SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-19, 10:42 AM   #1
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
Default Fixing Blind Type IX Boats from U-Boat Compilation

All Modders,

Is there someone who can fix the blind Type IX Boats from the U-Boat Compilation?

Ivanov Rus suggested using the following technique:


"Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out"

I cannot get S3D to work for me, not unusual. Is there someone out there willing to do this and upload to the Subsim Web Site Downloads section? I can't be the only one that would love to use the Type IX's. At present they are death traps incapable of seeing beyond 3000 yds on a clear day. Aircraft are invisible until they are actually making their bombing run.

Thanks,
David I

See Post #9 below for a happy ending.

Last edited by David I; 12-12-19 at 02:23 PM.
David I is offline   Reply With Quote
Old 05-09-19, 11:30 AM   #2
areo16
Sonar Guy
 
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by David I View Post
All Modders,

Is there someone who can fix the blind Type IX Boats from the U-Boat Compilation?

Ivanov Rus suggested using the following technique:


"Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out"

I cannot get S3D to work for me, not unusual. Is there someone out there willing to do this and upload to the Subsim Web Site Downloads section? I can't be the only one that would love to use the Type IX's. At present they are death traps incapable of seeing beyond 3000 yds on a clear day. Aircraft are invisible until they are actually making their bombing run.

Thanks,
David I

here you go mate.


https://mega.nz/#!vHQRXKoJ!EMLUAATQr...G5nNAYUGpvcrMc


(you need to learn how to use S3D)
areo16 is offline   Reply With Quote
Old 05-09-19, 02:26 PM   #3
Randomizer
Watch Officer
 
Join Date: Mar 2019
Location: Vancouver Island
Posts: 334
Downloads: 131
Uploads: 0


Default

What mod(s) have this error? Have never seen this problem with the Type IX working fine in two careers with GWX3 and LHS.

-C
Randomizer is offline   Reply With Quote
Old 05-09-19, 03:44 PM   #4
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
Default

Areo 16 -

A million thanks!! Can't wait to get home and try it out!
If it works can I ask Sailor Steve to put up on the Downloads portion of the Site?

Again Thanks.
David I

Randomizer,

The problem was with Ahnenerbe's brilliant and beautiful "German U-Boat Compilation". The Type IXB and Type IXC were short sighted. "Once they were blind, but now they can see!"

David I
David I is offline   Reply With Quote
Old 05-13-19, 03:09 PM   #5
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 360
Uploads: 0
Default Still blind after all these years

Spoke too soon. Fix didn't fix.

For those that use GWX, this is how bad/strange it can be. If you are familiar with Lorient Harbor, and what U-boat Kaleun isn't, when you set sail for a patrol you leave the slip and go up and hang a right at the U-Boat Pens. Usually there is a French Small Merchant anchored there. In Map mode, at night, you can get to within 300 meters from where the Merchant is usually anchored and not see it. If you go to the Bridge and scan to the right you can see it sitting there. Go back to map mode and it isn't there.
Go back to the Bridge and there it is, go to UZO mode find it and lock on the Merchant and finally when you go back to map mode there it is.

That can get you killed in the Atlantic vicinity.

David I
David I is offline   Reply With Quote
Old 06-09-19, 08:59 PM   #6
xxxp
Bilge Rat
 
Join Date: May 2019
Posts: 1
Downloads: 97
Uploads: 0
Default

https://www.mediafire.com/file/vw4rf...s_Fix.zip/file


Try this one, activate it as a separate mod in JSGME and make sure it is the last one (bottom of the list in JSGME).


Best regards,








https://www.mediafire.com/file/vw4rf...s_Fix.zip/file
xxxp is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.