SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 01-28-11, 03:56 PM   #361
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,140
Downloads: 3222
Uploads: 0


Default

Quote:
Originally Posted by Myxale View Post
I just had the pleasure of taking the final version for a spin. And I love the work you put in. It is one quite rounded up GUI. From the comparability patches to the feel of the dials and buttons!

But without having to read wall of the thread, lemme just ask: Will this work with the Widescreen MaGui? The WS is quite an achievement so if possible i don't want to give up on it!
I use WS MaGUI 3.4. The Final version don´t work with WS.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline  
Old 01-28-11, 04:33 PM   #362
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Aye, aye Mate!

Fast response!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline  
Old 02-02-11, 09:50 AM   #363
Loltak
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
Default

Great job
Our final version is so close to my personnal taste that i re-install SH3

Here my conversion for the commands_fr.cfg to match the french keyboard layout :
http://www.filefront.com/17883011/MacGui_command_fr.7z/
I have just added a command (deep under sub keel ctrl+D)

And a JSGME ready for the fixed PATO_3000 :
http://www.filefront.com/17883013/PATO_3000.7z/

bye

Last edited by Loltak; 02-02-11 at 11:52 AM.
Loltak is offline  
Old 02-02-11, 10:18 PM   #364
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Loltak View Post
Great job
Our final version is so close to my personnal taste that i re-install SH3

Here my conversion for the commands_fr.cfg to match the french keyboard layout :
http://www.filefront.com/17883011/MacGui_command_fr.7z/
I have just added a command (deep under sub keel ctrl+D)

And a JSGME ready for the fixed PATO_3000 :
http://www.filefront.com/17883013/PATO_3000.7z/

bye
thank you Loltak

just have in mind that Pato's images are great 'ram eaters' and maybe will crash your game at ports that containes many subs !thats why is better to apply this image ONLY to the sub that you are using. read the readme notes for these images for more info.

bye
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 02-03-11, 02:01 AM   #365
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

Very complete - there must be a million ways now to do the targetting!

Couple of quicj questions though:

1) Is ther some way to get the Watch offcier to identify he ship when it is locked in a scope? He is the one holding my nice Blue Rec Manual for me!

2) Was there some way to click on the ship in the UZO/Periscope and get the correct page of the Rec Manual to open automatically?

Maybe I just confused with older versions or other mods!

Thanks

Vermint
Vermin is offline  
Old 02-03-11, 01:51 PM   #366
Loltak
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
thank you Loltak

just have in mind that Pato's images are great 'ram eaters' and maybe will crash your game at ports that containes many subs !thats why is better to apply this image ONLY to the sub that you are using. read the readme notes for these images for more info.

bye
Ok, my fault, i had miss something in the readme When i unzip, the readme was overwrite by an other readme, so i didn't read it
Now I understand why it was not JSGME ready .
Loltak is offline  
Old 02-03-11, 08:39 PM   #367
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Hi mate,

I just want to say that your interface mod is simply pure work of art.

Everybody here will simply agree with my statement highly professional work

Sorry if i come late to congratulate you on your fantastic work but i was busy working on a certain mod

Best regards Hans
__________________




Hans Witteman is offline  
Old 02-04-11, 12:13 AM   #368
padrepio
Watch
 
Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
Default

Attack Scope with AOB rings showing :




How do I get the AOB rings to show up? I can't find the button for accessing them. Please HELP.
padrepio is offline  
Old 02-04-11, 02:51 AM   #369
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 248
Uploads: 0
Default

You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.

Simple.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline  
Old 02-04-11, 06:23 AM   #370
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

Sorry to sound especially dumb - but is there supposed to be sound on the tutorial videos?

Another poster remarked there was no sound and I am having the same issue - if it is an issue?

Regards

Vermin.
Vermin is offline  
Old 02-04-11, 06:32 AM   #371
padrepio
Watch
 
Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Damo View Post
You'll see the bottom edge of the rings at the top of the peri (actually inside the lens it seems), just click on it and it will bring it down into the position shown in the image above.

Simple.
Ahoy thar,

Apparently, "Manual Targeting" option in the realism settings must be ticked in order for the AOB rings to be selectable. And I haven't done that. Still learning the ropes, you see. Now I'll be forced to target those infernal allied ships with my own blood, sweat and tears. And a little math, of course.

No more lying in the bunk for me now.
padrepio is offline  
Old 02-04-11, 06:43 AM   #372
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 248
Uploads: 0
Default

Ok, I assumed you were using manual targeting. I personally try to set up 90 degree shots 90% of the time for which the pull out tables for the different speed torpedoes comes in handy, it also negates the need for distance to target and AOB (as you already know this will be 90 degrees). As for target speed, you'd probably do well to use the 3.15 minute rule to work this out by plotting the ships position on the map. If you have Map Contacts on you can easily work out AOB using the map too.

Believe it or not, by using manual targeting you may make your life easier, in that you can do most of your calculations from the peri view without having to switch back and forth to the map. Give it a try.

__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.
Damo is offline  
Old 02-04-11, 10:29 AM   #373
padrepio
Watch
 
Join Date: Feb 2011
Posts: 21
Downloads: 36
Uploads: 0
Default

Aaargh! I'm still having the same problem!

Lookee here:



Everytime I click that highlighted portion, my mouse pointer just vanishes and the periscope is selected instead. Is there any solution for this kind of problem? Assigning a command on my keyboard to access it perhaps?

A little bit of help please. This is seriously derailing my Kriegsmarine career. lol


My installed Mods:



NOTE:

1. I had also had this very same problem when I tried using OLC Gui 1.2.7 and ACM Gui Reloaded. The reason I switched to MaGui Final, aside from the superb graphics, was because I wanted to check if the aforementioned problem would still occur.

2. Manual Targeting in the Realism settings has already been unticked.

3. I use SH3 Commander 3.2 to embark on a new career and launch the game.

Last edited by padrepio; 02-04-11 at 10:57 AM.
padrepio is offline  
Old 02-04-11, 10:47 AM   #374
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

I'm probably talking out of my posterior here but AFAIK, you dont need to click on the rings to bring them down. just hover your mouse over them and they will drop down autonatically,,,,, then you can click and drag the wheels around... but then again I can't even remember how to get my WO to identify the targets!

Rgds

Vermin
Vermin is offline  
Old 02-04-11, 10:47 AM   #375
Damo
Captain
 
Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 248
Uploads: 0
Default

Manual targeting should be ticked, not unticked.

Try disabling the KEYS-Easy sub control, and then test if it works. If it does work, please take a look in the mods data folder and tell us what files are in there, particularly if there's a menu_1024.ini file in there as this deals with the UI and may be conflicting with MAGUI, causing you to lose the required clickspot.

If that is the issue, it shouldn't be too hard to rectify, probably just a case of merging the two so they incorporate the same info. I've had to do this numerous times on my install...

@Vermin, I use MAGUI F and you do need to click the wheel to bring it up.
__________________

The owl and the pussycat went to sea in a beautiful pea-green boat.
It only took one T1 eel to convince that boat not to float.

Last edited by Damo; 02-04-11 at 11:02 AM.
Damo is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.