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Old 06-16-07, 04:27 PM   #1
Water boy
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Default Ooops!.......

Think I need some R+R or another drink, copied the wrong link..........

This is the one I couldn't get to work. TypeIX_OpenHatch_V1.0
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Old 06-18-07, 10:32 AM   #2
rulle34
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Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but I´ve forgot how to do it Was it some mod or just a keyconfig?? Could someone help me here please
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Old 06-18-07, 10:47 AM   #3
Kpt. Lehmann
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Quote:
Originally Posted by rulle34
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but I´ve forgot how to do it Was it some mod or just a keyconfig?? Could someone help me here please
Shift + F2 matey.
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Old 06-18-07, 05:49 PM   #4
rulle34
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by rulle34
Great mod! Just DL and installed!
Just one stupid question; How do you move around free in the control room?? I have done it before, but I´ve forgot how to do it Was it some mod or just a keyconfig?? Could someone help me here please
Shift + F2 matey.
Hello there Kaptain
I did in fact figured it out at last, but many thank´s skipper
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Old 06-20-07, 11:54 AM   #5
Chisum
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Hello all,


Sorry if you are already talking about it, but I have not time to read everything.
I get a problem with the Open-Hatch.
As you can see on the pic joined, the level is different on the control panel and in the U-Boat: 130 m inside and 20 m on the CP witch is the right mesurement.

In same time I can't use the Hydrophone manuelly.
In fact, all indicator are standing right and never moving...
Also I must say that at the beginning, everything was running correctly.

Any solution please ?

Thanks in advance.



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Old 07-18-07, 04:43 PM   #6
wildchild
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hi top work have been using your mod but iv noteis that your can still see your lights and just thinking. What about doing one to open the coning hatch's but they would have to close soon as you hit your dive butten :hmm:


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Old 07-19-07, 09:46 AM   #7
DivingDuck
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Moin,

@wildchild:
  • first pic - through a curtain. I´ll leave it that way.
  • second pic - it´s the hatch itself, I´ll check whether it´s my fault or a SH3 bug. The raytracing controller used by the SH engine isn´t the most accurate one, you know.
But thanks for the advice anyway.


Regards,
DD
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Old 07-20-07, 11:21 AM   #8
wildchild
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have you thort about the coning tower hatch think that would be top
what do you no about making a node :hmm:
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Old 07-20-07, 12:39 PM   #9
Steel_Tomb
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Inside the sub the light from the bulbs is still visible through poles and through the hatch like in the pic. Is this just SHIII, because the lighthouse light passes through my watch crews heads lol.
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Old 08-07-07, 04:30 PM   #10
Shepelly
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Did this thread continue any where:hmm:
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Old 08-29-07, 02:16 PM   #11
K Gunz
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Default Open hatch in the Command Room

Genedige Urfisch,

What a great mod. Downloaded it last night and tried the mod in Kiel prior to setting off on patrol. One thing (you did say that you wanted to be informed of any observations), when I went to the radio and sonar rooms both of the crewmen were not at their posts (cleared off, AWOL - disciplinary matter I'm sure). Is this meant to happen (I was stationary in the dock) as normally the sonar and radioman are at their posts awaiting orders etc?

Bis dann,
K Gunz
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Old 08-29-07, 05:01 PM   #12
Jhereg
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Hi DD, great work on this amazing mod!

I can not seem to find your interiors for the type II on your filefront page, FF might have nerfed them.
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Old 08-30-07, 08:51 AM   #13
DivingDuck
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Moin,

@silentwayIII:
it can be adapted. There have been others asking for this already. Sorry, I didn´t do til now. Never played the XXI so far. Last time I saved a mission was in June 2006. It´s on my to do list. Hope you can live with that.

@K Gunn:
which version do you use? They should be in position after installation.

@Jhereg:
thanks for the info. I´ll have to check all my links. Seems as if FileFront deleted some files of mine without prior info that they have been qeued for deletion. I´ll re-upload the file in question.

Regards,
DD
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Old 08-30-07, 02:23 PM   #14
K Gunz
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Default Open hatch in the CommandRoom!

Genedige DivingDuck,

Thanks for the response. I am running the VII (JSGME compatible ver) with Peri Correct and I am running the GWX mod. If I look at the crew icon (where you can see where all the crew are in the different compartments), positions are filled. When I then click on the radio/sonar icon and am actually looking at where the guys should be at their stations there are just the empty seats - the posts are unoccupied. If I look through the hatch into the command room, I can see the nav officer and weapons officers at their posts. Hope this helps because I have disabled the mod as I needed to get out on patrol. I will have to wait until U-83 hopefully returns safely to try this fabulous mod again.

Bis dann mein freund
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Old 08-30-07, 03:18 PM   #15
silentwayIII
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Default XXI Open Hatch

DD:

Thanks for your reply. Looking forward to when your XXI mod is available.

SilentwayIII
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