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Old 06-30-21, 07:05 PM   #1
Stewy1
Girt by Sea
 
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Join Date: Mar 2015
Location: Red Route 1
Posts: 363
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Default Need your help with some triggers for Replenishment at Sea

G'day everyone,

I was wondering if the 'mission maker' and trigger experts could help me.

The start of my mission I'm working on has you in a Perry, having to form up on the starboard side of a Fleet Oiler, and stay within 230 feet (I've put 0.05NM in the trigger - to allow for the beams of both ships) for one hour.

I've tried to set it up so that triggers will fire at:

0 minutes - notice you're within 230 ft
5 minutes
10 minutes
20 minutes
30 minutes
45 minutes
60 minutes - RAS complete, clear to break away

But the triggers seem to fire at bizarre times, the 'time delays' between triggers aren't kept and some triggers will fire together.

The 60 minute trigger is set for a 1:00:00 duration on page 2 of the trigger, but it consistently fires at 1:00 pm!

I've spent days on this - tried 'Completed Trigger', 'Time since Trigger Fired', 'Duration', and various combinations of the 'second page' of the trigger (time parameters) but can't seem to get it to work.

Also if you have ideas on how to set up a 'failure' trigger - i.e., if ownship drifts outside 0.05NM during the evolution (but not after), I would appreciate it too. 'First Failed Criteria' didn't seem to work.

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It's part of a 'bigger' mission - but the UNREP is hardest thing to plan out and get to work!

Really appreciate it if you could help, guys
Stew

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Last edited by Stewy1; 07-01-21 at 04:23 AM.
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