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Old 09-14-21, 01:48 AM   #961
Onealex
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Originally Posted by shoiga View Post
YES. Like this.

Is there no plobrem for UZO?
As you can see on the video there is no problem (1940)
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Old 09-14-21, 01:50 AM   #962
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Originally Posted by Onealex View Post
As you can see on the video there is no problem (1940)
Mmmm…

OK. Thank you.
I will try .
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Old 09-14-21, 01:57 AM   #963
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Mmmm…

OK. Thank you.
I will try .
UZO fixed!
I don't know why…

But Thank you very much!
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Old 09-14-21, 10:58 AM   #964
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Hello ONEALEX! have to say I started with your mod yesterday and the time I played I really enjoyed it. It looks like the mod ive been looking for for a long time.


Bad thing is, I saved on my return trip but I cant load the save it gets to the black loading screen and crashes there. Ive tried reloading previous saves (I saved a couple of times before) but same thing happens...any advice?


Thank you.
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Old 09-14-21, 11:11 AM   #965
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Originally Posted by Boche View Post
Hello ONEALEX! have to say I started with your mod yesterday and the time I played I really enjoyed it. It looks like the mod ive been looking for for a long time.


Bad thing is, I saved on my return trip but I cant load the save it gets to the black loading screen and crashes there. Ive tried reloading previous saves (I saved a couple of times before) but same thing happens...any advice?


Thank you.
Hello.
All advices regarding to saves are dedcribed in GWX 3.0 manual (documentation folder).
My practice says:
1 Make saves only when your boat is surfaced.
2 There should not be any ship/airplane arround your boat (20-50 km).
3 Make saves from a distance of 150 km from ship which was sunk.
4 During a patrol make 10-15 saves.
5 Do not use Alt + TAB during a patrol.
But sometimes these advices are not work and the game makes CTD. Just live with those rules )
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Old 09-14-21, 01:40 PM   #966
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Default re

I use a few more:

1.Stop music on Gramophone
2. Let game run at 1x for at least 5-10 minutes before saving ( kinda let the
game and computer "settle down" a bit )
3. Exit game in the Command Room or on the NAV Map view

just my opinion. With These suggestions and ONEALEX'S suggestions above, SAVE GAME issues are mostly non-existent. I myself have never had an issue. Hope this helps. Jerry from CA45
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Old 09-14-21, 01:42 PM   #967
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Quote:
Originally Posted by Doolar View Post
I use a few more:

1.Stop music on Gramophone
2. Let game run at 1x for at least 5-10 minutes before saving ( kinda let the
game "settle down" a bit )
3. Exit game in the Command Room or on the NAV Map view

just my opinion. With These suggestions and ONEALEX'S suggestions above, SAVE GAME issues are mostly non-existent. I myself have never had an issue. Hope this helps. Jerry from CA45
Yes good advices Jerry.
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Old 09-14-21, 01:55 PM   #968
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Quote:
Originally Posted by Onealex View Post
Hello.
All advices regarding to saves are dedcribed in GWX 3.0 manual (documentation folder).
My practice says:
1 Make saves only when your boat is surfaced.
2 There should not be any ship/airplane arround your boat (20-50 km).
3 Make saves from a distance of 150 km from ship which was sunk.
4 During a patrol make 10-15 saves.
5 Do not use Alt + TAB during a patrol.
But sometimes these advices are not work and the game makes CTD. Just live with those rules )

This along with Doolar's advice is good advice. May I also add do not save if in the middle of a function like torpedo loading and such.


I have found the GWX ONEALEX edition to be one of the most stable mods I have played including SH3,SH4 and SH5.

Last edited by Dieselglock; 09-15-21 at 12:52 AM.
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Old 09-15-21, 05:34 AM   #969
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SH Commander update for GWX Onealex Edition 1.50. The main link has been updated:
1 Correction of maximum depths for all u-boats. Now using the SH Commander "Randomize u-boat crash depth" function will be correct relative to the maximum depths of u-boats in the game.
2 Added the ability to enable the "Set wave height: Seasonal" function, which makes the waves in the game dependent on the season.


https://drive.google.com/file/d/1VaV...ew?usp=sharing
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Old 09-15-21, 08:37 AM   #970
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Default About first mission in base Bergen

greetings OneAlex,just little thing about Bergen,maybe bug .... time of transfer nov.1942
I move to Bergen from 10th flotilla Lorient and first mission is still Caribbean area (Ed47) ...I was fight a lot in this area(Caribbean patrol planes,american warships...) and I want some different location for example cold north,north Norway,attack on convoys to Russia maybe
Is there a chance to see maybe some iceberg in the water...
I got message from Bdu about some action in area Novaya Zemlya,german warships against allies
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Old 09-15-21, 08:46 AM   #971
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Quote:
Originally Posted by dex View Post
greetings OneAlex,just little thing about Bergen,maybe bug .... time of transfer nov.1942
I move to Bergen from 10th flotilla Lorient and first mission is still Caribbean area (Ed47) ...I was fight a lot in this area(Caribbean patrol planes,american warships...) and I want some different location for example cold north,north Norway,attack on convoys to Russia maybe
Is there a chance to see maybe some iceberg in the water...
I got message from Bdu about some action in area Novaya Zemlya,german warships against allies
Hi.

1 You have SH Commander and you can choose new grid for patrolling manually or randomly
2 Icebergs you can find here...
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Last edited by Onealex; 09-15-21 at 09:35 AM.
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Old 09-15-21, 08:57 AM   #972
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Default about base Bergen

Quote:
Originally Posted by Onealex View Post
Hi.

1 You have SH Commander and you can choose new grid for patroling manually or randomly
2 Icebergs you can find here...
Really...Interesting..I must try,thanks
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Old 09-15-21, 11:16 AM   #973
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Thank you for the replies seems to be working if I follow those rules. Never had any issue saving with other mods so was never used to using them.


thanks again.


PS: One quick question. What is the state of allied surface radar equipment per year? Im in Jan 1942 and im trying to stalk a convoy but it seems im getting derected when im far off and they come and charge me.



Maybe it is how its supposed to be but AFAIK its a bit early for that in the war. Thank you! Having fun so far.
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Old 09-15-21, 12:08 PM   #974
Onealex
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Quote:
Originally Posted by Boche View Post
Thank you for the replies seems to be working if I follow those rules. Never had any issue saving with other mods so was never used to using them.


thanks again.


PS: One quick question. What is the state of allied surface radar equipment per year? Im in Jan 1942 and im trying to stalk a convoy but it seems im getting derected when im far off and they come and charge me.



Maybe it is how its supposed to be but AFAIK its a bit early for that in the war. Thank you! Having fun so far.
Different ships have different radars in different war periods )
Try to be submerged during attack or take a good position and wait. You can also be detected when u-boat has high speed and surfaced. Probably from 8-10 km but it depends on u-boat's speed/u-boat's type/waves/fog/sunlight/crew rating on the enemy ship etc. In my mod there are a lot of changes related to detection skills so you should pay attention on everything
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Old 09-15-21, 12:52 PM   #975
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Quote:
Originally Posted by Onealex View Post
Different ships have different radars in different war periods )
Try to be submerged during attack or take a good position and wait. You can also be detected when u-boat has high speed and surfaced. Probably from 8-10 km but it depends on u-boat's speed/u-boat's type/waves/fog/sunlight/crew rating on the enemy ship etc. In my mod there are a lot of changes related to detection skills so you should pay attention on everything

It was a flower class corvette. Weather was not good but not that bad either. And I was totally surfaced. Maybe I should go decks awash? jeje.



Thanks for the information
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