SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-05-08, 07:52 PM | #1 |
Torpedoman
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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Version 1.0.7
http://www.gcblue2.com/files/install_gcb2_107.exe (full version with standard maps) http://www.gcblue2.com/files/install_gcb2_107patch.exe (patch from 1.0.6 to 1.0.7) Additional map files: http://www.gcblue2.com/files/install_gc ... outham.exe http://www.gcblue2.com/files/install_gc ... leeast.exe Manual by itself: http://www.gcblue2.com/files/GCB2_Manual_107.pdf Server updated to 1.0.7, gcblue.servegame.com Status page at http://gcblue.servegame.com:3080/index.html (if time is incrementing then server is up) This version has minor updates and bug fixes: - Updated pdf manual that is installed with game. Commands and tutorial walk-throughs updated. - Added display of uncertainty region for passive sonar contacts - Improved air intercept. Intercept (unless canceled) will have aircraft enter close formation behind target for gun solution - Aircraft in takeoff position shown in 3D - Fixed sonar database values. Old values made many ships and subs far too quiet - Adjusted SM1 database params - SM1 and SM2 updated to allow ship targets. Warhead still detonates before impact (as with air targets) so mainly does sensor damage. |
12-21-08, 03:48 AM | #2 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Wow looks very promising though I haven't tried it.
Please keep us updated. Especially on its final public release. Thank you. You have no idea how much you made me happy today knowing this kind of game exist and it's free lol.
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Last edited by Castout; 12-21-08 at 04:36 AM. |
12-24-08, 05:23 PM | #3 |
Torpedoman
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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Beta release 1.0.8
This version is mainly a scenario editor upgrade. See the tutorial pdf for an example of how to use the new scenario edit mode features. Some development tools were updated so OpenAL and VC Redistributable may have to be reinstalled (normally these are installed by default). Version 1.0.8 http://www.gcblue.com/files/install_gcb2_108.exe Scenario editing tutorial http://www.gcblue.com/files/gcblue2_sce ... torial.pdf Additional map data http://www.gcblue.com/files/install_gcb2maps_giuk.exe (Greenland Iceland UK region) http://www.gcblue.com/files/install_gcb ... outham.exe (Central and northern part of South America) http://www.gcblue.com/files/install_gcb ... leeast.exe (Middle East) |
01-08-09, 02:37 AM | #4 |
Torpedoman
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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Version 1.0.9
http://www.gcblue.com/files/install_gcb2_109.exe Bug fixes - Fixed crash to desktop that happened when viewing near North Pole sometimes - Fixed map data error where thin strip of land near E180 deg longitude was all set to 0 m height Simulation updates - Radar model supports "look-down" performance degradation for targets within clutter horizon. One case for target over land, another for target over water. - Sensor models support elevation coverage and elevation accuracy for height finding Interface - Scenario editor now correctly saves scenarios with more than 2 sides - Added Tutorial/ScenarioTemplate2 scenario as template with 3 sides (third side neutral to other two) - Clicking on platform in Platform Summary panel (upper left) now changes tactical map region automatically to make it easier to follow action over large areas Database changes - Added MinElevation_deg, MaxElevation_deg, ElevationError_deg to all sensor tables (radar, sonar, optical, esm, ecm) - Added ElevationBeamwidth_deg, LookdownLand_dB, LookdownWater_dB to radar table |
06-22-09, 05:34 PM | #5 |
Machinist's Mate
Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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Wow, how could i have missed this extremely impressive GCB2 naval sim for so much time.
I have tried quickly the latest version ( 1.1.0 i believe) and i was amazed, . The potential of this is so incredible that i am wordless, there are so few sims in the genre of Fleet Command/Harpoon, that i can't believe all the Subsim radio room enthousiasts are not jumping happily all over it. Oh in fact i know why, because the noise would trigger a bit too much the sonar counter-detection More seriously, if you have ever enjoyed Harpoon or Fleet Command, try GCB2 as soon as you have some time, it is purely amazing. Superb work ! |
06-28-09, 06:04 AM | #6 |
Ace of the Deep
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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My sentiments exactly. Except for air operations. I don't get it. I know that they might not have had time to research everything, but the air ops. OUCH! Isn't it a bit much that every air operation takes about 30 seconds to complete. Even if you hadn't researched it, surely you can put in better answers than 30 seconds!
Another problem is the plummet in map quality once you get outside of the East Asian area. I know it is under development, but come on, don't just go all Blue on me when I zoom in in Iran (or at the very least, don't package any scenarios that are not in the high fidelity area)... |
08-08-09, 01:46 PM | #7 |
Watch
Join Date: Dec 2001
Posts: 22
Downloads: 0
Uploads: 0
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Hi,
I have been lurking since.......more than 5-6 years here..... every now and them I jumped in but I only saw lot of passioned guys but no new good sim game at all. I have now discovered this gorgeous creation, I want to make my best compliments to the author and his mates, I have never seen so much talent Please Dust keep up the good work, many other men will join when this project will be known, that's for sure. I have given this incredible game a very very short look and I see it has an huge potential, and when I'll be back from vacation at the beginning of September I would like to play it for sure, that's oustanding indeed ! Roughly 8-10 years ago I produced few 688, DW and Fleet Command sound packs, if I can be of help in someways I would be more than honored to participate into this open source magnificent project. I noticed in the 2 darts show that planes make no sound when cruising into the 3D enlarged view, maybe it is only tutorial mission related, anyway I'll be back on September to try to contribute or just to play and customize this incredible creation. My Best Compliments !!! |
08-08-09, 02:17 PM | #8 |
Torpedoman
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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09-23-09, 11:29 PM | #9 |
Ocean Warrior
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
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I'm just curious. Is Global Conflict Blue 2 intended to be a commercial release when finished, or is it going to remain under a General Public Liscence ?
I'm really likeing what I'm seeing so far btw !
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