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Old 07-25-21, 01:23 PM   #1
Arlo
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gear Rank limitation/correction

I've always wondered about Fleetboat crews with such a high number of enlisted E3 and below. I believe this is a bit off, realism-wise.

The eternal patrol roster list of the U.S.S. Tang indicates of the 78 lost only a little over a dozen were E1-E3.

https://www.oneternalpatrol.com/uss-tang-306.htm

I might recommend that roughly a third of the crew start out as E3 or below when a roster is first formed and that the petty officer billets for E6 and below be set to unlimited with promotions being handled at the current rate.

This is based on the FoTRSu mod.

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Old 07-25-21, 02:01 PM   #2
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Quote:
Originally Posted by Arlo View Post
I've always wondered about Fleetboat crews with such a high number of enlisted E3 and below. I believe this is a bit off, realism-wise.

The eternal patrol roster list of the U.S.S. Tang indicates of the 78 lost only a little over a dozen were E1-E3.

https://www.oneternalpatrol.com/uss-tang-306.htm

I might recommend that roughly a third of the crew start out as E3 or below when a roster is first formed and that the petty officer billets for E6 and below be set to unlimited with promotions being handled at the current rate.

This is based on the FoTRSu mod.


Yes, the default crew composition and how things are done is free of reality. I have somewhat corrected it but is something I plan to address fully in the future in TMO.
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Old 07-25-21, 02:22 PM   #3
KaleunMarco
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Quote:
Originally Posted by Arlo View Post
I've always wondered about Fleetboat crews with such a high number of enlisted E3 and below. I believe this is a bit off, realism-wise.

The eternal patrol roster list of the U.S.S. Tang indicates of the 78 lost only a little over a dozen were E1-E3.

https://www.oneternalpatrol.com/uss-tang-306.htm

I might recommend that roughly a third of the crew start out as E3 or below when a roster is first formed and that the petty officer billets for E6 and below be set to unlimited with promotions being handled at the current rate.

This is based on the FoTRSu mod.

yes, that is true.
a boat could not get underway without a quorum of senior enlisted (E4-E7).
crew mix, while not being impossible to achieve, is still very clerical in nature when playing SH4.
and...one has to work with each boat crew for each modset because of the embedding of crew with the boat machinery itself.
by that i mean, if someone changes a piece of conning tower equipment, the crew fix has to be redone using that unitpart file as the base or it wont work. or, if someone changes one or more features of the boat itself, then the crew has to be redone using that UPC as a base otherwise things won't work properly.

editing crew mix means nine boat edits x 2 (boat.upc & its unitpart mate) for Stock, GFO, TMO, RSRD, RFB, FOTRSU, yada, yada, yada.
it gets tedious, let me tell you.
i have thought about posting a fix for one mod or another and as soon as i finish someone else mods the boat in such a manner that i would have to re-edit all of the boat.upc files or their respective unitpart....otherwise there would be CTD City.

if you can figure out a methodology to accomplish this, then my hat is off to you.
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Last edited by KaleunMarco; 07-26-21 at 11:42 AM.
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Old 07-25-21, 03:01 PM   #4
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Understood. I do wish I had the technical ability, stamina and patience to mod. I try to keep that in mind when making requests or suggestions. I am still having a great deal of fun with various mods. Thanks to you all.
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Old 07-26-21, 09:04 AM   #5
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I think it makes sense that we have many noobs at the initial status, because the purpose of this game is aiming at "career" play, not a single fight settings.

If we already have many senior crew then we will lost the fun to upgrade crew after each partols.
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Old 07-26-21, 11:53 AM   #6
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Originally Posted by flaminus View Post
I think it makes sense that we have many noobs at the initial status, because the purpose of this game is aiming at "career" play, not a single fight settings.

If we already have many senior crew then we will lost the fun to upgrade crew after each patrol.
Oh, don't get me wrong ... I really like the aspect of awarding medals and giving promotions, watching my crew become more elite with time. But real life Fleet Boats weren't crewed by 50%+ seaman rank and below. Even then, they weren't limited to less than 50% E4-E6.

Now, with chiefs ... there's only so many spaces in 'Chief's Country' to lay down and stow gear. Guess same can be said for O's.

But concentrating on E6 and below (using TMO as an example) I can readily accept there being at least 6 E6-E4 per compartment (crew berthing the possible exception) with E3s and E2s and E1s equally and evenly distributed to start.

Currently the crew starts out as:



That's 35 out of 81 (over 40%) that are essentially boots sent to sub school then to the fleet without any promotion (E1). Another 12 are E3s (over 10%). That's half the crew ranked E3-. By the fourth or fifth patrol the majority of non Chief enlisted should be Petty Officers (I would think). With 4 or 5 promos doled out per patrol, good luck with that.

Bear in mind that you're also promoting Third Class POs to Second Class and Second Class POs to First Class. Not to mention that you may promote your officers (and should if you want to create more specialties among them).

I would prefer a boat with ranks distributed a bit more realistically. There'd be plenty of room to promote (with PO limitation below CPO lifted).

*(But again ... not a 'deal breaker.' After all, I'm not a modder by any means and my suggestions and requests are never demands.)*

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Old 07-26-21, 10:03 PM   #7
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Thanks for explanation, I would agree with this point and great to hear KM is working on this.
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