SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-05-08, 07:52 PM   #1
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Version 1.0.7

http://www.gcblue2.com/files/install_gcb2_107.exe (full version with standard maps)
http://www.gcblue2.com/files/install_gcb2_107patch.exe (patch from 1.0.6 to 1.0.7)

Additional map files:
http://www.gcblue2.com/files/install_gc ... outham.exe
http://www.gcblue2.com/files/install_gc ... leeast.exe

Manual by itself:
http://www.gcblue2.com/files/GCB2_Manual_107.pdf

Server updated to 1.0.7, gcblue.servegame.com
Status page at http://gcblue.servegame.com:3080/index.html (if time is incrementing then server is up)

This version has minor updates and bug fixes:
- Updated pdf manual that is installed with game. Commands and tutorial walk-throughs updated.
- Added display of uncertainty region for passive sonar contacts
- Improved air intercept. Intercept (unless canceled) will have aircraft enter close formation behind target for gun solution
- Aircraft in takeoff position shown in 3D
- Fixed sonar database values. Old values made many ships and subs far too quiet
- Adjusted SM1 database params
- SM1 and SM2 updated to allow ship targets. Warhead still detonates before impact (as with air targets) so mainly does sensor damage.
Dust is offline   Reply With Quote
Old 12-21-08, 03:48 AM   #2
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Wow looks very promising though I haven't tried it.
Please keep us updated.

Especially on its final public release.

Thank you. You have no idea how much you made me happy today knowing this kind of game exist and it's free lol.
__________________

Last edited by Castout; 12-21-08 at 04:36 AM.
Castout is offline   Reply With Quote
Old 12-24-08, 05:23 PM   #3
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Beta release 1.0.8

This version is mainly a scenario editor upgrade. See the tutorial pdf for an example of how to use the new scenario edit mode features. Some development tools were updated so OpenAL and VC Redistributable may have to be reinstalled (normally these are installed by default).

Version 1.0.8
http://www.gcblue.com/files/install_gcb2_108.exe

Scenario editing tutorial
http://www.gcblue.com/files/gcblue2_sce ... torial.pdf

Additional map data
http://www.gcblue.com/files/install_gcb2maps_giuk.exe (Greenland Iceland UK region)
http://www.gcblue.com/files/install_gcb ... outham.exe (Central and northern part of South America)
http://www.gcblue.com/files/install_gcb ... leeast.exe (Middle East)
Dust is offline   Reply With Quote
Old 01-08-09, 02:37 AM   #4
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Version 1.0.9
http://www.gcblue.com/files/install_gcb2_109.exe

Bug fixes
- Fixed crash to desktop that happened when viewing near North Pole sometimes
- Fixed map data error where thin strip of land near E180 deg longitude was all set to 0 m height

Simulation updates
- Radar model supports "look-down" performance degradation for targets within clutter horizon. One case for target over land, another for target over water.
- Sensor models support elevation coverage and elevation accuracy for height finding

Interface
- Scenario editor now correctly saves scenarios with more than 2 sides
- Added Tutorial/ScenarioTemplate2 scenario as template with 3 sides (third side neutral to other two)
- Clicking on platform in Platform Summary panel (upper left) now changes tactical map region automatically to make it easier to follow action over large areas

Database changes
- Added MinElevation_deg, MaxElevation_deg, ElevationError_deg to all sensor tables (radar, sonar, optical, esm, ecm)
- Added ElevationBeamwidth_deg, LookdownLand_dB, LookdownWater_dB to radar table
Dust is offline   Reply With Quote
Old 06-22-09, 05:34 PM   #5
Robsoie
Machinist's Mate
 
Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
Default

Wow, how could i have missed this extremely impressive GCB2 naval sim for so much time.
I have tried quickly the latest version ( 1.1.0 i believe) and i was amazed, .

The potential of this is so incredible that i am wordless, there are so few sims in the genre of Fleet Command/Harpoon, that i can't believe all the Subsim radio room enthousiasts are not jumping happily all over it.
Oh in fact i know why, because the noise would trigger a bit too much the sonar counter-detection

More seriously, if you have ever enjoyed Harpoon or Fleet Command, try GCB2 as soon as you have some time, it is purely amazing.

Superb work !
Robsoie is offline   Reply With Quote
Old 06-28-09, 06:04 AM   #6
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

My sentiments exactly. Except for air operations. I don't get it. I know that they might not have had time to research everything, but the air ops. OUCH! Isn't it a bit much that every air operation takes about 30 seconds to complete. Even if you hadn't researched it, surely you can put in better answers than 30 seconds!

Another problem is the plummet in map quality once you get outside of the East Asian area. I know it is under development, but come on, don't just go all Blue on me when I zoom in in Iran (or at the very least, don't package any scenarios that are not in the high fidelity area)...
Kazuaki Shimazaki II is offline   Reply With Quote
Old 08-08-09, 01:46 PM   #7
Boomer Ang
Watch
 
Join Date: Dec 2001
Posts: 22
Downloads: 0
Uploads: 0
Default

Hi,

I have been lurking since.......more than 5-6 years here..... every now and them I jumped in but I only saw lot of passioned guys but no new good sim game at all.

I have now discovered this gorgeous creation, I want to make my best compliments to the author and his mates, I have never seen so much talent

Please Dust keep up the good work, many other men will join when this project will be known, that's for sure.

I have given this incredible game a very very short look and I see it has an huge potential, and when I'll be back from vacation at the beginning of September I would like to play it for sure, that's oustanding indeed !

Roughly 8-10 years ago I produced few 688, DW and Fleet Command sound packs, if I can be of help in someways I would be more than honored to participate into this open source magnificent project.

I noticed in the 2 darts show that planes make no sound when cruising into the 3D enlarged view, maybe it is only tutorial mission related, anyway I'll be back on September to try to contribute or just to play and customize this incredible creation.

My Best Compliments !!!
Boomer Ang is offline   Reply With Quote
Old 08-08-09, 02:17 PM   #8
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

best you look into the forum for updated test versions.

http://www.gcblue2.com/phpBB3/index.php
Dust is offline   Reply With Quote
Old 09-23-09, 11:29 PM   #9
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
Default

I'm just curious. Is Global Conflict Blue 2 intended to be a commercial release when finished, or is it going to remain under a General Public Liscence ?

I'm really likeing what I'm seeing so far btw !
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.