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Old 09-26-10, 03:18 PM   #226
fitzcarraldo
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The WS GUI looks great, I´ll try it when I have the solution for a problem with the HiRes Mod in my W7 (CTDs). It don´t work. I think a problem with the DX (I have DX10).

Many thanks, Makman!

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Old 09-26-10, 03:21 PM   #227
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wow nice is this for sh3?:P
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Old 09-26-10, 03:23 PM   #228
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Yes, for SH3 plus HiRes MOD.

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Old 09-26-10, 04:29 PM   #229
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Quote:
Originally Posted by fitzcarraldo View Post
Yes, for SH3 plus HiRes MOD.

Fitzcarraldo
is it compitable with GWX 3.0 i guess no?but still want to ask


cheers
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Old 09-26-10, 07:03 PM   #230
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Quote:
Originally Posted by captaindnnis View Post
is it compitable with GWX 3.0 i guess no?but still want to ask


cheers

Yes, the 3.4 standard (no HiRes) is compatible with GWX 3.0. The HiRes version - I think - is compatible, too.

Regards.

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Old 09-27-10, 03:27 AM   #231
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Quote:
Originally Posted by fitzcarraldo View Post
Yes, the 3.4 standard (no HiRes) is compatible with GWX 3.0. The HiRes version - I think - is compatible, too.

Regards.

Fitzcarraldo

Okay ye well i tryed but nothing changed maybe im doing something wrong i did it with JSGME
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Old 09-27-10, 07:25 AM   #232
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Quote:
Originally Posted by captaindnnis View Post
Okay ye well i tryed but nothing changed maybe im doing something wrong i did it with JSGME
In the "MODS" folder inside the "SH3" folder, put the MaGUI folder and activate with JSGME. Inside the MaGUI 3.4 folder, there is a "data" folder: please, check it. The JSGME overwrites some files of the SH3 GWX 3 "data" folder; because that, inside the "MaGUI 3.4" folder there is a "data" folder.

I tryed the MaGUI 3.4 standard and works fine; with the HiRES I have a problem with the d3d9.dll (W7 DX10), and SH3 don´t work with that (CTD).

My list in JSGME:

GWX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
TiefeMkI(German)
Evan´s Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
Ice Age
b25_SF_Grass_Full_V2
MFM-Interim-Beta
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Racerboy_SH4_Effects_for_SH3_2_03
for GWX 1_03
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
FSF for M.E.P v3-Patch
Aces' Multimod compatability fix release v1.3 public beta
Wooden_Lifeboats_Mod_1.1
optional-Intro Screen for MaGui 3.4
TorpedoSolutionButton for MaGui 3.4

sober waves
Das boot sound
evan82's Sawfish Emblem
GWX - Late War Sensors Snorkel Antennas
Rapt0r's Das Boot Skin
MaGui 3.4
German Images for MaGui v3.4
FM_NI_Fix_for_MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-No Stealthmeter for MaGui 3.4




Regards.

Fitzcarraldo
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Old 09-27-10, 08:27 AM   #233
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Quote:
Originally Posted by verte View Post
Hello!

I like the attack-periscope look of your mod Makman, and I'm trying to copy-paste it to olc-periscope gui. I've been succesful with only two problems:

1. The "notepad" in up-right corner. Do you maybe have this periscope graphics without the notepad, so I could avoid erasing it manually in photoshop?

2. I don't know how to add the manos8.tga lines to periscope. I have found it in menu_1024_768.ini:

[G26 I104]
Name=DegHL
Type=1030;Static bmp
ItemID=0x26060008
ParentID=0x26060000
Pos=-124,66,1024,768;-124,89,1024,768;
Color=0x66B26680
Materials=1
Display=0;No stretch
Mat 0=data/menu/OLC/manos8.tga
MatFlags=0x29
TexFmt=0x9

But simple copy-paste from your menu_1024_768.ini to olc menu_1024_768.ini didn't work - the lines were not there. Is there any other option, that I must copy?

-----------

I have found an answer to the second question, the lines on periscope works.
hi Verte,

for the first question : for which one you are interested ? for the default or the sh5 style (alternative) one ? i have some back ups but have to look for it.

for the second question : you can't use these marks at Olc's gui becuase MaGui's scopes are using different viewports and different angular angles . the marks that you see can be used only on MaGui . (for use at Olc's gui ...you must adjust the marks to match with Olc's vertical scale)

Quote:
Originally Posted by fitzcarraldo View Post
In the "MODS" folder inside the "SH3" folder, put the MaGUI folder and activate with JSGME. Inside the MaGUI 3.4 folder, there is a "data" folder: please, check it. The JSGME overwrites some files of the SH3 GWX 3 "data" folder; because that, inside the "MaGUI 3.4" folder there is a "data" folder.

I tryed the MaGUI 3.4 standard and works fine; with the HiRES I have a problem with the d3d9.dll (W7 DX10), and SH3 don´t work with that (CTD).

My list in JSGME:

GWX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
TiefeMkI(German)
Evan´s Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
Ice Age
b25_SF_Grass_Full_V2
MFM-Interim-Beta
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Racerboy_SH4_Effects_for_SH3_2_03
for GWX 1_03
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
FSF for M.E.P v3-Patch
Aces' Multimod compatability fix release v1.3 public beta
Wooden_Lifeboats_Mod_1.1
optional-Intro Screen for MaGui 3.4
TorpedoSolutionButton for MaGui 3.4

sober waves
Das boot sound
evan82's Sawfish Emblem
GWX - Late War Sensors Snorkel Antennas
Rapt0r's Das Boot Skin
MaGui 3.4
German Images for MaGui v3.4
FM_NI_Fix_for_MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-No Stealthmeter for MaGui 3.4




Regards.

