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Old 07-27-19, 11:38 AM   #421
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Marco, it’s probably your Clock mod that can interfere with OM...

As i told you, i changed the stock clock for an U_Jagd chrono.
To me a U-Jagd is absolutely necessary to figure out quickly a target speed.
Just as they did in real. Because in WW2 they didn’t used any RAOFB
Note that i’m Not sure at all they had a torpedo impact needle on the chrono either!

Now, we have plenty working clocks everywhere in the U-Boat, plus the one at the extreme right of order bar... i don’t see the real use of one more.
Not to say the U-Jagd can be used for some minute calculation if needed.

Also, as i told you, i would like to restaure the stock clock, and import the KSD U-Jagd
But huge problem for me is to understand correctly how this damn menu_1024_768 works
It’s more than a brain breaker ! (for the importation, not to restaure the clock)
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Old 07-27-19, 01:06 PM   #422
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I don't know if this is my side or a general bug, but I now had two crashes overall with the compilation. First was some time ago and i thought it has something to do with me not having LAA yet, it was after beeing depthcharged and emergency surfacing, where a destroyer hit me with gunfire and then it crashes.
Today I was testing the type XXI and when a plane approached i wanted to see what the turrets can do, game crashed again after beeing hit by gunfire.
I still have many framerate drops on most subs, so my system seems to be too weak overall for the addons, so I can't say if it is the gunfire itself or just my system breaking apart from all this new juicy stuff.
If anyone had crash-experience in combination with enemy gunfire, let me know. (Or even better: Let fifi know! )


OH and btw the water splashes look magnificent. Makes this game look like it's from 2015 sometimes!
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Old 07-27-19, 02:01 PM   #423
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Quote:
Originally Posted by Geoff then View Post
I don't know if this is my side or a general bug, but I now had two crashes overall with the compilation. First was some time ago and i thought it has something to do with me not having LAA yet, it was after beeing depthcharged and emergency surfacing, where a destroyer hit me with gunfire and then it crashes.
Today I was testing the type XXI and when a plane approached i wanted to see what the turrets can do, game crashed again after beeing hit by gunfire.
I still have many framerate drops on most subs, so my system seems to be too weak overall for the addons, so I can't say if it is the gunfire itself or just my system breaking apart from all this new juicy stuff.
If anyone had crash-experience in combination with enemy gunfire, let me know. (Or even better: Let fifi know! )


OH and btw the water splashes look magnificent. Makes this game look like it's from 2015 sometimes!
Let me know what U-Boat type (for the first CTD) and what year please
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Old 07-27-19, 04:47 PM   #424
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Default remarkable work

I must say congratulations for this beautiful water spray I do not have too much time ... but I took it anyway to see the progress of the work and I really have a lot going on like that you really add value to this mods do not change course is good navigation is a pleasure now

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Old 07-27-19, 05:24 PM   #425
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Quote:
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Let me know what U-Boat type (for the first CTD) and what year please

first one was a VII c in 1941 and the second was in jan. 1945
maybe it just meant "game over" because I (the commander) was on the bridge while they were shooting at me.
Maybe it is the way of the game when you take a shot to the head. Would be a very good feature then.

And Fifi, maybe you are the right person to talk to for this: What is it about this getting stuck in certain weather when speeding up too much thing?

Oh and before i forget (asked this in the originial OpsMonsun Thread some time ago)
The Kristall-Drehbasisgerät (KDB) only has a range of 13000m in the game, which is lower than GHG.
Is this accurate? And how does the game handle the sonar? Does it just add the KDB with its features to the GHG (so it still has 20km range except for the bow)?
Or does it replace the GHG completely?

Sorry if I ask too much, but i kept my fingers off opsmonsun for a long time, and now i finally have fun again playing it, so these things all come back to my mind.
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Last edited by Geoff then; 07-27-19 at 05:35 PM.
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Old 07-27-19, 05:49 PM   #426
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Quote:
Originally Posted by Templar View Post
Fifi when you get a chance could you check to see if the WO is calling out contacts in the IIB?
Hello Templar,

I'm already looking into the IIB / IIC / IID sounds issues... I have the "return to course" issue in my sights at present, and now have a temporary working test version for IIB... but somehow i've lost the A01 AA gun & the turm lookouts!!!

Once the IIB issues are fully resolved, I will then carry over the work to the IIC & IID...
I will then retest for the WO issues.... Stay tuned...
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Old 07-27-19, 11:41 PM   #427
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My thanks to you and Fifi for all the hard work you guys are putting into this!
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Old 07-28-19, 12:40 AM   #428
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Quote:
Originally Posted by Geoff then View Post
first one was a VII c in 1941 and the second was in jan. 1945
maybe it just meant "game over" because I (the commander) was on the bridge while they were shooting at me.
Maybe it is the way of the game when you take a shot to the head. Would be a very good feature then.

