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06-28-11, 03:04 PM | #421 | |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
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Quote:
P.S. no other conflicts anyone can see? I removed the R7 mod and the dials were still in english so it seems it was redundant..perhaps causing isses? Last edited by parazaine; 06-28-11 at 03:16 PM. |
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06-28-11, 03:14 PM | #422 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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Thank you for the quick response..
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06-28-11, 03:22 PM | #423 |
SUBSIM Newsman
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Welcome to SubSim Arcticdive!
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
06-28-11, 09:45 PM | #424 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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It seems I've finally got a viable mod list....no CTD's or freezes any more (so far). My thanks to all who supplied valuable input (i've even managed to use a hex editor to enable the hydrophone fix)
I added Dynamic Environment SH5 Basemod and some of the extras associated with it and it's all looking might fine now...I just have to learn how to find targets now (spent an hour chasing a contact in heavy fog that was as fast as my max surface speed, diving for a sonar bearing every few minutes....he seemed to be able to see me on the surface in heavy fog? It was definitely some sort of merchant but he managed to constantly stay at about 3700m range and I couldnt close with him...gave up eventually but it was fun for a while) My revised Mod list follows: All loaded via the generic mod enabler; Magnum_Opus_v0_0_1 (patched and configured) Original map colors Manos Scopes-patch for 16x9 NewUIs_TDC_6_5_1_Real_Navigation NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illystrator Equipment_Upgrades_Fix_1_2_byTheBeast Critical hits 1.1 Torpedoes stoianm pitch&roll for SH5 V1 (normal) Unterseeboot II SFX German U-Boat Crew Language Pack sobers & stoianm base for mechanics V16 SH5 sobers base sky mechanics V1 sobers 3D deck spray mod V7 EQuaTool 01.01 by AvM - Large Style d3d_antilag101 Dark_Interior_V1 Dynamic Environment SH5 Bsemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Realistic Colors V2.1 |
06-30-11, 07:42 PM | #425 |
Ace of the Deep
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Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.
Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts... Bleh.. moar testing |
06-30-11, 09:30 PM | #426 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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07-01-11, 06:51 PM | #427 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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Mods
Need help added the mods that was given a couple reply up, thing is now the the dang ships seem to be going at extreme speeds that I can't even catch up to them.
One quick question if one wants to revert back to the original UI how does one do that? |
07-02-11, 12:58 AM | #428 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Did you use the JSGME to enable the mods? / |
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07-02-11, 08:37 AM | #429 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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Yes I used the JSGME to enable the mods the only problem I have is when the Ships lock on to my sub I get the crash to desktop other then that problem most of the mods work great.
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07-02-11, 10:52 AM | #430 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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07-02-11, 10:37 PM | #431 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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When they find me submerged and come to my position is when the game CTD.
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07-03-11, 02:21 AM | #432 |
Watch
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that. Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing. What is important for me is that I dont mess up something with the load order. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 (Patched) Anti-Lag Original map colors Shadow Improvement Mod Grossdeutscher Rundfunk FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes NewUIs_TDC_6_6_0_ByTheDarkWraith Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Also where to put these mods: Lite Campaign with Ice stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm Last edited by tobmic; 07-03-11 at 02:49 AM. |
07-03-11, 06:00 AM | #433 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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07-03-11, 09:20 AM | #434 | |
Watch
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_6_0_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk Lite Campaign with Ice Original map colors Shadow Improvement Mod Anti-Lag Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ? Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times. |
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07-04-11, 12:54 AM | #435 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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Remouve flare fix
Has anyone got a link for this mod? or is one of your own Stoianm? I would like to add it to my 'soup' as the flares seem to impact my system very badly even though i have a good set-up : I7 4ghz, 6gigs ram nvidia GTX 480 (1.5 gig)
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