Fitzcarraldo
hi Fitzcarraldo,

the ''TorpedoSolutionButton for MaGui 3.4'' must be installed AFTER ''MaGui 3.4'' if you want to see it effecting the weapon officer's orders

ps: what is the Hi-res mod that you are talking about ?
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Old 09-27-10, 09:10 AM   #234
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Well it aint working for me :S
if i enable it and i load the game its give's and error and close
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Old 09-27-10, 11:34 AM   #235
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Quote:
Originally Posted by makman94 View Post
hi Verte,

for the first question : for which one you are interested ? for the default or the sh5 style (alternative) one ? i have some back ups but have to look for it.

for the second question : you can't use these marks at Olc's gui becuase MaGui's scopes are using different viewports and different angular angles . the marks that you see can be used only on MaGui . (for use at Olc's gui ...you must adjust the marks to match with Olc's vertical scale)



hi Fitzcarraldo,

the ''TorpedoSolutionButton for MaGui 3.4'' must be installed AFTER ''MaGui 3.4'' if you want to see it effecting the weapon officer's orders

ps: what is the Hi-res mod that you are talking about ?
Hi, Makman, thanks for the tip (the wrong Torpedo Botton order). The "HiRes" mod I have is a d3d9.dll and d3d9.cfg (where you put the desidered resolution). Both installed in the SH3 main folder, and activated via a batch file. I think is the resolution mod used by all the mates (SH3_XPSP2_Res_Fix_for_1.4b).

The files date is "2005" and - I think - is for Windows XP and DX9. I have W7 Home Premium and DX10. The SH3 go to CTD with this mod.

Many thanks and regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-27-10 at 08:00 PM.
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Old 09-27-10, 02:13 PM   #236
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quick question.Does the inner ring or middle ring the only ring that moves in the periscope attack sight?I was reading the perfect shot tutorial and it showed me how to use the device that sets up the firing solution and it seemed to me more rings should rotate.Also, the charts that give the firing solution formula, is that set up for 500-700 m shots on ships?
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Old 09-27-10, 02:48 PM   #237
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Quote:
Originally Posted by makman94 View Post
for the first question : for which one you are interested ? for the default or the sh5 style (alternative) one ? i have some back ups but have to look for it.
No problem, I've edited them already in photoshop

Quote:
for the second question : you can't use these marks at Olc's gui becuase MaGui's scopes are using different viewports and different angular angles . the marks that you see can be used only on MaGui . (for use at Olc's gui ...you must adjust the marks to match with Olc's vertical scale)
I'm using them only as decoration anyway, because I don't know how to use them correctly

I've made a nice olc-magui combo (so its a combo of combo ) and I'm very happy with it! Thanks for your work.
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Old 09-28-10, 05:23 AM   #238
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Quote:
Originally Posted by captaindnnis View Post
Well it aint working for me :S
if i enable it and i load the game its give's and error and close
hi Captaindnnis,
i am sure that i can't help you....but what error is this ?
are you talking for MaGui or for Widescreen MaGui ? try redownload and reinstall the mod (in case that something was corrupted)

Quote:
Originally Posted by fitzcarraldo View Post
Hi, Makman, thanks for the tip (the wrong Torpedo Botton order). The "HiRes" mod I have is a d3d9.dll and d3d9.cfg (where you put the desidered resolution). Both installed in the SH3 main folder, and activated via a batch file. I think is the resolution mod used by all the mates (SH3_XPSP2_Res_Fix_for_1.4b).

The files date is "2005" and - I think - is for Windows XP and DX9. I have W7 Home Premium and DX10. The SH3 go to CTD with this mod.

Many thanks and regards.

Fitzcarraldo
oh ...i know this hi-res mod . well , this 'problem' with the CTDs has nothing to do with MaGui. (i assure you)
i think that you can't set whatever resolution you want in its configuration file.wrong resolution settings ...leads to ctd.

Quote:
Originally Posted by kaizerkat View Post
quick question.Does the inner ring or middle ring the only ring that moves in the periscope attack sight?I was reading the perfect shot tutorial and it showed me how to use the device that sets up the firing solution and it seemed to me more rings should rotate.Also, the charts that give the firing solution formula, is that set up for 500-700 m shots on ships?
hi Kaizerkat,
Only the middle ring is rotating.what part of the tutorial made you think that more rings should rotate?

about the second question: the charts for the straight shots are for shots as far as your torp can travel
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Old 09-28-10, 05:24 AM   #239
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Quote:
Originally Posted by verte View Post
No problem, I've edited them already in photoshop
ok Verte !
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Old 09-28-10, 07:22 PM   #240
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Ya, i re-read the manual and found that only the middle ring moves and i will play around with the long torpedo shot, to get use to the system.I think this will bring a whole new attack to the sim for me, once i get it down.I am getting tired of trying to get into position for that for sure shot at 500-800 m shot, especially going up against an convoy.Thanks for your great work.Any other info i can read to better understand your system?
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