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Old 10-01-13, 12:00 PM   #3901
gap
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There could be a song here...... three spam hunters blady bla
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SPAM!


oops - guess I'm a little trigger happy


You are right, to be a good spam hunter I should report most of my posts for a start
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Old 10-02-13, 06:53 AM   #3902
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Hi Trevally
I tried what you said but nothing happened. I think the interface I am using where the Watchman can take a photo is not compatible with OH2. I tried both periscopes and also from the conning tower
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Old 10-02-13, 12:04 PM   #3903
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Hi Trevally
I tried what you said but nothing happened. I think the interface I am using where the Watchman can take a photo is not compatible with OH2. I tried both periscopes and also from the conning tower
If I am not mistaken, I took photos with the weapons officer, not watch officer. Photo icon was way on the right side.
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Old 10-03-13, 10:43 AM   #3904
Targor Avelany
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hey gap,

Have you figured something out with the balloon? I just came back yesterday and will work on the files if you haven't (being stuck in edmonton for extra 2 days due to car blew - sucks).
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Old 10-03-13, 11:19 AM   #3905
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Originally Posted by THEBERBSTER View Post
Hi Trevally
I tried what you said but nothing happened. I think the interface I am using where the Watchman can take a photo is not compatible with OH2. I tried both periscopes and also from the conning tower

Come to a full stop, then take your pics.
Find the pics in; C:\Ubisoft\Silent Hunter 5 (.bmp format)
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Old 10-03-13, 11:42 AM   #3906
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Have you figured something out with the balloon?
No, honestly not, the texture corruption shown in goblin has greatly demoted me.

I am not going to change settings and to move coordinates around the obj file randomly, when someone who knows what he's doing (I have at least two names in mind, three with you ), could do a much better job in one hundredth of the time

But I am not giving up, indeed. I am ready to cooperate with you, or with anyone else wanting to investigate the GR2 format and the clumsy way SH5 uses it. In the meanwhile, I have come to the conclusion of releasing the new balloons as dat units, as Trevally did. Talking about flying objects, one would hardly notice the lack of rendered shadows and the other flaws of the dat format. What do you think?

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I just came back yesterday and will work on the files if you haven't
Yes please go on, and, as said above, don't esitate asking for my assistance, in case you think I can ease your work

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(being stuck in edmonton for extra 2 days due to car blew - sucks).
Yep, that sucks, but it is anyway nice hearing from you again
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Old 10-03-13, 12:41 PM   #3907
Targor Avelany
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Originally Posted by gap View Post
No, honestly not, the texture corruption shown in goblin has greatly demoted me.

I am not going to change settings and to move coordinates around the obj file randomly, when someone who knows what he's doing (I have at least two names in mind, three with you ), could do a much better job in one hundredth of the time

But I am not giving up, indeed. I am ready to cooperate with you, or with anyone else wanting to investigate the GR2 format and the clumsy way SH5 uses it. In the meanwhile, I have come to the conclusion of releasing the new balloons as dat units, as Trevally did. Talking about flying objects, one would hardly notice the lack of rendered shadows and the other flaws of the dat format. What do you think?



Yes please go on, and, as said above, don't esitate asking for my assistance, in case you think I can ease your work



Yep, that sucks, but it is anyway nice hearing from you again
Ok, I will keep you updated then.
One of the things that a bit messing things up (at least for me understanding wise), are the locations of the bones. Some of the bones show that their position is 0 on all accounts, but they actually not at the worlds center. And I'm not sure why and how to change it.
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Old 10-03-13, 12:56 PM   #3908
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Ok, I will keep you updated then.
I count on you

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One of the things that a bit messing things up (at least for me understanding wise), are the locations of the bones. Some of the bones show that their position is 0 on all accounts, but they actually not at the worlds center. And I'm not sure why and how to change it.
The position/rotation/scale of each bone is relative to position/rotation/scale of its parent bone. If we had a chain of three bones, where the root bone had an y translation of 1, -3 for the seconf bone, and 0 for the last one, the y position of the latter would be 1 - 3 + 0 = -2

Wether a bone has or not position/rotation/scale data is detremined by its flag
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Old 10-03-13, 01:12 PM   #3909
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Originally Posted by gap View Post
I count on you



The position/rotation/scale of each bone is relative to position/rotation/scale of its parent bone. If we had a chain of three bones, where the root bone had an y translation of 1, -3 for the seconf bone, and 0 for the last one, the y position of the latter would be 1 - 3 + 0 = -2

Wether a bone has or not position/rotation/scale data is detremined by its flag
I understand that. But if ALL bones are at 0? Including root bone?
Though I might have missed something. Will dig again when get home.
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Old 10-03-13, 02:38 PM   #3910
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I understand that. But if ALL bones are at 0? Including root bone?
In that unlucky case we are in presence of yet another GR2 mistery
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Old 10-03-13, 05:46 PM   #3911
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Hi Mikemike47
I think the problem is that I am using Realistic Interface and not TDW UI
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Old 10-03-13, 05:50 PM   #3912
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Hi Mikemike47
I think the problem is that I am using Realistic Interface and not TDW UI
HiDef Realistic Interface?

That is an outdated version of an abandoned UI mod, i.e. UI-Boat. Use the last version of UI-boat at least
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Old 10-04-13, 07:57 AM   #3913
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Why not Magui right away?

Here; http://www.subsim.com/radioroom/showthread.php?t=181370
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Old 10-04-13, 08:20 AM   #3914
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Yes, why not?

For two reasons, I suppose: I assumed arbitrarily that THEBERBSTER was sentimentally devoted to Reaper7's UIs, and I myself would feel sorry if his UI-boat sank into the oblivion ...but I agree with you that MaGui would be a much better option.
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Old 10-04-13, 10:28 AM   #3915
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Yes, why not?

For two reasons, I suppose: I assumed arbitrarily that THEBERBSTER was sentimentally devoted to Reaper7's UIs, and I myself would feel sorry if his UI-boat sank into the oblivion ...but I agree with you that MaGui would be a much better option.
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