And Fifi, maybe you are the right person to talk to for this: What is it about this getting stuck in certain weather when speeding up too much thing?

Oh and before i forget (asked this in the originial OpsMonsun Thread some time ago)
The Kristall-Drehbasisgerät (KDB) only has a range of 13000m in the game, which is lower than GHG.
Is this accurate? And how does the game handle the sonar? Does it just add the KDB with its features to the GHG (so it still has 20km range except for the bow)?
Or does it replace the GHG completely?

Sorry if I ask too much, but i kept my fingers off opsmonsun for a long time, and now i finally have fun again playing it, so these things all come back to my mind.
I don’t think it’s the cool feature you are talking about
When you get hit, the game shouldn’t crash!
Give me some time, i will test and see...

The weather can be stuck for longer than usual because you are using more than X1024 time compression.
This bug is present in ALL silent hunter series and we can’t do anything...
I suggest you to set maximum TC in your Document/SH4/main to 1024.
The reason is because it seems the ingame clock is messed up when accelerating time, and shift itself so the time spent for a certain weather can be double, triple etc.
Take your time to play this game, it’s a game of patience anyway!...and enjoy the new graphics

I don’t know about the the KDB range, but i can look at it and try to give right values if they are wrong
I suspect the KDB doesn’t replace the GHG completely, as it was in real BTW.
The KDB should be additional to the GHG.

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Old 07-28-19, 03:51 AM   #429
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Quote:
Originally Posted by Geoff then View Post
first one was a VII c in 1941 and the second was in jan. 1945
maybe it just meant "game over" because I (the commander) was on the bridge while they were shooting at me.
Maybe it is the way of the game when you take a shot to the head. Would be a very good feature then.
Ok, i can reproduce it...there is a problem when we get hitted

We will try to look into this, but i’m Not sure for the moment that is me who introduced it with importations...

So best for the moment is to avoid at all cost to be hitted!
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Old 07-28-19, 04:30 AM   #430
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Seems like a good idea for a submarine captain.

Ugh i can not reload the savegames from yesterday. Makes the game crash. What on earth did i do there now...
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Old 07-28-19, 04:35 AM   #431
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ABOUT THE CTD WHEN BEEING HITTED ——->ISSUE SOLVED

I will release an update 4B in few days with the fix!

Sorry for the inconvenience guys. It was introduced by me with the importation ... my fault
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Old 07-28-19, 06:03 AM   #432
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wow, fine work man!
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Old 07-28-19, 11:26 AM   #433
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Quote:
Originally Posted by Fifi View Post
Marco, it’s probably your Clock mod that can interfere with OM...

As i told you, i changed the stock clock for an U_Jagd chrono.
To me a U-Jagd is absolutely necessary to figure out quickly a target speed.
Just as they did in real. Because in WW2 they didn’t used any RAOFB
Note that i’m Not sure at all they had a torpedo impact needle on the chrono either!

Now, we have plenty working clocks everywhere in the U-Boat, plus the one at the extreme right of order bar... i don’t see the real use of one more.
Not to say the U-Jagd can be used for some minute calculation if needed.

Also, as i told you, i would like to restaure the stock clock, and import the KSD U-Jagd
But huge problem for me is to understand correctly how this damn menu_1024_768 works
It’s more than a brain breaker ! (for the importation, not to restaure the clock)
nah, it's not the clock. i backed out the clock mod and it still CTD'd.
i'm rebuilding, even as we speak.
so...the rebuild CTD'd when i attempted to re-load a newly created career.
i backed out the clock mod and i am going to start a new career, save it, and reload it.
and....it does reload the saved career.

ok, i'm convinced. no large chronometer/clock for now.

@s7rikeback...it failed with your clock mod also. previously, templar had built one for me. now...both have CTD'd.
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Old 07-28-19, 01:46 PM   #434
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Quote:
Originally Posted by KaleunMarco View Post
nah, it's not the clock. i backed out the clock mod and it still CTD'd.
i'm rebuilding, even as we speak.
so...the rebuild CTD'd when i attempted to re-load a newly created career.
i backed out the clock mod and i am going to start a new career, save it, and reload it.
and....it does reload the saved career.

ok, i'm convinced. no large chronometer/clock for now.

@s7rikeback...it failed with your clock mod also. previously, templar had built one for me. now...both have CTD'd.

i started from scratch but i keep getting a MSVCR71.dll error...which is new to me.
deleted the game folder, installed from stock, deleted the mods folder and reloaded all the mods (no mod soup).
i create a career, save it, and when i reload it, bang...CTD.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\OpMonsun\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_4
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Old 07-28-19, 02:27 PM   #435
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Re-try without OMEGU English
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