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Old 06-28-11, 03:04 PM   #421
parazaine
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Quote:
Originally Posted by TheDarkWraith View Post
what is that? Just off the top of my head it doesn't sound compatible. What files does it overwrite (what warnings do you get) when the mod is enabled?
It doesn't seem to conflict with anything. I thought it was replacing the german dial descriptions in the TDC with english ones, now i'm not so sure...i forget where i got it from lol....Re: R7 Hires Alt English Panels

P.S. no other conflicts anyone can see?

I removed the R7 mod and the dials were still in english so it seems it was redundant..perhaps causing isses?

Last edited by parazaine; 06-28-11 at 03:16 PM.
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Old 06-28-11, 03:14 PM   #422
Arcticdive
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Thank you for the quick response..
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Old 06-28-11, 03:22 PM   #423
Gerald
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Welcome to SubSim Arcticdive!

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Old 06-28-11, 09:45 PM   #424
parazaine
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It seems I've finally got a viable mod list....no CTD's or freezes any more (so far). My thanks to all who supplied valuable input (i've even managed to use a hex editor to enable the hydrophone fix)

I added Dynamic Environment SH5 Basemod and some of the extras associated with it and it's all looking might fine now...I just have to learn how to find targets now (spent an hour chasing a contact in heavy fog that was as fast as my max surface speed, diving for a sonar bearing every few minutes....he seemed to be able to see me on the surface in heavy fog? It was definitely some sort of merchant but he managed to constantly stay at about 3700m range and I couldnt close with him...gave up eventually but it was fun for a while)

My revised Mod list follows:

All loaded via the generic mod enabler;

Magnum_Opus_v0_0_1 (patched and configured)
Original map colors
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illystrator
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base for mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
EQuaTool 01.01 by AvM - Large Style
d3d_antilag101
Dark_Interior_V1
Dynamic Environment SH5 Bsemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Realistic Colors V2.1
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Old 06-30-11, 07:42 PM   #425
Targor Avelany
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Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.

Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts...

Bleh.. moar testing
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Old 06-30-11, 09:30 PM   #426
stoianm
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Quote:
Originally Posted by Targor Avelany View Post
Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.

Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts...

Bleh.. moar testing
game bug... has not a fix yet... happend to me manny times the same thing
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Old 07-01-11, 06:51 PM   #427
Arcticdive
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Default Mods

Need help added the mods that was given a couple reply up, thing is now the the dang ships seem to be going at extreme speeds that I can't even catch up to them.

One quick question if one wants to revert back to the original UI how does one do that?
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Old 07-02-11, 12:58 AM   #428
Silent Steel
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Quote:
Originally Posted by Arcticdive View Post
Need help added the mods that was given a couple reply up, thing is now the the dang ships seem to be going at extreme speeds that I can't even catch up to them.

One quick question if one wants to revert back to the original UI how does one do that?

Did you use the JSGME to enable the mods?

/
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Old 07-02-11, 08:37 AM   #429
Arcticdive
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Yes I used the JSGME to enable the mods the only problem I have is when the Ships lock on to my sub I get the crash to desktop other then that problem most of the mods work great.
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Old 07-02-11, 10:52 AM   #430
Silent Steel
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Quote:
Originally Posted by Arcticdive View Post
the only problem I have is when the Ships lock on to my sub I get the crash to desktop
Hmm, do you mean that when you have your target in your periscope and locks on the target - you get CTD?

/
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Old 07-02-11, 10:37 PM   #431
Arcticdive
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When they find me submerged and come to my position is when the game CTD.
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Old 07-03-11, 02:21 AM   #432
tobmic
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Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that.
Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing.
What is important for me is that I dont mess up something with the load order.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched)
Anti-Lag
Original map colors
Shadow Improvement Mod
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1

Also where to put these mods:
Lite Campaign with Ice
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

Last edited by tobmic; 07-03-11 at 02:49 AM.
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Old 07-03-11, 06:00 AM   #433
Silent Steel
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Quote:
Originally Posted by Arcticdive View Post
When they find me submerged and come to my position is when the game CTD.
I guess this could be a question for The Dark Wraith?
At least I don't understand why you get these CTD:s

/
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Old 07-03-11, 09:20 AM   #434
tobmic
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Quote:
Originally Posted by tobmic View Post
Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that.
Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing.
What is important for me is that I dont mess up something with the load order.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched)
Anti-Lag
Original map colors
Shadow Improvement Mod
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1

Also where to put these mods:
Lite Campaign with Ice
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm
I tried changing my Mod load order dunno if its any better then the previous one, please have a look if this works out okay fine.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_6_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Lite Campaign with Ice
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ?
Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times.
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Old 07-04-11, 12:54 AM   #435
parazaine
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Default Remouve flare fix

Has anyone got a link for this mod? or is one of your own Stoianm? I would like to add it to my 'soup' as the flares seem to impact my system very badly even though i have a good set-up : I7 4ghz, 6gigs ram nvidia GTX 480 (1.5 gig)
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