109747

I just wonder if the game engine if adding some random code
everytime a mission or campaign starts. Its sounding more and
more like it when I read all these posts....


JIM
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Old 03-29-07, 04:12 PM   #108
sandbag69
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Thanks NVDrifter for this mod.

Created a proper Midway mission based on a book I am reading.

Pre-Mod : I was able to wipe out most of the Jap carriers without any attentions whatsoever from Ships or planes.

Post-Mod same mission: Detected and attacked regularly by Destroyer screen. Marvellous!

Only Possible problem was the Jap airforce went crazy lookin for me. Dropping bombs everywhere. They even succeded in sinking one of their own heavy cruisers by Dive-bombing it. Think they may have been looking for me. Not sure

Anyway thnaks buddy for this Mod.
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Old 03-29-07, 04:15 PM   #109
FAdmiral
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Now this is really getting comical ! I raise my scope, all near ships will
start firing at it. I lower it and scoot away. All the DDs come to that
area and start blasting holes in the water but I am long gone. I go
somewhere else and do it again. Repeat, they all zip over and blast away.
I did this 6 times and got the same results every time. Never took any damage
and never heard any pings. DDs were all set to "Elite". Althought their
sighting ability was superb, eveything else (Hydrophones & Sonar) STUNK !!
I was always at PD & moving at Std. speed (making lots of noise) Other times
when I had scope down, 3 DDs passed almost right over me (thought collison)
but never knew I was there???

JIM
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Old 03-29-07, 05:16 PM   #110
MadMike
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Hey, maybe the IJN has supersonic detection equipment...
I've read in some U.S. war patrol reports that Japanese standard operating procedure was to use hydrophones to listen, then use active sonar to get a fix and drop. However, they also used active sonar when screening convoys or task forces.
Will dig though my two dozen reports and see what I can find...

Yours, Mike
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Old 03-29-07, 06:07 PM   #111
FAdmiral
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The only fix they get on me in this game is visual. If I don't give them
something to see, they just DC the heck out of the ocean where I was
last seen. I would be VERY HAPPY to hear some pinging going on...
BTW, they all seem to be using thier signal blinkers constantly. I wonder
if that is just random blinking or JUST MAYBE morse code??? That would be
a wonderful Easter Egg in the game !!

JIM
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Old 03-29-07, 06:22 PM   #112
castorp345
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hey admiral
try setting the dd's to 'normal' and see what happens in the same scn...
i'm guessing that the 'elite' settings might somehow be nerfed...
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Old 03-29-07, 07:42 PM   #113
FAdmiral
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I can't seem to win here (maybe lose would be a better term)
I finally got a DD to drop right on top of me while I was at PD.
It was my end or so I thought. The DCs went right past me
on both sides and exploded below somewhere inflicting NO damage
on my boat whatsoever. I wonder if the realism settings are causing
this strange stuff. I will try again and make more adjustments.
One of these times, I just have to DIE. No Fun without that....

JIM
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Old 03-29-07, 07:55 PM   #114
castorp345
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jim, are you using redwine's dc mod? (http://www.subsim.com/radioroom/show...=109076&page=3)

also, what does your gameplaysettings.cfg look like?
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Old 03-29-07, 08:01 PM   #115
tater
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Quote:
Originally Posted by sandbag69
Only Possible problem was the Jap airforce went crazy lookin for me. Dropping bombs everywhere. They even succeded in sinking one of their own heavy cruisers by Dive-bombing it. Think they may have been looking for me. Not sure

Anyway thnaks buddy for this Mod.
This is a serious problem with the basic notion of CV ops in the game. the air groups presumably result in a % chance of air attack. In reality, there would be CAP planes (no bombs since zeros didn't carry them) only, and even then a fairly small force per CV, 1, maybe 2 chutai (3-6 planes). What we see (I think) is the whole air group. This is silly since the VB and VT units would be waiting for a target. It took them at least 45 minutes to get a full strike ready under perfect conditions, then a while to launch them. Also, unlike modern CVs, WW2 CVs could either land aircraft, or take off aircraft. They couldn't do both at once. CV ops are complicated, having a CV battle with subs around should probably just be avoided, or a single mission made perhaps with cloned CVs with a special "CAP only" air group... That should be possible, right? Copy a CV, give it a new name, and change the airgroup data? Hmmm...

tater
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Old 04-03-07, 11:27 PM   #116
FAdmiral
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OK, after not having any luck getting escorts to detect & go after me,
I deceided to do something drastic. I uninstalled the game, reinstalled
it and patched to 1.1. NOW the AI DDs are actually looking for me &
have found me. I am hearing the pings now (never did before). I was
DCed and rammed and it of course SUNK me. Don't know what happened
on the first install. Something just was not right about it. BUT the game
seems to be playing like it should now after the new install...

JIM
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Old 04-04-07, 10:28 AM   #117
kakemann
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FAdmiral! Thats great!

Now I look forward to the 1.2 patch! :-)
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Old 04-04-07, 12:42 PM   #118
FAdmiral
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With the new install, I am now getting zig-zag from the TFs & Convoys.
After I torp one, they will speed up and make direction away from me.
Entirely the opposite of the first install where they would come to a
complete stop and just sit there. I don't know why all the difference
between the installs? Somehow, the first one just didn't load all the
game engine or maybe just pieces of it?? Or maybe the patch didn't
install right and messed up the game AI. With the first install, I never ran
the game on the original 1.0 version. Patched it right away....

JIM
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Old 04-04-07, 02:38 PM   #119
Trout
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I have the same problem when I attack convoys, the ships all stop after I make my first attack!

Does anyone else have the "stopped ship" bug?

Trout
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Old 04-04-07, 02:43 PM   #120
Sulikate
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Well, I've been pinged several times while evading DDs, but they do seem quite "dumb" compared to GW's AI. (I don't know if this is historicaly correct or not).

just my 2 cents
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