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04-03-08, 11:19 PM | #1 |
Ace of the Deep
Join Date: Aug 2007
Location: Tulsa, OK
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Is anyone running SLI with this game? If so, how have you changed Rubini's settings to take advatage of it? I'm using two EVGA 7600 GT cards.
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04-20-08, 06:46 AM | #2 |
Swabbie
Join Date: Sep 2002
Location: Bad Brueckenau/Germany
Posts: 8
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tweaks/nhancer profile for NVidea NX7100GS?
Hi boatsmen
I installed SH4 yesterday and at first I am VERY disappointed with it. Comparing with the wonderful SH3 (GWX) that I have been playing for a while this game seems to be one, if not several steps back instead of forward. However I also understand that there maybe ways to improve the slow and mediocre graphics and response that I am experiencing on my PC. I have installed nhancer and am looking for possible profiles that work with my nvidea NX7100GS card. Could it be that my PC may not be powerful enough to run SH4 properly? I have 'just' 1GB or RAM too, which has always been more than sufficient for SH3 though. OK thanks guys, tips, hints, experience by other NX7100GS users, profiles perhaps, etc. will be much appreciated. |
04-20-08, 11:27 AM | #3 | |
Commodore
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
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Quote:
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04-20-08, 05:55 PM | #4 | |
Swabbie
Join Date: Sep 2002
Location: Bad Brueckenau/Germany
Posts: 8
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Already a bit better
Quote:
Thanks again |
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04-21-08, 09:59 AM | #5 |
Swabbie
Join Date: Jun 2007
Posts: 9
Downloads: 82
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nHancer
NHancer works great on Silent Hunter IV but am having an issue in that the mouse works erratically and the response time when clicking on the event item reacts too slowly. Loaded Silent Hunter III with nHancer working and it is just superb! Any fixes to the slow down on my system? Could there be a nHancer setting that I am missing? It would be great if SHIV would work just like SHIII. Many thanks!
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04-25-08, 03:22 PM | #6 | |
Swabbie
Join Date: Sep 2002
Location: Bad Brueckenau/Germany
Posts: 8
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I have the same issue with cursor and mouse
Quote:
Thanks mates! |
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08-10-08, 06:09 AM | #7 |
Weps
Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
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Thanks for the tweak!
I've been trying different things out,and made a profile especially for SH4,the jagged edges are ok(4xAA). Only thing i cant resolve is that i think the wake behind my boat is too dark,and the sky keeps moving quickly after i did a time acceleration,still sorting that out..you can make it stop by accelerating time and go back to time x1 a couple of times,and they go back in sync,looks really weird. But all in all i am very happy,especially the AA makes the simulation so much better looking!! Last edited by Kloef; 08-18-08 at 07:47 AM. |
08-21-08, 09:20 PM | #8 |
Samurai Navy
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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I am running these settings - if there is better I am all ears but this is giving me good results:
Anisotropic Filtering = Application controlled Antialiasing - Gamma Correction = On Antialiasing = 16XQ Antialiasing - Transparency = off Conformant Texture Clamp = use hardware Extension Limit = Off Force Mipmaps = bilinear Multi-Display/mixed-GPU acceleration = single display performance mode Texture filtering - Anisotropic sample optimization = On Texture filtering - Negative LOD bias = Allow Texture filtering = Quality Texture Filtering - Trilinear Optimization = On Triple Buffering = Off Vertical Sync = Force On
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
08-22-08, 05:24 AM | #9 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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For anyone using Nhancer;
Click Tools > Activate Profile > Best Quality (no speeed optimizations). This will set the global profile to... well what it should be IMHO. Now select your game profile and make the tweaks you want. For SH4; Set anti-aliasing as desired. DO NOT use enhance in-game settings, as SH4 does not have AA, so there is nothing to enhance! Anything above 4x MSAA will remove the sun's halo and has some more negative effects. You can use transparency AA (multi -or super-) without losing anything... well, beside a little performance. DO NOT enable "Gamma correction". Again, AFAIK SH4 does not have anisotropic filtering, so set it as desired, not application. Set anti aliasing compatibility mode to "20000000: EA Strategy Games". This is to get AA working properly, but how and why this works exactly is beyond me. If you're having frame rate issues, you can reduce your AA / AF settings, and / or enable some or all optimizations to gain some performance. Disabling / reducing in-game graphic options will also gain you performance. How you balance things out is up to you... So Pappychain, since you asked ; Anisotropic Filtering = Application controlled > set as desired, not "application controlled". Antialiasing - Gamma Correction = On > off. You can adjust gamma in-game if needed. Antialiasing = 16XQ > no halo, thin smoke, but it's your choice. Antialiasing - Transparency = off > multi- or super- Conformant Texture Clamp = use hardware > normally "on", set to "off" if your having anomalies. Extension Limit = Off > normally "off", set to "on" if your having anomalies. Force Mipmaps = bilinear > only use for old games that don't use mipmaps. Probably better to disable. Multi-Display/mixed-GPU acceleration = single display performance mode Texture filtering - Anisotropic sample optimization = On > off for better graphics, it's a speed optimization. Texture filtering - Negative LOD bias = Allow > clamp for better graphics (if a game uses negative bias). Texture filtering = Quality > high quality to automatically disable all speed optimizations. Texture Filtering - Trilinear Optimization = On > off for better graphics, it's a speed optimization. Triple Buffering = Off > on if you're using / forcing V-sync. Vertical Sync = Force On > SH4 has a V-sync option, I suggest you use that (set to "application"). I'm not saying you have to set it like that, but you can improve graphics a lot. Things like setting "force mipmaps" either does nothing at all or cause conflicts with a game like SH4. If you aren't already, I suggest you use Nhancer; it gives more info on options and provides additional links with info. Hope it helps.
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08-24-08, 04:46 PM | #10 |
Samurai Navy
Join Date: Aug 2008
Location: on the Atlantic Ocean
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Thank you sir - I will give it a try! S'
('PappyChain' .. I resemble that remark!)
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
08-24-08, 06:49 PM | #11 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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could have sworn I used copy-paste?! Sorry mate, just a typo, I swear it.
I don't know if the difference is all that noticeable, but you certainly got the horsepower to settle for nothing but the best, graphically. I hope it works out for you.
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09-21-08, 02:43 AM | #12 |
Weps
Join Date: Apr 2007
Posts: 351
Downloads: 35
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I would like to know if anyone has solved this white line around submerged objects bug yet. I am running an Nvidia Geforce 8800GS. I get the white garbage around the submerged edges of my vessel no matter what settings I pick in Nhancer. Really irritating.
MODS: TMO TMO S-boat engine fix RSRD RSRD patch
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09-21-08, 10:13 AM | #13 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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No fix that I know of. IIRC Nisgeis or Kriller2 where working on a fix, but this either didn't work out or is still being worked on. Don't think it's something you can tweak out in nHancer or something.
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09-21-08, 01:03 PM | #14 |
Weps
Join Date: Apr 2007
Posts: 351
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If it helps any, the artifacting only showed up after I installed TMO. Previously I was running RFB and Environmental 4.X with no issues.
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09-22-08, 01:51 AM | #15 |
Weps
Join Date: Apr 2007
Posts: 351
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Okay, so I am back to RFB with PE4. The white outline underwater went away. now I have a different problem. The volumetric fog shows up on top of my crew, so as to make my bridge crew appear transparent. I have heard of this problem before. Is there a solution and what is it?
Also, the clouds are moving way faster that they would in reality.
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Last edited by skookum; 09-22-08 at 10:49 AM. |
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