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Old 10-31-13, 04:41 PM   #4051
Madox58
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I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!


I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.


Also had videos where the ships were destroyed by the balloons swaying to much.


That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!
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Old 10-31-13, 05:00 PM   #4052
Targor Avelany
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Quote:
Originally Posted by privateer View Post
I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!


I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.


Also had videos where the ships were destroyed by the balloons swaying to much.


That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!
I bet it will produce even MORE EPIC results!!!

at least at first. I can bet on it
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Old 10-31-13, 05:17 PM   #4053
gap
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Quote:
Originally Posted by privateer View Post
I didn't have all the ropes just a grounding cable.
When attached to a ship?
The controller started a sway on ship movement that caused it to all go bad!
Was the controller attached to the balloon or to the connecting node on the ship? I wonder if the pendulum controller is applied to the lower object, no matter where it is placed and/or if relative masses are taken into account

Quote:
Originally Posted by privateer View Post
I had a bunch of videos at one time that showed Air Craft hitting the balloons and everything went boom.


Also had videos where the ships were destroyed by the balloons swaying to much.
LOL, we must be prepared to face this sort of problems Targor

Quote:
Originally Posted by privateer View Post
That was SH3 though! What failed in SH3 does not mean it will produce the same results in SH5!
Quote:
Originally Posted by Targor Avelany View Post
I bet it will produce even MORE EPIC results!!!

at least at first. I can bet on it
Yep, the SH5's law goes beyond Murphy's most catastrophic previsions
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Old 10-31-13, 05:26 PM   #4054
Targor Avelany
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Quote:
Originally Posted by gap View Post
Was the controller attached to the balloon or to the connecting node on the ship? I wonder if the pendulum controller is applied to the lower object, no matter where it is placed and/or if relative masses are taken into account



LOL, we must be prepared to face this sort of problems Targor





Yep, the SH5's law goes beyond Murphy's most catastrophic previsions
I get home and I'm downloading fraps ))))))))
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Old 10-31-13, 05:28 PM   #4055
Madox58
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I don't remember what I did but I know I did alot of different things back then.


You tend to remember 90% of things that didn't work after a few years.
Given it's been somewhere around 5 years or more?
I'm lucky I even remember seeing ships flip over!!
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Old 10-31-13, 05:29 PM   #4056
gap
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Quote:
Originally Posted by Trevally. View Post
Nope - no joy
I can't see the error and have no control in ME2
Models are being drawn but no textures
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Originally Posted by gap View Post
Wait, I think I know what is going on: the GR2 file name and the model name must be identical. Rename the GR2 file and all the accessory files to Barrage_Balloon, and change the path in the cfg file accordingly
@ Trevally

another possible source of problems I have spotted: all the stock units using multiple diffuse/AO maps, have their configurable textures stored in the same folder as the GR2 file, and GR2 file itself is set to point straight to that path.
I will upload an update correcting the issue in a few minutes
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Old 10-31-13, 05:43 PM   #4057
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Quote:
Originally Posted by Targor Avelany View Post
I get home and I'm downloading fraps ))))))))


Quote:
Originally Posted by privateer View Post
I don't remember what I did but I know I did alot of different things back then.


You tend to remember 90% of things that didn't work after a few years.
Given it's been somewhere around 5 years or more?
I'm lucky I even remember seeing ships flip over!!
yep, fair enough.

On a side note, the keyframe animation on the dat balloon works nicely (@ Targor, the controller is already in the dat file within the package I have uploaded before). I have discovered that the keyframe node must follow immediately the mesh label: put another node in the middle, and it won't work.

I doubt it can be used to balance effectively ship's pitch and roll, as they are pretty random, and their amplitude varies with wave height. Nonetheless, this sort of animation can be used for adding some extra swinging to the balloon. Setting it to give the impression of a natural movement takes time though
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Old 10-31-13, 05:44 PM   #4058
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Found an old test image. Notice the truck?
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Old 10-31-13, 05:58 PM   #4059
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Originally Posted by privateer View Post
Found an old test image. Notice the truck?
Nice screenie. I think I should redo the suspension cable as shown in it, and make picketing lines much shorter, as per your previous suggestion

On a side note: was that truck moving?
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Old 10-31-13, 06:00 PM   #4060
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Nope. Static model as a Land Unit.
I did the cable with the arc as an eye candy thing.
I've often thought about going back and adding to the effect for GWX 3.
But it was our last release as a Team and I really don't want to change it.
I have explained how to do things like that many times over.
S3D and other Tools allow it and make it all possible so it just takes that one Guy to do it.
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Old 10-31-13, 06:35 PM   #4061
gap
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Quote:
Originally Posted by gap View Post
@ Trevally

another possible source of problems I have spotted: all the stock units using multiple diffuse/AO maps, have their configurable textures stored in the same folder as the GR2 file, and GR2 file itself is set to point straight to that path.
I will upload an update correcting the issue in a few minutes
Okay, I have reconfigured all the names/settings as per stock units, and double checked that I didn't introduce any wrong reference/mistyped name. Now everything should work as supposed.

Download link:

http://www.mediafire.com/?9hxu2l6rdgs3id5

Sorry for the inconvenience guys.
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Old 10-31-13, 06:39 PM   #4062
gap
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Quote:
Originally Posted by privateer View Post
Nope. Static model as a Land Unit.
I did the cable with the arc as an eye candy thing.
I've often thought about going back and adding to the effect for GWX 3.
But it was our last release as a Team and I really don't want to change it.
I have explained how to do things like that many times over.
S3D and other Tools allow it and make it all possible so it just takes that one Guy to do it.
Once we finish our work on the balloon, nothing prevents from importing this model into SHIII. With Trevally's and Targor's permission indeed. We have taken a lot from SHIII, and it is about time that we pay back for all the goodies we stole from you, GWX guys
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Old 10-31-13, 06:40 PM   #4063
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You didn't steal anything. The GWX Team gave it all to the Subsim community. (What we did anyway)
We knew down the road other Modders would look back and use what we figured out.
Some of us knew we would go forwards and try to assist in any way we could.
It's my pleasure to assist as a GWX Team Member and on my own accord.
It's all about makeing the Games better.
I'll post a link so you can send me money ASAP.
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Old 10-31-13, 07:02 PM   #4064
gap
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Quote:
Originally Posted by privateer View Post


You didn't steal anything. The GWX Team gave it all to the Subsim community. (What we did anyway)
We knew down the road other Modders would look back and use what we figured out.
Some of us knew we would go forwards and try to assist in any way we could.
It's my pleasure to assist as a GWX Team Member and on my own accord.
It's all about makeing the Games better.
I couldn't agree more, and personally I am not lesser grateful for your precious assistance than I am for previously released stuff that we got permission to use. Nonetheless there was a time, I think, that we SH5-ers were accused to steal files and ideas from GWX. But I can be wrong anyway: my mind refuses to remember the details of conflict-related events, when they are not restricted to historical battles and to mod conflicts
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Old 10-31-13, 07:07 PM   #4065
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You forgot to mention you'd send me money?
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